Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-17 21:06:14, ended 2025-09-17 21:45:48. Terpander, lawful male human Archeologist ------------ |....?<.....################# |..........| ############## |..........| ###########------------- ----------.-######### #|...........| ### #......>.....| |...........| ######............| ############## ------------- # # # # # # # | ##############[ |........ ##########d@d## ........ -------- -------- Terpander the Digger St:13 Dx:10 Co:13 In:16 Wi:16 Ch:9 Lawful Dlvl:5 $:32 HP:0(13) Pw:2(2) AC:4 Xp:1/2 T:2440 Latest messages: You hear snoring snakes. You feel strong! You must have been exercising diligently. You see here a tan spellbook. You have a little trouble lifting a tan spellbook. Continue? [ynq] (q) y You have a little trouble lifting J - a tan spellbook. Your movements are slowed slightly because of your load. What do you want to drop? [$dg-ilmqsw-zBDG-JPTX or ?*] > You don't have that object. What do you want to drop? [$dg-ilmqsw-zBDG-JPTX or ?*] Never mind. You fall down the stairs. What do you want to drop? [$dg-ilmqsw-zBDG-JPTX or ?*] J You drop a tan spellbook. Your movements are now unencumbered. You climb up the stairs. You swap places with your large dog. You swap places with your large dog. You hear some noises. You swap places with your large dog. You hear some noises. The flask crashes on your head and breaks into shards. The murky potion evaporates. You feel somewhat dizzy. Call a murky potion: conf The flask crashes on your head and breaks into shards. The effervescent potion evaporates. You feel rather tired. You can move again. The bottle crashes on your head and breaks into shards. The potion of sleeping evaporates. You feel rather tired. You feel less confused now. The wererat changes into a rat. The wererat shrinks out of its cloak! The wererat seeps right through its shirt! The wererat bites! The large dog bites the wererat. You can move again. The little dog bites! You hear some noises. What do you want to read? [*] d That is a silly thing to read. You begin bashing monsters with your pick-axe. You miss the little dog. The little dog bites! The little dog bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 32 gold pieces Weapons x - a +1 dagger T - a +2 bullwhip Armor z - an uncursed +0 helm of telepathy (being worn) m - an uncursed +0 pair of elven boots (being worn) G - an uncursed +0 cloak of displacement (being worn) D - a cursed +0 studded leather armor (being worn) Comestibles d - 3 uncursed food rations B - 3 uncursed food rations I - an uncursed lichen corpse Rings X - an uncursed ring of slow digestion w - an uncursed ring of warning Wands H - a cursed wand of sleep (0:7) Tools h - an uncursed sack containing 1 item l - an uncursed leash y - an uncursed lock pick i - an uncursed oil lamp s - a +0 pick-axe (weapon in hand) q - an uncursed stethoscope Gems/Stones P - an uncursed amethyst stone g - an uncursed touchstone Contents of the sack: 4585 gold pieces Terpander the Archeologist's attributes: Background: You were a Digger, a level 1 male human Archeologist. You were lawful, nominally on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 2440 turns ago. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had 0 out of 13 hit points. You had both energy points (spell power). Your armor class was 4. Your wallet contained 32 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were fervently aligned. You were telepathic. You were displaced. You were stealthy. You were warded. You were fast. You are dead. Vanquished creatures: a gnome lord a dwarf a wererat an acid blob 2 coyotes a hobbit a giant rat a green mold 6 gnomes 2 geckos 6 jackals 2 foxes a kobold 4 goblins 2 sewer rats 2 grid bugs 7 lichens 5 newts 46 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store, a sink, a grave. Level 4: Level 5: <- You were here. Final resting place for you, killed by a little dog. Level 6: The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Terpander | | 4617 Au | | killed by a | | little dog | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Terpander the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 4414 points, and 4617 pieces of gold, after 2440 moves. You were level 1 with a maximum of 13 hit points when you died.