Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-01 21:47:05, ended 2025-09-04 22:46:16. Spazm, chaotic male human Ranger --------- |.......| ----- |.......| ----- @ @ A ...| |..._...| |... ---------..-- --- |.......| ----- --..--------- |...aaa.|...-- --.... | |.......| | .....-- --.%%|.......| |@..a.a.|....---...... |. ----[---- .| ..%%...---..%%|.%.....| |.Q.@@%.-..@A.-....*).. |......$......| ...%.$%%[%[.%.)-%%._$..| |.%@.A.@|.A..---. .... ---....)....--- ........---..(%|.......| |%......|...-- .... -----)----- .....).-- --...|.......| ---------A.-- -|- ...%... ---.---- --.%--------- A ...| .).- ....%%.. -------.!.| |... ----- ....... ...%)%.. |.........| ----- ........ ....`%.. --...------- ........ -...%...--....| ......----|----...--- .......%.........| ---------------- Spazm the Arbalester St:18/17 Dx:18 Co:18 In:17 Wi:18 Ch:13 Chaotic Astral Plane $:0 HP:184(184) Pw:144(144) AC:-31 Exp:21 T:46784 Latest messages: The renegade Angel of Mars swings his long sword at the blue dragon. The renegade Angel of Mars hits the blue dragon. The renegade Angel of Mars swings his long sword at the blue dragon. The renegade Angel of Mars hits the blue dragon. The renegade Angel of Mars hits the blue dragon. The Angel of Mars swings his long sword at the priest of Mercury. The Angel of Mars hits the priest of Mercury. The Angel of Mars swings his long sword at the priest of Mercury. The Angel of Mars hits the priest of Mercury. The Angel of Mars hits the priest of Mercury. The priest of Mercury swings his mace at the Angel of Mars. The priest of Mercury misses the Angel of Mars. The priest of Mercury misses the Angel of Mars. The high priestess intones: "Pilgrim, you enter a sacred place!" The quantum mechanic misses the priest of Venus. The quantum mechanic drinks a potion of gain level! The quantum mechanic seems more experienced. The priest of Mercury swings his mace at the Angel of Mars. The priest of Mercury hits the Angel of Mars. The priest of Mercury misses the Angel of Mars. The priest of Mars wields a mace! The quantum mechanic misses the priest of Venus. The quantum mechanic hits the priest of Venus. A mysterious force prevents the priest of Venus from teleporting! "Wait! I shall polymorph into a grid bug to give thee a fighting chance!" The priest of Venus casts a spell! The priest of Venus summons insects around a spot near you! The priest of Venus swings his mace at the quantum mechanic. The priest of Venus hits the quantum mechanic. The priest of Venus hits the quantum mechanic. The priest of Mars swings his mace at the fire ant. The priest of Mars hits the fire ant. The fire ant is killed! There is a high altar to Mars (chaotic) here. What do you want to use or apply? [adegikq-uzAJNPRTV-Y or ?*] z What do you want to use or apply? [adegikq-uzAJNPRTV-Y or ?*] z There is a high altar to Mars (chaotic) here. What do you want to sacrifice? [C or ?*] ? You offer the Amulet of Yendor to Mars... An invisible choir sings, and you are bathed in radiance... The voice of Mars booms: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of extinct species? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets D - a blessed amulet of life saving h - an uncursed amulet of life saving Z - an uncursed amulet of life saving (being worn) Weapons l - 32 blessed +7 arrows (in quiver) b - a blessed +1 bow (weapon in hand) c - the blessed rustproof +7 Fire Brand (alternate weapon; not wielded) Armor p - an uncursed rustproof +4 helm of telepathy (being worn) B - a blessed +3 pair of leather gloves (being worn) f - an uncursed very burnt +0 pair of speed boots (being worn) w - an uncursed burnt +5 cloak of magic resistance (being worn) O - an uncursed +5 Hawaiian shirt (being worn) y - a blessed +5 silver dragon scale mail (being worn) Comestibles H - 3 uncursed K-rations v - an uncursed lizard corpse Rings Q - an uncursed ring of conflict (on left hand) M - a cursed +2 ring of increase accuracy (on right hand) n - an uncursed ring of levitation Wands N - a wand of cancellation (0:2) P - a wand of death (1:8) r - a wand of death (1:3) J - a wand of digging (0:2) X - a wand of fire (0:1) A - a wand of secret door detection (0:10) V - a wand of sleep (0:4) i - a wand of striking (0:0) g - a wand of teleportation (0:6) u - a wand of teleportation (0:6) Y - a wand