Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-27 04:51:47, ended 2026-04-27 05:02:08. ThermoNuclear, chaotic female elven Wizard --- | --.------- |.- |....||..-- |.. -- -- -...--...|---- ...--.- |. ---.>......|...| ...... -........|.........| -..... ---...|.---.....---- ..... ----|.| |.....| -.... |.| --....---- -.... -- |*----.--....| -..%--.| --|......|--...| |.x:@dG----- ---.|..----- |..<| --..Zix(.|..-- |...)..| ----- -- --.....ZFe....| |......-- |............ZZZ..----.......- --.....+............[..|......- |....-----........----|.......| ---.- ---..|..-- ---.--.-- -- ------- --- -- ThermoNucl the Conjurer St:11 Dx:13 Co:10 In:20 Wi:11 Ch:12 Chaotic Dlvl:4 $:39 HP:0(32) Pw:0(48) AC:9 Exp:5 T:652 Latest messages: The fox bites! The hobbit hits! The fox bites! In what direction? 7 The spell hits the hobbit! You kill the hobbit! The fox bites! In what direction? 6 The spell hits the elf zombie! You destroy the elf zombie! The fox bites! Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. You are surrounded by a shimmering light. The fox starts to attack you, but pulls back. The shrieker shrieks. The giant rat starts to attack you, but pulls back. The elf zombie starts to attack you, but pulls back. The fox starts to attack you, but pulls back. The fox starts to attack you, but pulls back. The giant rat starts to attack you, but pulls back. You finish your prayer. You feel that Anhur is pleased. You feel much better. You miss the giant rat. The fox bites! The giant rat bites! The elf zombie hits! You kill the giant rat! The fox bites! The elf zombie hits! The gecko bites! You kill the gecko! The fox bites! The fox bites! You miss the fox. The fox bites! The fox bites! You hear a F note squeak in the distance. You kill the fox! You miss the gnome. The leprechaun hits! Your purse feels lighter. The fox bites! The gnome hits! You kill the gnome! The dwarf zombie hits! The fox bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 39 gold pieces Weapons u - 3 +1 daggers (at the ready) A - a +0 dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - an uncursed sprig of wolfsbane Scrolls w - a cursed scroll of create monster t - an uncursed scroll of enchant armor k - a blessed scroll of identify i - an uncursed scroll of identify Potions f - an uncursed potion of confusion h - an uncursed potion of monster detection p - an uncursed potion of object detection g - an uncursed potion of paralysis Rings e - an uncursed ring of fire resistance d - an uncursed ring of invisibility Wands c - a wand of light (0:15) Tools o - an uncursed tooled horn n - a magic marker (0:81) ThermoNuclear the Wizard's attributes: Background: You were a Conjurer, a level 5 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 4. You entered the dungeon 652 turns ago. It was nighttime. You had 228 experience points, 92 more were needed to attain level 6. Basics: You had 0 out of 32 hit points. You had 0 out of 48 energy points (spell power). Your armor class was 9. Your wallet contained 39 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 10 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were sleep resistant. You had infravision. You were warded. You were fast. You are dead. Vanquished creatures: a gnome king a gnome lord 2 gnomish wizards an elf zombie a floating eye 2 dwarves a hobbit a giant rat 10 gnomes a gecko 2 jackals a fox a kobold zombie a newt 26 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 5 Level 3: Final resting place for jigsy-Ran-Elf-Mal-Cha, killed by a boulder. Level 4: <- You were here. Final resting place for you, killed by a fox. Level 5: Many shops, a temple to Anhur, some fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ThermoNuclear | | 39 Au | | killed by a fox | | | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ThermoNuclear the Wizard... You died in The Gnomish Mines on dungeon level 4 with 1148 points, and 39 pieces of gold, after 652 moves. You were level 5 with a maximum of 32 hit points when you died.