Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-24 03:10:01, ended 2026-03-24 05:05:11. Sluggoman, neutral male human Wizard -------------------------------- --------- |.@............................+ ........| |...--------.......-----------.| |.......| |...| +| |------.| .| |..#####+.......| ....| ?| |.....|.|.. +.|#### |.<.....| |...| .. - |.._..|.-|--. ----.|# ##........| .r@.--|--..|.....|....--|--....| --.--.--- |..........|.....|.............| # |.).h....{.----|--.{...........| |.@............................| |...-|---..G........-+---|--...| |...|.@ --------.---- . |...| |...| ((| |%%.|.- |...| |...| ((| |%%.-.| ---- |...| |...-----+------.----..-----...| |..............................| -------------------------------- Sluggoman the Conjurer St:10 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:7 $:32 HP:0(36) Pw:5(53) AC:6 Exp:5 T:2907 Hungry Latest messages: The dwarf hits! Unknown command ' '. You hit the dwarf. You miss the dwarf. The dwarf thrusts her broad short sword. The dwarf hits! What do you want to zap? [c or ?*] c In what direction? j A dagger lands on the altar. You cannot drop something you are wearing. You cannot drop something you are wearing. You hear a door open. Unknown command ' '. Unknown command ' '. a - an uncursed dagger. Moving the altar would be a very bad idea. Unknown command ' '. Unknown command ' '. What do you want to wield? [- apAM or ?*] p p - an uncursed dagger (weapon in hand). What do you want to ready? [- $aM or ?*] a a - 2 uncursed daggers (at the ready). What do you want to adjust? [a-fjkoprsuzAM or ?*] p Adjust letter to what [g-il-npqtv-yB-LN-Z] (? see used letters)? a Swapping: a - an uncursed dagger (weapon in hand). Your candle's flame flickers low! Your candle is consumed! Its flame dies. This door is locked. This door is locked. You hear a door open. Really attack the watchman? [yn] (n) n You hear a door open. Really attack the watchman? [yn] (n) n The werewolf opens a door. You are beginning to feel hungry. This door is locked. You miss the dwarf. The dwarf thrusts her broad short sword. The dwarf hits! In what direction? l The spell hits the dwarf! You hear water falling on coins. The dwarf throws a stout spear! You are hit by a stout spear. Wizard, your life force is running out. The rock mole bites! You die... Niskal looks at your corpse and sighs. Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 32 gold pieces Weapons a - a +3 dagger (weapon in hand) p - 2 +0 daggers (at the ready) M - a +0 orcish dagger Armor f - an uncursed +0 orcish helm (being worn) e - an uncursed +0 cloak of magic resistance (being worn) d - an uncursed +0 leather armor (being worn) Rings u - an uncursed ring of free action b - an uncursed +1 ring of gain strength j - an uncursed ring of see invisible Wands c - a wand of teleportation (0:5) Tools z - an uncursed bag of holding containing 15 items k - an uncursed lock pick r - a magic marker (0:93) A - a +0 pick-axe o - 5 uncursed tallow candles Contents of the bag of holding: 37 gold pieces 2 uncursed food rations 2 uncursed fortune cookies an uncursed lichen corpse an uncursed scroll of identify an uncursed scroll of remove curse an uncursed potion of see invisible an uncursed potion of invisibility a blessed potion of polymorph an uncursed potion of gain ability a cursed potion of object detection a blessed potion of sickness an uncursed potion of sickness a cursed potion of gain energy an uncursed potion of water Sluggoman the Wizard's attributes: Background: You were a Conjurer, a level 5 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 2907 turns ago. It was nighttime. You had 305 experience points, 15 more were needed to attain level 6. Basics: You had 0 out of 36 hit points. You had 5 out of 53 energy points (spell power). Your armor class was 6. Your wallet contained 32 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 10 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were warded. You are dead. Vanquished creatures: an imp 2 gnomish wizards a paper golem 4 giant ants a floating eye a kitten a homunculus 2 kobold lords 2 rothes a giant bat a monkey 3 orc zombies 2 werejackals a gas spore a hobbit 6 manes a hobgoblin a brown mold a red mold a gnome zombie a gecko 9 jackals 3 foxes 2 kobolds 2 goblins 7 grid bugs a bat 7 lichens a kobold zombie 4 newts 71 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A fountain. Level 3: A general store. Level 4: Many fountains. Stairs down to The Gnomish Mines. Level 5: Level 6: A fountain. Level 7: A grave. Final resting place for catroidvania-Pri-Hum-Fem-Neu, killed by a giant spider. The Gnomish Mines: levels 5 to 7 Level 5: Final resting place for Jinnora-Arc-Hum-Fem-Law, killed by an orc zombie, while praying. Level 6: Level 7: <- You were here. A temple, some fountains. Final resting place for you, killed by a rock mole. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Sluggoman | | 69 Au | | killed by a rock | | mole | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Sluggoman the Wizard... You died in The Gnomish Mines on dungeon level 7 with 1593 points, and 69 pieces of gold, after 2907 moves. You were level 5 with a maximum of 36 hit points when you died.