Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main). Game began 2026-05-13 00:44:40, ended 2026-05-13 05:23:02. Squidlow, lawful male human Archeologist ----------- |.........| #..........-######## #-------|-|- # ### #####################")*#0 # ### -.-------------- # ##### #+.*......>.....| # ---------|- *###|.....f........| --------- # # |.........| #######........r@......# |!!!!!!.| #* ......(...-########*####.....).........|# |.!!!!!!| # ..........| # ----------------### |...!!.!| 0## |.........| ### # |!..!..!| -------.--# |..........#### ##[#-....!!!| |.....<..|#####..........| --------- |........|# ----------- |....{...|# |........-# |........| ---------- Squidlow the Investigator St:13 Dx:13 Co:14 In:15 Wi:15 Ch:9 Lawful Dlvl:4 $:2116 HP:49(49) Pw:49(49) AC:3 Xp:7 T:7073 Weak Burdened Latest messages: The water nymph vanishes and reappears farther away. You miss it. You miss it. You miss it. It touches you! You kill it! You try to feel what is lying here on the floor. You feel here a pair of jungle boots. You have a little trouble lifting A - a pair of jungle boots. What do you want to wear? [o or ?*] ? What do you want to wear? [o or ?*] Never mind. What do you want to take off? [qDF or ?*] ? What do you want to take off? [qDF or ?*] Never mind. You were wearing an uncursed blindfold. You can see again. Tulip picks up a blindfold. What do you want to drop? [$af-hk-moq-uw-zA-JN-QS-W or ?*] A You drop a pair of jungle boots. Tulip drops a blindfold. You see here a pair of jungle boots. You have a little trouble lifting A - a pair of jungle boots. What do you want to take off? [qDF or ?*] ? You finish taking off your shoes. What do you want to drop? [$af-hk-moq-uw-zA-JN-QS-W or ?*] D You drop a +0 pair of hard shoes. What do you want to wear? [oA or ?*] ? You finish your dressing maneuver. You can't jump very far. What do you want to take off? [qAF or ?*] A You finish taking off your boots. What do you want to wear? [oA or ?*] A You finish your dressing maneuver. You see here a +0 pair of hard shoes. You have a little trouble lifting D - a +0 pair of hard shoes. The 'G' prefix should be followed by a movement command. You hit the water nymph! The beautiful water nymph seduces you and you start taking off your hat. The water nymph pretends to be friendly. You can move again. The water nymph steals a +1 leather hat! The water nymph vanishes and reappears farther away. You are beginning to feel weak. Really quit without saving? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 2116 gold pieces Weapons (')') r - a +0 arrow m - a +0 broadsword a - a +3 bullwhip I - a +0 katana (weapon in right hand) Armor ('[') D - an uncursed +0 pair of iron shoes A - an uncursed +0 pair of water walking boots (being worn) o - an uncursed +0 mummy wrapping B - an uncursed +0 T-shirt with text "Minetown Better Business Bureau" (being worn) F - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles ('%') T - 3 cursed slime molds Scrolls ('?') E - 2 uncursed scrolls of blank paper x - a cursed scroll of confuse monster t - a blessed scroll of create monster J - an uncursed scroll of create monster k - an uncursed scroll of fire Q - a cursed scroll of food detection S - a cursed scroll of remove curse N - a cursed scroll of stinking cloud l - an uncursed scroll of teleportation Rings ('=') H - a cursed ring of aggravate monster U - an uncursed ring of invisibility V - a cursed ring of regeneration Wands ('/') W - a cursed wand of sleep (0:6) y - a wand of striking (0:6) Tools ('(') u - an uncursed sack containing 8 items O - an uncursed blindfold h - an uncursed brass lantern (lit) s - a cursed magic marker (0:19) f - a cursed skeleton key w - an uncursed tin whistle z - a tinning kit (0:56) Gems/Stones ('*') g - an uncursed aquamarine stone C - an uncursed jacinth stone P - an uncursed luckstone G - an uncursed touchstone Contents of the sack: a blessed potion of booze an uncursed potion of booze a blessed potion of fruit juice an uncursed potion of gain energy an uncursed potion of object detection an uncursed potion of sickness an uncursed potion of water a +0 pick-axe Squidlow the Archeologist's attributes: Background: You were an Investigator, a level 7 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 4. You entered the dungeon 7073 turns ago. It was nighttime. You had 1228 experience points, 52 more were needed to attain level 8. Basics: You had all 49 hit points. You had all 49 energy points (spell power). Your armor class was 3. Your wallet contained 2116 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 13 (base:14, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were weak from severe hunger. You were burdened; movement was slightly slowed. You were wielding a long sword. You had no skill with long sword. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You were stealthy. You could walk on water. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 2 hours, 4 minutes and 59 seconds. Major events: Turn 1: Squidlow the lawful male human Archeologist entered the dungeon 483: attained the rank of Field Worker (level 3) 639: entered the Gnomish Mines 3419: attained the rank of Investigator (level 6) 4208: reached Mine Town 7073: quit You didn't know any spells. Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Basic] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Skilled] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You used no wishes. Achievements: You attained the rank of Field Worker. You entered the Gnomish Mines. You entered a shop. You attained the rank of Investigator. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain, a grave. Level 2: Stairs down to The Gnomish Mines. Level 3: Level 4: <- You were here. A potion shop, a fountain. The Gnomish Mines: levels 3 to 6 Level 3: A grave. Final resting place for Koku-Wiz-Gno-Fem-Neu, killed by a bat. Level 4: Level 5: Level 6: Many shops, a temple and an altar, some fountains, a sink. Vanquished creatures: a ghost a small mimic a giant beetle a gnome mummy a Woodland-elf a bugbear a water nymph 4 Mordor orcs an orc shaman a rock mole 2 fog clouds a yellow light a shrieker 2 gnome leaders 4 gnomish wizards a gray ooze a giant ant 2 little dogs 6 floating eyes a dwarf a kobold leader 11 hill orcs 2 giant bats 5 monkeys 4 orc zombies a wererat a werejackal 4 iguanas 4 acid blobs a hobbit 16 manes a large kobold 2 hobgoblins 2 giant rats 9 cave spiders 2 yellow molds 24 gnomes 7 garter snakes 6 geckos 7 jackals 5 foxes a kobold 2 goblins 5 sewer rats 6 grid bugs 5 bats 10 lichens 2 kobold zombies 6 newts 186 creatures vanquished. No species were genocided or became extinct. Goodbye Squidlow the Archeologist... You quit in The Dungeons of Doom on dungeon level 4 with 7318 points, and 2116 pieces of gold, after 7073 moves. You were level 7 with a maximum of 49 hit points when you quit.