Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-13 16:40:30, ended 2025-09-13 20:23:26. Spazm, chaotic male orcish Wizard ------------------------ |........[..%.)........| |..-------------------[| ----.| ----- |.| |..|.-- --...| |)| |.....|--|....| |)| |...%.|..|`...| |)| --....|......-- |.| |.......|...| ------|%| |..%.|..|...| --|$.$..|.| |....---|`..| |=-.$...|.| |.......|..-- |-|...@g|%| ----....|.-- |`-....%@.| ---.--.| |-|...h.|-- |.....| |?-....v| |>.|..| --|.i$$.| ------- ------- Spazm the Thaumaturge St:25 Dx:17 Co:17 In:16 Wi:11 Ch:9 Chaotic Dlvl:4 $:217 HP:0(66) Pw:55(55) AC:-5 Exp:9 T:9692 Burdened Latest messages: The ghoul just misses! The giant ant bites! You hit the giant ant! The giant ant bites! You kill the giant ant! You hit the giant beetle! The giant beetle bites! You hit the giant beetle! The electric eel turns into a vampire bat! You kill the giant beetle! You hit the ghoul! You destroy the ghoul! There is a broken door here. You see here a giant beetle corpse. You hit the cobra! The gecko just misses! The cobra bites! The cobra just misses! You hit the cobra! The gecko misses! The cobra just misses! You kill the cobra! The gecko bites! The vampire bat bites! The vampire bat misses! You kill the gecko! The vampire bat bites! The vampire bat bites! You hit the Green-elf! The Green-elf turns to flee. The vampire bat just misses! The vampire bat just misses! The vampire bat turns into a winged gargoyle! You hit the winged gargoyle! The Green-elf picks up 2 tripe rations. The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle misses! The winged gargoyle bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 217 gold pieces Weapons T - a blessed +1 dagger Y - 5 blessed +0 daggers B - a +3 dagger (weapon in hand) N - 12 +0 daggers (at the ready) p - 5 +0 elven daggers A - a +0 elven dagger Armor h - an uncursed +0 elven leather helm (being worn) V - a blessed +1 pair of gauntlets of power (being worn) r - an uncursed +0 pair of speed boots (being worn) v - a blessed +0 small shield (being worn) b - a blessed +2 cloak of magic resistance (being worn) P - an uncursed +0 mummy wrapping w - an uncursed +1 dwarvish mithril-coat (being worn) Comestibles o - 4 uncursed slime molds Z - 6 uncursed slime molds d - 2 uncursed food rations u - 8 uncursed food rations M - an uncursed fortune cookie e - 3 uncursed lembas wafers U - 4 uncursed tripe rations j - 2 cursed tripe rations J - an uncursed lichen corpse Potions f - a blessed potion of confusion Rings a - an uncursed ring of regeneration (on left hand) C - an uncursed ring of searching E - an uncursed ring of slow digestion Wands O - a wand of cancellation (0:7) K - a wand of digging (0:4) L - a wand of light (0:12) n - a wand of magic missile (0:5) m - a wand of magic missile (0:4) G - a wand of nothing (0:13) F - a wand of polymorph (0:4) c - a wand of probing (0:8) g - a wand of probing (0:4) y - a wand of striking (0:6) Tools z - an uncursed oilskin sack containing 16 items x - an uncursed tooled horn l - an uncursed leash I - a blessed oil lamp k - an uncursed skeleton key s - an uncursed stethoscope t - an uncursed towel Gems/Stones Q - 2 uncursed jasper stones S - an uncursed topaz stone X - an uncursed turquoise stone W - an uncursed worthless piece of violet glass R - an uncursed worthless piece of yellow glass Contents of the oilskin sack: 2847 gold pieces 2 +3 daggers 2 uncursed scrolls of blank paper an uncursed scroll of destroy armor 2 uncursed scrolls of earth a blessed scroll of genocide an uncursed scroll of gold detection 2 uncursed scrolls of light an uncursed scroll of teleportation an uncursed scroll of teleportation an uncursed potion of restore ability 15 potions of holy water 2 uncursed potions of water an uncursed ring of fire resistance an uncursed ring of regeneration an uncursed ring of stealth Spazm the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 4. You entered the dungeon 9692 turns ago. You had 3660 experience points, 1460 more were needed to attain level 10. Basics: You had 0 out of 66 hit points. You had all 55 energy points (spell power). Your armor class was -5. Your wallet contained 217 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:10, innate limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 11 (limit:16). Your charisma was 9 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You regenerated. You were guarded. You were very fast. You are dead. Vanquished creatures: 2 giant mimics a large mimic a warg a small mimic an ogre lord a freezing sphere a flaming sphere a large cat a tengu a cobra a wraith an ettin zombie 2 watchmen 3 giant beetles a panther 10 leprechauns an iron piercer an ice vortex 2 vampire bats an ogre an owlbear 3 Green-elves a dingo a dog a housecat 3 jaguars a blue jelly a raven a gnome mummy 3 snakes 8 water moccasins a rope golem 4 Woodland-elves an imp a wood nymph 2 water nymphs a rock piercer 2 rock moles a pony 3 fog clouds a yellow light 2 shriekers 5 gnome lords 3 gnomish wizards a red naga hatchling 2 golden naga hatchlings a guardian naga hatchling a gray ooze a barrow wight 3 elf zombies 2 ghouls a straw golem 9 giant ants 2 floating eyes 8 dwarves 2 hill orcs 5 rothes a rabid rat 2 centipedes a giant bat a monkey 4 orc zombies 2 dwarf zombies a wererat 2 iguanas 7 killer bees 2 acid blobs 2 coyotes 3 gas spores 5 hobbits a hobgoblin 2 giant rats a cave spider 3 brown molds 3 yellow molds 2 green molds 28 gnomes 2 garter snakes 2 gnome zombies 4 geckos 7 jackals 2 foxes 6 sewer rats 7 grid bugs 9 lichens 14 newts 249 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: An altar to Anhur. Level 2: A weapon shop, a grave. Level 3: A weapon shop. Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: A sink. Level 7: Oracle of Delphi. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: A fountain. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Level 8: Sokoban: levels 7 up to 4 Level 4: <- You were here. Solved. Final resting place for you, killed by a chameleon imitating a winged gargoyle. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Spazm | | 3064 Au | | killed by a | | chameleon | | imitating a | | winged gargoyle | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Spazm the Wizard... You died in Sokoban on dungeon level 4 with 17152 points, and 3064 pieces of gold, after 9692 moves. You were level 9 with a maximum of 66 hit points when you died.