Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-22 16:13:49, ended 2025-10-23 20:36:47. StIgnatius, chaotic male elven Wizard ---------- ? |........| --------#--################### |........-## |........j|# --------# |........| # |.........|# |......|# ---------------- |........| # |......a..|[ |...$..|# |.............*| |........| # |.......S@-f# #.......|#############-..............| |..>.{...| # |.......@<| ##### #|..%...| |..............| --------|- # ---.------- #####-.......# -----.---------- #### ##### # --------# ## #[###### # ###### ### # # #######`## # # # ## ### ########################## # #----------.-- # # # # #|[.......%...### ### --------.--.-- #|....._.....| # |............| #............. ##-.......[....| ------------- |............| -------------- StIgnatius the Magician St:25 Dx:18 Co:18 In:18 Wi:16 Ch:10 Chaotic Dlvl:19 $:1559 HP:0(102) Pw:156(156) AC:-8 Exp:12 T:29080 Hungry Burdened Latest messages: You hit the giant ant! The fire ant bites the priest of Thoth. The fire ant bites the priest of Thoth. The priest of Thoth swings his mace at the fire ant. The priest of Thoth misses the fire ant. The priest of Thoth hits the fire ant. The giant ant bites! The fire ant strikes at your displaced image and misses you! You hear some noises. The pit viper bites the soldier ant. The pit viper bites the soldier ant. The soldier ant bites the pit viper. The soldier ant misses the pit viper. You kill the giant ant! The magic-absorbing blade stuns the fire ant! You kill the fire ant! The soldier ant strikes at your displaced image and misses you! The pit viper bites the soldier ant. The pit viper bites the soldier ant. The pit viper misses the fire ant. The pit viper bites the fire ant. Unknown command ' '. You hit the fire ant! The fire ant strikes at your displaced image and misses you! The pit viper bites the fire ant. The fire ant is killed! The priest of Thoth swings his mace. The priest of Thoth hits! The priest of Thoth kicks! The priest of Thoth casts a spell at you! You feel momentarily dizzy. The pit viper eats a fire ant corpse. The priest of Thoth swings his mace. The priest of Thoth hits! The priest of Thoth kicks! The priest of Thoth points at you, then curses. The priest of Thoth swings his mace. The priest of Thoth hits! The priest of Thoth kicks! The priest of Thoth casts a spell! The priest of Thoth looks better. The priest of Thoth swings his mace. The priest of Thoth hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want a list of species genocided? [ynq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 1559 gold pieces Amulets H - an uncursed amulet of reflection (being worn) Weapons V - 3 +1 daggers (at the ready) Y - a +2 elven dagger D - the blessed rustproof +2 Magicbane (weapon in hand) Armor g - a blessed rustproof +2 pair of gauntlets of power (being worn) z - a blessed +1 pair of high boots A - a blessed +0 cloak of displacement (being worn) b - an uncursed fireproof +0 cloak of magic resistance u - a blessed greased +4 silver dragon scale mail (being worn) Comestibles x - 2 uncursed apples I - 2 uncursed food rations o - 4 uncursed tripe rations E - an uncursed tripe ration P - an uncursed egg l - 2 uncursed lizard corpses q - an uncursed small glob of gray ooze Scrolls j - a blessed scroll of remove curse i - 2 uncursed scrolls of teleportation Potions e - an uncursed potion of full healing Z - a blessed potion of healing m - an uncursed potion of invisibility Rings w - an uncursed ring of fire resistance W - an uncursed ring of free action t - a blessed +3 ring of gain constitution (on right hand) v - a cursed -3 ring of gain constitution O - an uncursed ring of polymorph control a - a blessed +1 ring of protection (on left hand) f - an uncursed ring of slow digestion Wands B - a wand of cold (0:4) n - a wand of create monster (0:12) C - a wand of digging (0:5) R - a wand of magic missile (0:0) d - a cursed wand of magic missile (0:4) F - a blessed wand of make invisible (0:6) J - a blessed wand of sleep (0:3) h - a wand of speed monster (0:1) r - a blessed wand of teleportation (0:5) s - a wand of undead turning (0:4) Tools U - an uncursed sack containing 49 items p - a blessed oil lamp S - an uncursed tin opener N - a +0 unicorn horn Gems/Stones L - an uncursed luckstone Contents of the sack: 1972 gold pieces a +1 worm tooth an uncursed +0 pair of gauntlets of power an uncursed +0 pair of jumping boots an uncursed +0 pair of kicking boots 5 uncursed food rations 7 uncursed lumps of royal jelly an uncursed sprig of wolfsbane 2 uncursed tins of housecat meat a blessed scroll of blank paper 5 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of create monster a cursed scroll of create monster a blessed scroll of earth an uncursed scroll of earth an uncursed scroll of gold detection a blessed scroll of identify an uncursed scroll of identify an uncursed scroll of magic mapping an uncursed scroll of scare monster an uncursed spellbook of cause fear an uncursed spellbook of detect unseen