Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-24 05:31:06, ended 2026-03-24 05:47:29. Sluggoman, neutral male human Wizard - ..-- ....-#----- . .##<..f@h..?.. - --... ..G..- |.f|.|..-- ------ Sluggoman the Conjurer St:11 Dx:11 Co:17 In:18 Wi:10 Ch:9 Neutral Dlvl:4 $:35 HP:0(31) Pw:42(42) AC:6 Exp:4 T:2546 Satiated Latest messages: What do you want to use or apply? [nqyS or ?*] * Your lamp is now on. The bottle crashes on your head and breaks into shards. The potion of blindness evaporates. It suddenly gets dark. Unknown command ' '. Wait! There's something there you can't see! You miss it. You miss it. You miss it. You miss it. You hear some noises. You hear a nearby zap. You miss it. You can see again. You miss Snaker3's ghost. The housecat misses the kitten. Snaker3's ghost touches you! The dwarf hurls a potion of blindness! The flagon crashes on your head and breaks into shards. The potion of blindness evaporates. It suddenly gets dark. Unknown command ' '. Wait! There's something there you can't see! You miss it. You miss it. You can see again. You miss the dwarf. The housecat misses the kitten. Snaker3's ghost touches you! The dwarf hurls a brilliant blue potion! The flagon crashes on your head and breaks into shards. The brilliant blue potion evaporates. You feel somewhat dizzy. Call a brilliant blue potion: ?? You miss the housecat. Wait! There's something there you can't see! The housecat bites the kitten. The kitten bites the housecat. The dwarf thrusts her broad short sword. The dwarf hits! The housecat misses Snaker3's ghost. You feel less confused now. You miss the dwarf. The housecat misses Snaker3's ghost. The dwarf thrusts her broad short sword. The dwarf hits! It hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 35 gold pieces Weapons a - a +0 dagger (weapon in hand) G - 4 +0 daggers (at the ready) T - a cursed -1 dagger Armor e - an uncursed +0 orcish helm (being worn) c - an uncursed +0 pair of speed boots (being worn) f - an uncursed +0 small shield (being worn) d - an uncursed +0 cloak of magic resistance (being worn) Comestibles Q - an uncursed partly eaten food ration I - an uncursed fortune cookie r - 2 cursed tins of lichen z - an uncursed tin of red mold H - 3 uncursed lichen corpses Scrolls i - an uncursed scroll of charging F - an uncursed scroll of confuse monster M - a cursed scroll of create monster J - a cursed scroll of earth j - an uncursed scroll of identify K - an uncursed scroll of identify B - an uncursed scroll of teleportation Spellbooks O - an uncursed spellbook of create monster P - an uncursed spellbook of detect monsters s - an uncursed spellbook of detect unseen u - an uncursed spellbook of fireball L - an uncursed spellbook of levitation Potions h - an uncursed potion of blindness x - an uncursed potion of gain level g - an uncursed potion of levitation y - an uncursed potion of oil p - an uncursed potion of see invisible v - an uncursed potion of sickness A - an uncursed potion of water Rings R - an uncursed ring of regeneration (on right hand) D - an uncursed ring of slow digestion (on left hand) Wands S - a wand of probing (0:7) Tools n - an uncursed blindfold q - a cursed oil lamp (lit) Sluggoman the Wizard's attributes: Background: You were a Conjurer, a level 4 male human Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 2546 turns ago. It was nighttime. You had 91 experience points, 69 more were needed to attain level 5. Basics: You had 0 out of 31 hit points. You had all 42 energy points (spell power). Your armor class was 6. Your wallet contained 35 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 11 (peak:12, limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a dagger. You were unskilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You regenerated. You had slower digestion. You were warded. You were very fast. You are dead. Vanquished creatures: a giant bat a werejackal a coyote a large kobold 2 giant rats 3 gnomes 3 geckos 6 jackals a fox 2 kobolds 3 goblins 9 grid bugs 7 lichens a kobold zombie 8 newts 49 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Some fountains, a sink. Level 2: A bookstore, a fountain. Level 3: A fountain, a sink. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: A fountain, a grave. The Gnomish Mines: Level 4: <- You were here. A grave. Final resting place for you, killed by an invisible dwarf, Snaker3-Wiz-Hum-Mal-Neu, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Sluggoman | | 35 Au | | killed by an | | invisible dwarf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Sluggoman the Wizard... You died in The Gnomish Mines on dungeon level 4 with 646 points, and 35 pieces of gold, after 2546 moves. You were level 4 with a maximum of 31 hit points when you died.