Unix NetHack Version 5.0.0-0 post-release - last build May 3 2026 23:40:34 (9823c992c0763bbd039eca2974112f46eaf799b3,branch:main). Game began 2026-05-04 05:52:35, ended 2026-05-04 05:53:31. Stef75, chaotic male elven Wizard ---+---- .......| |......| .......| |....f.| ....$.@| -------- Stef75 the Evoker St:13 Dx:13 Co:12 In:15 Wi:11 Ch:11 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1 T:1 Latest messages: Shall I pick character's race, role, gender and alignment for you? [ynaq] n [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello Stef75, welcome to NetHack! You are a chaotic male elven Wizard. You are lucky! Full moon tonight. What do you want to drink? [fg or ?*] Never mind. What do you want to drink? [fg or ?*] Never mind. What do you want to drink? [fg or ?*] Never mind. What do you want to drink? [fg or ?*] Never mind. What do you want to ready? [*] Never mind. b - an uncursed +0 cloak of magic resistance (being worn). Really quit without saving? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of identify j - an uncursed scroll of scare monster h - an uncursed scroll of taming Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of light Potions ('!') f - 2 uncursed potions of see invisible g - an uncursed potion of sleeping Rings ('=') d - an uncursed +1 ring of gain strength e - an uncursed ring of stealth Wands ('/') c - a wand of make invisible (0:7) Tools ('(') n - an uncursed tooled horn m - a magic marker (0:20) Stef75 the Wizard's attributes: Background: You were an Evoker, a level 1 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 1. You had just started your adventure. It was nighttime. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 15 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 11 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You survived. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 54 seconds. Major events: Turn 1: Stef75 the chaotic male elven Wizard entered the dungeon 1: quit Spells: Name Level Category Fail Retention force bolt 1 attack 0% 100% light 1 divination 0% 100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. No creatures were vanquished. No species were genocided or became extinct. Goodbye Stef75 the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.