Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-27 18:26:24, ended 2026-03-30 15:06:47. Sluggoman, neutral male human Wizard ------------------ #####X@## |................| --.---------- |....<...........| --------- |...........| |................. |....$..| ########............| ----.------------- |..."....#### |...........| # ----.---- --------.---- # # ############ # # --.------- # ----------.-- .........| # |............ |........| # ##########............| |........| ### # |...........| |........| ##################### ------------- |........| ---------- Sluggoman the Magician St:13 Dx:15 Co:18 In:16 Wi:13 Ch:9 Neutral Dlvl:18 $:308 HP:0(86) Pw:88(114) AC:3 Xp:10/5389 T:7582 Burdened Latest messages: Status of Kenneth Arnold's ghost (chaotic): Level 11 HP 1(45) AC -5, stunned. Kenneth Arnold's ghost is not carrying anything. You destroy Kenneth Arnold's ghost! There are several objects here. Unknown command ' '. A lit field surrounds you! You see here 253 gold pieces. There are several objects here. Unknown command ' '. You have a little trouble lifting w - a food ration. You are beginning to feel hungry. What do you want to eat? [w or ?*] w This food really hits the spot! You finish eating the food ration. A lit field surrounds you! A lit field surrounds you! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! Unknown command ' '. You hit the xorn! Unknown command ' '. Unknown command ' '. The magic-absorbing blade stuns the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! In what direction? h The dagger hits it. In what direction? h The dagger hits it. The magic-absorbing blade stuns the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 308 gold pieces Amulets N - a cursed amulet of life saving Weapons G - 10 +0 daggers (at the ready) I - a +0 dagger a - the rustproof +2 Magicbane (weapon in hand) Armor g - an uncursed very rusty +1 dwarvish iron helm (being worn) D - an uncursed +0 pair of elven boots c - an uncursed very burnt +0 pair of speed boots (being worn) l - an uncursed +0 cloak of magic resistance f - an uncursed burnt +0 cloak of magic resistance (being worn) d - an uncursed +3 Hawaiian shirt (being worn) e - an uncursed +0 studded leather armor (being worn) Scrolls M - an uncursed scroll of confuse monster o - a blessed scroll of create monster B - 2 uncursed scrolls of create monster K - an uncursed scroll of enchant weapon O - an uncursed scroll of magic mapping Potions S - an uncursed potion of gain energy p - an uncursed potion of see invisible L - an uncursed potion of sickness Q - an uncursed potion of water Rings Z - a cursed ring of conflict h - a cursed ring of free action v - an uncursed ring of invisibility P - an uncursed ring of poison resistance (on left hand) b - a cursed +2 ring of protection R - an uncursed ring of regeneration (on right hand) V - an uncursed ring of shock resistance U - a cursed ring of shock resistance Wands x - a wand of cancellation (0:8) t - a wand of cancellation (0:4) Y - a wand of cancellation (0:3) E - a wand of cold (0:4) F - a wand of fire (0:8) q - a wand of light (0:11) X - a wand of lightning (0:7) i - a cursed wand of magic missile (0:3) j - a cursed wand of make invisible (0:3) W - a wand of opening (0:2) T - a wand of sleep (0:5) H - a wand of striking (0:7) s - a wand of teleportation (1:3) Tools z - an uncursed bag of holding containing 19 items n - an uncursed blindfold r - an uncursed leash A - an uncursed oil lamp k - an uncursed skeleton key u - a +0 unicorn horn m - a cursed +0 unicorn horn Gems/Stones C - an uncursed luckstone Contents of the bag of holding: 2985 gold pieces an uncursed slime mold an uncursed fortune cookie an uncursed lembas wafer a cursed scroll of gold detection 3 uncursed scrolls of earth an uncursed scroll of remove curse 6 uncursed scrolls of teleportation an uncursed potion of gain energy 3 potions of holy water an uncursed ring of cold resistance an uncursed ring of free action an uncursed +2 ring of gain constitution an uncursed ring of levitation an uncursed ring of polymorph a wand of slow monster (0:4) a wand of enlightenment (0:10) a wand of fire (0:4) a wand of light (0:10) Sluggoman the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 18, a primitive area. You entered the dungeon 7582 turns ago. You had 5389 experience points, 4611 more were needed to attain level 11. Basics: You had 0 out of 86 hit points. You had 88 out of 114 energy points (spell power). Your armor class was 3. Your wallet contained 308 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You regenerated. You were warded. You were very fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 ghosts an ogre king a flesh golem 2 large mimics 3 small mimics a xan a quantum mechanic a sasquatch a gelatinous cube a large dog a flaming sphere a shocking sphere a tiger a red naga a wraith 2 Grey-elves a wolf a winter wolf cub a lynx a panther a gremlin an iron piercer a giant spider an ice vortex 2 vampire bats a gnome king an orc mummy a yeti 2 gold golems a Green-elf a lizard 2 dingoes a housecat a jaguar a dwarf lord 2 blue jellies 2 ravens a gnome mummy a snake 2 apes a Woodland-elf an imp 4 Mordor orcs 2 rock piercers 2 rock moles a pony a yellow light 3 shriekers a violet fungus 3 gnome lords 2 kobold mummies 3 gray oozes 2 barrow wights 4 elf zombies a giant ant a little dog 6 floating eyes a kitten 9 dwarves 2 kobold lords a rothe a giant bat a monkey 2 dwarf zombies 4 iguanas 2 acid blobs 2 coyotes 3 hobbits a hobgoblin 2 giant rats 2 brown molds 2 yellow molds 2 red molds 16 gnomes 4 garter snakes 3 gnome zombies 5 geckos 7 jackals a kobold 4 goblins 3 sewer rats 9 grid bugs 3 bats 2 lichens 2 kobold zombies 11 newts 196 creatures vanquished. Genocided species: master mind flayers 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 18 Level 1: A fountain, some sinks, a grave. Level 2: A general store, a fountain. Stairs down to The Gnomish Mines. Level 3: A wand shop, an altar to Thoth, a fountain. Level 4: An altar to Thoth, a fountain, a sink. Level 5: An armor shop, a fountain. Level 6: Level 7: Many fountains. Level 8: Level 9: Many fountains. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. Level 11: A fountain, a sink. Level 12: A fountain, a sink. Final resting place for PrayingWolf-Wiz-Elf-Mal-Cha, killed by a gelatinous cube, while paralyzed by a monster. Level 13: A grave. Level 14: Level 15: Some fountains. Summoned by Neferet the Green. Portal to The Quest. Level 16: A delicatessen. Level 17: "'stache too" Some fountains. Level 18: <- You were here. A primitive area. Final resting place for you, killed by a xorn. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, some graves, some trees. Final resting place for kphuang-Tou-Hum-Fem-Neu, petrified by a chickatrice corpse, warrenlynch-Wiz-Hum-Mal-Neu, killed by a gold golem, warrenlynch-Wiz-Hum-Mal-Neu, killed by a wererat. The Quest: Level 1: Home. Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Sluggoman | | 3293 Au | | killed by a xorn | | | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Sluggoman the Wizard... You died in The Dungeons of Doom on dungeon level 18 with 20998 points, and 3293 pieces of gold, after 7582 moves. You were level 10 with a maximum of 86 hit points when you died.