Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-28 05:33:36, ended 2026-05-01 05:25:19. ThermoNuclear, chaotic female elven Wizard --------- ---.......------- ---....----.......-- -.>..---- ------..-- --..----..---- --... --.........| |... .).).| |...---..--- ...-- |... .. -.- |.| |.| |.| -.| --- .|.... |..| --------.-- .^.... |.-- |..--.....-----....... |.| |....................- --@-- |..........-.......--- |...| --...<..... --.-- -----.|..- --- --- ThermoNucl the Thaumaturge St:9 Dx:17 Co:14 In:20 Wi:9 Ch:9 Chaotic Dlvl:7 $:52 HP:0(34) Pw:1(71) AC:4 Exp:6 T:2386 Weak Latest messages: In what direction? 6 You feel more confident in your weapon skills. The elven dagger hits the dwarf. You are now more skilled in quarterstaff. You feel you could be more dangerous! You are now more skilled in dagger. What do you want to ready? [- $BP or ?*] ? P - 8 blessed +1 darts (at the ready). In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart hits the dwarf. In what direction? 6 The dart misses the dwarf. You have no ammunition readied. What do you want to throw? [$aB or ?*] Never mind. What do you want to ready? [- $B or ?*] B B - 3 darts (at the ready). In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The dart misses the dwarf. In what direction? 6 The spell misses the dwarf. The snake bites! You fall into a pit! You land on a set of sharp iron spikes! You are still in a pit. You feel wise! You must have been very observant. You are still in a pit. You crawl to the edge of the pit. You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 52 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor F - a blessed +1 orcish helm (being worn) A - a blessed +2 pair of speed boots (being worn) t - an uncursed +0 cloak of displacement b - an uncursed burnt +1 cloak of magic resistance (being worn) Comestibles C - an uncursed cream pie v - 4 uncursed food rations I - an uncursed tripe ration s - an uncursed lichen corpse Scrolls k - an uncursed scroll of magic mapping i - an uncursed scroll of scare monster Potions E - 2 uncursed potions of booze Q - a blessed potion of healing f - an uncursed potion of monster detection Rings e - an uncursed +3 ring of increase accuracy l - an uncursed ring of levitation x - an uncursed ring of protection from shape changers d - an uncursed ring of see invisible Wands c - a wand of cold (0:3) J - a wand of digging (0:8) q - a wand of teleportation (0:4) Tools j - an empty uncursed bag of holding o - an uncursed wooden flute n - an uncursed blindfold u - an uncursed leash Y - an uncursed lock pick T - an uncursed skeleton key V - an uncursed tin opener ThermoNuclear the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 2386 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 564 experience points, 76 more were needed to attain level 7. Basics: You had 0 out of 34 hit points. You had 1 out of 71 energy points (spell power). Your armor class was 4. Your wallet contained 52 zorkmids. Autopickup was off. Final Characteristics: Your strength was 9 (base:10, limit:18). Your dexterity was 17 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 9 (limit:20). Your charisma was 9 (limit:18). Final Status: You were trapped in a spiked pit. You were weak from severe hunger. You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You had infravision. You were warded. You were very fast. You were lucky. You are dead. Vanquished creatures: 2 small mimics a dwarf lord a yellow light 6 gnome lords a gnomish wizard 6 dwarves 3 orc zombies an iguana 3 acid blobs 2 hobbits a large kobold a cave spider 21 gnomes a gecko 3 jackals a fox 3 kobolds 4 goblins a grid bug a lichen a kobold zombie 3 newts 67 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A fountain. Level 3: Some fountains, a sink. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, many fountains. Level 7: <- You were here. Final resting place for you, killed by a fall onto poison spikes, Gadzook-Wiz-Hum-Mal-Neu, killed by a dwarf. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ThermoNuclear | | 52 Au | | killed by a fall | | onto poison | | spikes | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ThermoNuclear the Wizard... You died in The Gnomish Mines on dungeon level 7 with 2663 points, and 52 pieces of gold, after 2386 moves. You were level 6 with a maximum of 34 hit points when you died.