of teleportation (0:4) W - a wand of teleportation (0:3) q - a wand of teleportation (0:0) R - a wand of undead turning (0:6) Tools z - a blessed bag of holding containing 59 items e - the Bell of Opening (0:1) T - an uncursed brass lantern a - an uncursed magic whistle k - an uncursed skeleton key s - an uncursed stethoscope t - a blessed towel d - a blessed +0 unicorn horn Gems/Stones S - a blessed luckstone Contents of the bag of holding: 22 blessed +7 arrows a +1 dagger the fireproof +5 Orcrist an uncursed +0 pair of speed boots an uncursed +0 pair of water walking boots 4 uncursed slime molds an uncursed apple 5 uncursed cram rations 2 uncursed cream pies 11 uncursed K-rations an uncursed lembas wafer 9 uncursed tripe rations 5 uncursed lizard corpses 2 blessed scrolls of blank paper 3 uncursed scrolls of blank paper 4 cursed scrolls of blank paper a blessed scroll of charging a blessed scroll of remove curse a blessed scroll of scare monster an uncursed scroll of teleportation 4 blessed potions of full healing a blessed potion of restore ability 10 potions of holy water an uncursed ring of cold resistance an uncursed ring of conflict an uncursed ring of conflict an uncursed +3 ring of gain strength an uncursed -1 ring of gain strength an uncursed ring of invisibility an uncursed ring of invisibility a blessed ring of polymorph an uncursed ring of polymorph control an uncursed ring of protection from shape changers an uncursed ring of protection from shape changers an uncursed ring of protection from shape changers an uncursed ring of see invisible an uncursed ring of sustain ability an uncursed ring of warning a wand of digging (0:7) a wand of digging (0:2) a wand of digging (0:2) a wand of fire (0:6) a wand of light (0:13) a blessed wand of locking (0:2) a wand of locking (0:7) a wand of make invisible (0:5) a wand of polymorph (0:0) a blessed wand of sleep (0:0) a wand of sleep (0:8) a wand of sleep (0:5) a wand of slow monster (0:8) a wand of slow monster (0:6) a wand of slow monster (0:6) a wand of slow monster (0:0) a wand of speed monster (0:3) a wand of striking (0:3) a wand of wishing (1:0) a +0 pick-axe a blessed luckstone Spazm the Ranger's attributes: Background: You were an Arbalester, a level 21 male human Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 46784 turns ago. It was nighttime. You had 10050975 experience points, 9949025 more were needed for level 22. Basics: You had all 184 hit points. You had all 144 energy points (spell power). Your armor class was -31. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/17 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were wielding a bow. You had expert skill with bow. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were stealthy. You caused conflict. You had a small bonus to hit (+2). You had a moderate defense bonus (+8). You were warded. You were very fast. You had reflection. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Baalzebub Orcus Yeenoghu Juiblex the Wizard of Yendor (8 times) Death Pestilence (thrice) Famine (twice) Vlad the Impaler 3 arch-liches a high priest a mastodon Medusa an Archon 6 master liches 2 storm giants a titan 2 glass golems a balrog a purple worm a gray dragon 2 silver dragons 4 red dragons 3 white dragons 4 orange dragons 2 green dragons 2 yellow dragons 7 minotaurs a jabberwock Scorpius 2 baluchitheria 12 Angels a demilich 2 stone golems 2 master mind flayers 14 Olog-hai 2 pit fiends a sandestin a titanothere 2 trappers a baby red dragon a baby green dragon 2 guardian nagas 2 disenchanters 24 vampire lords 2 shopkeepers 23 aligned priests 6 captains a shade 5 liches 4 nurses 5 ice devils 2 lurkers above 4 Aleaxes 3 ettins 2 golden nagas 14 vampires 6 lieutenants a watch captain 44 ghosts 4 winged gargoyles 2 mind flayers 2 giant mimics a long worm 6 zruties 4 fire giants 5 ogre kings 3 rock trolls 6 umber hulks 2 flesh golems 5 Elvenkings 4 doppelgangers 5 hezrous a bone devil 4 large mimics 3 wumpuses a fire vortex 4 couatls 10 stalkers an air elemental 2 fire elementals 3 earth elementals 3 water elementals 2 hill giants a giant mummy 2 black nagas 7 xorns 9 giant zombies 6 elf-lords 8 sergeants 5 barbed devils 5 vrocks a salamander 4 wargs 3 winter wolves a hell hound pup 8 small mimics 5 warhorses 2 steam vortices 6 xans 2 ettin