a blessed spellbook of force bolt an uncursed spellbook of turn undead 10 potions of holy water an uncursed ring of cold resistance an uncursed +1 ring of gain strength an uncursed ring of hunger a cursed ring of invisibility an uncursed ring of polymorph a cursed ring of searching an uncursed ring of slow digestion an uncursed ring of stealth an uncursed ring of teleport control an uncursed ring of warning a cursed ring of warning a wand of speed monster (0:6) an uncursed leather drum a can of grease (0:25) a magic marker (0:6) an uncursed mirror an uncursed tallow candle 2 uncursed diamonds 3 uncursed emeralds 2 uncursed rubies 2 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass an uncursed worthless piece of white glass StIgnatius the Wizard's attributes: Background: You were a Magician, a level 12 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 19. You entered the dungeon 29080 turns ago. There was a new moon in effect when your adventure ended. You had 23291 experience points, 16709 more were needed to attain level 13. Basics: You had 0 out of 102 hit points. You had all 156 energy points (spell power). Your armor class was -8. Your wallet contained 1559 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:13, peak:18, innate limit:18). Your dexterity was 18 (limit:18). Your constitution was 18 (base:15, innate limit:16). Your intelligence was 18 (limit:20). Your wisdom was 16 (limit:20). Your charisma was 10 (limit:18). Final Status: You were hungry. You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were displaced. You had a small defense bonus (+1). You were guarded. You were fast. You had reflection. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a Nazgul a trapper a clay golem a nurse a golden naga a ghost 2 queen bees a long worm 2 ogre kings a doppelganger a large mimic a couatl 2 hill giants a giant mummy a xorn 10 wargs 6 small mimics a xan an ettin mummy an ogre lord a quantum mechanic 4 trolls a wood golem a gelatinous cube a large dog 2 freezing spheres a flaming sphere 3 large cats a gargoyle 5 tengu an ochre jelly a leocrotta 3 mountain centaurs 2 stone giants 4 elf mummies a human mummy 2 red nagas a python 2 wraiths 2 leather golems 3 soldiers a watchman 4 chameleons a crocodile 3 giant beetles 2 quivering blobs 5 cockatrices 7 wolves 7 winter wolf cubs a lynx a panther 5 leprechauns 2 orc-captains an iron piercer a mumak 3 giant spiders a scorpion 2 ice vortices a black light 7 vampire bats 3 gnome kings 2 orc mummies 3 brown puddings a rust monster 2 owlbears a yeti 3 gold golems a Green-elf 4 lizards 5 chickatrices 2 dingoes 2 housecats a jaguar 3 dwarf lords 2 blue jellies 3 white unicorns 2 gray unicorns 6 dust vortices 5 ravens 4 plains centaurs a gnome mummy 3 snakes 5 apes 4 human zombies 2 rope golems 9 soldier ants 5 fire ants 7 bugbears an imp 3 wood nymphs 8 water nymphs a mountain nymph 4 Mordor orcs 14 Uruk-hai 3 orc shamans 3 rock piercers 9 rock moles 5 ponies a fog cloud 2 yellow lights 5 shriekers 2 violet fungi 20 gnome lords 12 gnomish wizards 3 kobold mummies a gray ooze 2 barrow wights 2 elf zombies 2 ghouls 3 straw golems a paper golem 12 giant ants 2 floating eyes a kitten 26 dwarves 4 homunculi 2 kobold lords 16 hill orcs 12 rothes 2 rabid rats 2 centipedes 5 giant bats an orc zombie a dwarf zombie 4 wererats 4 werejackals 9 iguanas 53 killer bees 3 acid blobs 6 coyotes 5 gas spores 10 hobbits 11 manes 10 hobgoblins 10 giant rats 7 cave spiders 2 brown molds 5 yellow molds a green mold 74 gnomes 3 garter snakes 3 gnome zombies 4 geckos 8 jackals 2 foxes 3 kobolds 4 goblins 15 sewer rats 10 grid bugs 11 bats 8 lichens a kobold zombie 12 newts 716 creatures vanquished. Genocided species: liches 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 19 Level 1: "chest" Some fountains. Level 2: A jewelers, an altar to Anhur. Stairs down to The Gnomish Mines. Level 3: An armor shop. Level 4: Level 5: A sink, a grave. Level 6: "extra shoes top right room" A fountain. Level 7: Level 8: Many fountains. Oracle of Delphi. Level 9: Stairs up to Sokoban, level 8. Level 10: An altar to Anhur, a grave. Level 11: Level 12: A fountain. Level 13: Level 14: A fountain. Level 15: Summoned by Neferet the Green. Portal to The Quest. Level 16: A throne, a fountain. Level 17: A fountain. Level 18: A primitive area. Level 19: <- You were here. A temple to Anhur, a fountain. Final resting place for you, killed by a priest of Thoth. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: Level 9: "nymph w/magic marker" Level 10: Level 11: A fountain. The Quest: Level 1: A throne. Home. Sokoban: levels 8 up to 7 Level 7: Unsolved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | StIgnatius | | 3531 Au | | killed by a | | priest of Thoth | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye StIgnatius the Wizard... You died in The Dungeons of Doom on dungeon level 19 with 81046 points, and 3531 pieces of gold, after 29080 moves. You were level 12 with a maximum of 102 hit points when you died.