Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-13 23:49:13, ended 2025-08-14 02:28:25. Staengia, lawful male human Archeologist --------------- ##############* ( |.............| # ---------- |.............. ##--------- [ --- ----- ..%%..%%%| |!.........>..| #|.......| #..........| |.%.*.%%.| |..............#######|.......| #|....<....| # |...%%.%%| |.............| #|.......| + #|.........| ####....).%.%| ---.----------- #|.......| #..........| +# #|..%...%%| # #|.......| #----.-- --- ## --------.- # ! ##-----|--- # # # ## ( ######### # # # --.-- ######## # # # ^ # |...| ## # # ## ## # # |.... ###+ # ### ### a # # ) |...| ## # # ###### ##@###%#### # |%..-#### --.---- ##### ---.--# ---|----.-- ----- |....{| -------## |....|# |.........| |.?...-#####-.....-## |....-# |.........| [ |.....| |.....| + |....| |.........| ? ------- ) ------- ------ ----------- Staengia the Investigator St:25 Dx:9 Co:14 In:14 Wi:17 Ch:10 Lawful Dlvl:6 $:2997 HP:0(55) Pw:47(47) AC:6 Xp:8/1306 T:5556 Burdened Latest messages: This door is locked. This door is locked. What do you want to use or apply? [acf-hkEGIO-QWZ or ?*] k In what direction? k Unlock it? [yn] (n) y You succeed in unlocking the door. In what direction? k The door opens. You hit the dwarf mummy! The dwarf mummy hits! You hit the dwarf mummy! The dwarf mummy hits! You destroy the dwarf mummy! E - a +0 pick-axe (weapon in hand). a - a +2 bullwhip (alternate weapon; not wielded). You start digging. You hit the rock with all your might. You succeed in cutting away some rock. Unknown command ' '. You start digging downward. You dig a pit in the ground. You have a little trouble lifting $ - 5 gold pieces. You stop. Piwacket is in the way! You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. a - a +2 bullwhip (weapon in hand). E - a +0 pick-axe (alternate weapon; not wielded). You swap places with Piwacket. The soldier ant just misses! The soldier ant stings! The soldier ant bites! The soldier ant stings! The soldier ant's sting was poisoned! What do you want to zap? [IOW or ?*] ? What do you want to zap? [IOW or ?*] Never mind. You hit the soldier ant! The soldier ant bites! The soldier ant stings! You hit the soldier ant! The soldier ant bites! The soldier ant misses! The soldier ant bites! The soldier ant stings! The soldier ant bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 2997 gold pieces Weapons B - a +2 boomerang named +2 A - a +0 boomerang (at the ready) K - 19 +0 darts named 0 u - a +1 dagger F - 5 +0 daggers T - 4 +0 orcish daggers a - a +2 bullwhip (weapon in hand) C - a blessed +1 mace H - a +0 scimitar U - a +0 scimitar Armor l - an uncursed +1 orcish helm (being worn) o - an uncursed +0 orcish helm N - an uncursed +0 orcish helm X - an uncursed +0 orcish helm r - an uncursed +0 pair of gauntlets of power (being worn) v - a blessed +4 pair of leather gloves Y - an uncursed +0 pair of high boots D - an uncursed +0 pair of iron shoes S - an uncursed +0 cloak of invisibility t - a blessed +1 elven cloak b - a blessed +0 leather jacket (being worn) Comestibles m - 2 uncursed carrots L - 2 uncursed food rations e - an uncursed fortune cookie p - an uncursed tripe ration x - an uncursed tin of spinach n - an uncursed lichen corpse Scrolls R - an uncursed scroll of confuse monster Rings J - a cursed -2 ring of adornment named x w - a cursed ring of aggravate monster V - an uncursed +1 ring of increase accuracy s - a cursed ring of slow digestion named x Wands I - a blessed wand of create monster (0:11) W - a wand of locking (0:6) O - a wand of make invisible (0:4) Tools h - an uncursed sack containing 20 items P - an empty uncursed sack Q - an uncursed mirror G - an uncursed oil lamp E - a +0 pick-axe (alternate weapon; not wielded) k - an uncursed skeleton key c - an uncursed stethoscope f - a tinning kit (0:96) Gems/Stones q - an uncursed aquamarine stone i - 4 uncursed garnet stones z - an uncursed obsidian stone y - an uncursed opal M - an uncursed worthless piece of red glass j - an uncursed worthless piece of white glass Z - an uncursed luckstone g - an uncursed touchstone Contents of the sack: 2511 gold pieces an uncursed +0 fedora an uncursed +0 Hawaiian shirt a blessed scroll of amnesia an uncursed scroll of blank paper an uncursed scroll of destroy armor an uncursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of fire a cursed scroll of genocide a blessed scroll of gold detection an uncursed scroll of taming an uncursed scroll of teleportation a cursed potion of gain energy an uncursed potion of hallucination an uncursed potion of healing an uncursed potion of monster detection a cursed potion of object detection an uncursed potion of polymorph an uncursed potion of water Staengia the Archeologist's attributes: Background: You were an Investigator, a level 8 male human Archeologist. You were lawful, nominally on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 5556 turns ago. It was nighttime. You had 1306 experience points, 1254 more were needed to attain level 9. Basics: You had 0 out of 55 hit points. You had all 47 energy points (spell power). Your armor class was 6. Your wallet contained 2997 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 25 (base:13, peak:15, innate limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a whip. You had basic skill with whip and could have enhanced that. Final Attributes: You were piously aligned. You were telepathic. You were stealthy. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 3 small mimics a dwarf king a dwarf mummy 13 bugbears a water nymph 5 yellow lights a gnome lord a gray ooze 2 elf zombies a straw golem 4 floating eyes 4 kobold lords a hill orc 3 rothes 2 rabid rats a centipede a giant bat 4 orc zombies 2 dwarf zombies 4 iguanas an acid blob a coyote a gas spore 2 hobbits a large kobold 5 hobgoblins 2 giant rats 2 cave spiders a brown mold 2 yellow molds a green mold 9 gnomes 2 gnome zombies 9 geckos 5 jackals 5 foxes a kobold 3 goblins 9 sewer rats 9 grid bugs 8 lichens 9 newts 143 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A general store. Level 3: An armor shop, a fountain. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: An armor shop, a fountain, a grave. Level 6: <- You were here. A throne, a fountain. Final resting place for you, killed by a soldier ant. The Gnomish Mines: Level 5: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Staengia | | 5508 Au | | killed by a | | soldier ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Staengia the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 8156 points, and 5508 pieces of gold, after 5556 moves. You were level 8 with a maximum of 55 hit points when you died.