mummies 2 ogre lords 5 quantum mechanics 7 trolls 3 sasquatches a wood golem 2 erinyes 2 mariliths a djinni 4 sharks 2 gelatinous cubes 2 pyrolisks 3 large dogs 2 freezing spheres 5 flaming spheres 5 shocking spheres 5 large cats a tiger 3 gargoyles 7 tengu 4 ochre jellies 4 leocrottas 6 energy vortices 26 mountain centaurs 3 stone giants 2 elf mummies a human mummy 2 red nagas a green slime a python 4 pit vipers 2 cobras 51 wraiths 3 carnivorous apes 16 ettin zombies 3 leather golems 6 Grey-elves 44 soldiers 4 watchmen 2 succubi 4 horned devils 2 incubi 3 chameleons a crocodile 14 giant beetles 7 quivering blobs 8 cockatrices 7 wolves 4 winter wolf cubs 3 lynxes 4 panthers a gremlin 41 leprechauns 3 orc-captains a mumak 8 giant spiders 30 scorpions 5 horses 3 ice vortices 4 baby long worms 3 black lights 5 vampire bats 42 forest centaurs 7 gnome kings 6 orc mummies 3 dwarf mummies 3 ogres 5 rust monsters 7 owlbears 4 yetis 3 gold golems 3 werewolves 4 Green-elves 3 piranha 7 giant eels 11 lizards 8 chickatrices 5 dingoes a dog 3 housecats 4 jaguars 4 dwarf lords 4 blue jellies 3 white unicorns a gray unicorn 4 dust vortices 8 ravens 13 plains centaurs 4 gnome mummies 5 snakes 25 water moccasins 9 apes 17 human zombies 3 rope golems 2 Woodland-elves 36 soldier ants 26 fire ants 8 bugbears 2 imps 3 quasits 2 water nymphs 6 mountain nymphs 12 Mordor orcs 17 Uruk-hai 3 orc shamans 3 rock piercers 5 rock moles 2 ponies 2 fog clouds 9 yellow lights 6 shriekers 3 violet fungi 17 gnome lords 5 gnomish wizards 5 kobold mummies a black naga hatchling a golden naga hatchling 3 guardian naga hatchlings a gray ooze 3 barrow wights 6 elf zombies 9 ghouls 5 straw golems 6 paper golems 2 jellyfish 4 baby crocodiles 21 giant ants 2 little dogs 8 floating eyes 3 kittens 26 dwarves 4 homunculi 3 kobold lords a kobold shaman 26 hill orcs 12 rothes 7 rabid rats a centipede 9 giant bats 2 monkeys 12 orc zombies 15 dwarf zombies 6 wererats 3 werejackals 7 iguanas 53 killer bees 9 acid blobs 6 coyotes 13 gas spores 12 hobbits 5 manes a large kobold 8 hobgoblins 10 giant rats 10 cave spiders 7 brown molds 5 yellow molds 2 green molds a red mold 77 gnomes 17 garter snakes 11 gnome zombies 9 geckos 21 jackals 4 foxes a kobold 6 goblins 15 sewer rats 18 grid bugs 3 bats 11 lichens 15 kobold zombies 14 newts 1799 creatures vanquished. Extinct species: erinyes (extinct) 1 species extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used 4 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. Many temples. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 27 Level 1: A grave. One way stairs up to The Elemental Planes. Level 2: A delicatessen. Level 3: Level 4: Stairs down to The Gnomish Mines. Level 5: Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: Final resting place for mvanity-Hea-Gno-Fem-Neu, killed by a Woodland-elf. Level 9: Level 10: Level 11: Level 12: An altar to Mars, a sink. Summoned by Orion. Portal to The Quest. Level 13: A grave. Level 14: Level 15: An altar. Level 16: A fountain. Level 17: A primitive area. Level 18: Level 19: An altar to Mars. Level 20: A temple to Mars. Level 21: Level 22: Level 23: Some fountains. Level 24: Level 25: Level 26: Level 27: A fountain. The castle. Connection to Gehennom. Gehennom: levels 28 to 49 Level 28: A temple, many graves. Valley of the Dead. Level 29: Level 30: Level 31: Level 32: Level 33: Level 34: Level 35: Level 36: Stairs up to Vlad's Tower, level 35. Level 37: Level 38: An altar, many graves. Level 39: Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: Level 48: Level 49: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Some shops, a temple to Mars. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: The Quest: levels 1 to 6 Level 1: Many trees. Given quest by Orion. Level 2: Many trees. Level 3: Level 4: Level 5: Level 6: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Vlad's Tower: levels 35 up to 33 Level 33: Level 34: Level 35: Goodbye Spazm the Demigod... You went to your reward with 1496438 points, Fire Brand (worth 3000 zorkmids and 7500 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) Orcrist (worth 2000 zorkmids and 5000 points) 3 amulets of life saving (worth 450 zorkmids), and 0 pieces of gold, after 46784 moves. You were level 21 with a maximum of 184 hit points when you ascended.