Unix NetHack Version 5.0.0-0 post-release - last build May 30 2026 05:04:26 (55804bc15828dd6e32e9076e0726aa6fccb6e981,branch:main). Game began 2026-05-30 08:02:44, ended 2026-05-30 20:15:37. ThermoNuclear, chaotic female elven Wizard ----- |....# |...|### --------- --- #-...| # |.......| |...| #|...| # |........# |...| #|{..| # |.......|## ###....| #----- ###|.......|## ------.----- # |<..| ### #-.......|# |..........| # ----- # |.......|# |..........| # # ---+-----# +...........## ) ###### ### |..........| `#--######## # #####...........| # # ## ##### |..........| # ### ### ------------ # ## ## ##--+--# #|{..|# #.....# ----- ThermoNuclear the Thaumaturge St:12 Dx:16 Co:16 In:16 Wi:14 Ch:10 Chaotic Dlvl:13 $:469 HP:0(63) Pw:4(121) AC:4 Xp:9 T:11564 Burdened Latest messages: You have no ammunition readied. What do you want to fire? [$CN or ?*] ? You ready: C - a dagger. In what direction? 4 With great effort you move the boulder. The blast of frost hits you! The blast of frost hits you! What do you want to zap? [celq or ?*] ? In what direction? 6 The magic missile hits it! What do you want to zap? [celq or ?*] l In what direction? 6 The blast of frost hits the winter wolf cub. The blast of frost hits you! You hit the winter wolf cub! The winter wolf cub bites! The winter wolf cub bites! You hit the winter wolf cub! The winter wolf cub bites! In what direction? 6 The spell misses the winter wolf cub. The spell hits it! The winter wolf cub bites! You have no ammunition readied. What do you want to fire? [$N or ?*] ? You ready: N - an uncursed elven dagger named Sting. In what direction? 6 The elven dagger named Sting hits it. What do you want to zap? [celq or ?*] ? Never mind. What do you want to ready? [$ or ?*] ? Never mind. What do you want to wield? [- afgGO or ?*] O O - 12 +3 elven arrows (wielded). What do you want to wield? [- afgGO or ?*] ? f - a +3 elven bow (weapon in right hand). The winter wolf cub bites! What do you want to ready? [$aO or ?*] Never mind. What do you want to ready? [$aO or ?*] O O - 12 +3 elven arrows (in quiver). In what direction? 6 You kill it! The blast of frost hits you! Wizard, your life force is running out. In what direction? 6 The elven arrow hits it! The blast of frost hits you! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 469 gold pieces Weapons (')') O - 10 +3 elven arrows (in quiver) f - a +3 elven bow (weapon in right hand) a - a blessed +1 quarterstaff Armor ('[') B - an uncursed +0 dwarvish iron helm w - an uncursed very rusty +0 orcish helm (being worn) A - an uncursed +1 pair of gauntlets of dexterity (being worn) H - an uncursed +0 pair of leather gloves L - an uncursed very rotted +0 pair of jumping boots o - an uncursed +0 pair of low boots (being worn) s - an uncursed +0 cloak of invisibility (being worn) b - an uncursed +0 cloak of magic resistance z - an uncursed +0 leather armor (being worn) Comestibles ('%') P - 2 uncursed slime molds k - an uncursed cram ration R - 3 uncursed food rations Z - 2 uncursed fortune cookies W - 3 uncursed tripe rations Scrolls ('?') Y - an uncursed scroll of amnesia v - a blessed scroll of enchant weapon i - 3 blessed scrolls of identify D - a blessed scroll of teleportation Spellbooks ('+') p - an uncursed spellbook of create monster X - an uncursed spellbook of dig h - an uncursed spellbook of identify Potions ('!') u - a blessed potion of blindness V - an uncursed potion of gain energy U - an uncursed potion of healing J - an uncursed potion of paralysis d - a potion of unholy water Rings ('=') E - a cursed ring of protection from shape changers (alternate weapon; not wielded) Wands ('/') q - a wand of digging (0:6) l - a wand of magic missile (0:0) c - a wand of teleportation (0:6) e - a wand of teleportation (0:6) Tools ('(') j - an uncursed tooled horn n - an uncursed wooden flute r - an uncursed blindfold x - an uncursed leash y - an uncursed leash m - a magic marker (0:11) F - an uncursed magic whistle K - an uncursed oil lamp g - a +0 pick-axe G - a +0 unicorn horn Gems/Stones ('*') Q - an uncursed obsidian stone I - an uncursed worthless piece of blue glass S - an uncursed worthless piece of red glass ThermoNuclear the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 13. You entered the dungeon 11564 turns ago. You had 3733 experience points, 1387 more were needed to attain level 10. Basics: You had 0 out of 63 hit points. You had 4 out of 121 energy points (spell power). Your armor class was 4. Your wallet contained 469 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 16 (base:15, limit:18). Your constitution was 16 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 14 (peak:15, limit:20). Your charisma was 10 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a bow. You had no skill with bow. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were invisible. You were warded. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 1 hour, 55 minutes and 34 seconds. Major events: Turn 1: ThermoNuclear the chaotic female elven Wizard entered the dungeon 408: entered the Gnomish Mines 635: attained the rank of Conjurer (level 3) 1322: reached Mine Town 1381: attained the rank of Thaumaturge (level 6) 4752: chose an elven dagger to be named "Sting" 5103: read a Discworld novel 7006: entered Sokoban 11564: killed by a blast of frost exhaled by a winter wolf cub Spells: Name Level Category Fail Retention force bolt 1 attack 0% 41%-45% sleep 3 enchantment 0% 41%-45% wizard lock 2 matter 17% 76%-100% chain lightning 2 attack 0% 81%-85% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Basic] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Expert] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Skilled] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You attained the rank of Thaumaturge. You entered a temple. You entered a shop. You read from a Discworld novel. You entered Sokoban. The Dungeons of Doom: levels 1 to 13 Level 1: Level 2: "V" A weapon shop. Stairs down to The Gnomish Mines. Level 3: A general store, a grave. Level 4: A fountain. Level 5: "S" A scroll shop, a fountain. Level 6: A general store, a fountain. Level 7: A throne. Level 8: Many fountains. Oracle of Delphi. Level 9: A general store, a sink. Stairs up to Sokoban, level 8. Level 10: A fountain, a sink. Level 11: "V" A potion shop, a fountain. Level 12: A fountain, a grave. Level 13: <- You were here. Some fountains. Final resting place for you, killed by a blast of frost exhaled by a winter wolf cub. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: A general store, a temple and an altar, some fountains. Final resting place for ARFwashere-Rog-Orc-Mal-Cha, killed by a giant mimic. Level 6: Sokoban: Level 8: Unsolved. Vanquished creatures: a ghost 3 small mimics 2 gelatinous cubes a dwarf ruler 3 tengu a python a pit viper a cobra a soldier a crocodile a giant beetle 4 winter wolf cubs 3 leprechauns 2 giant spiders 2 black lights a gnome ruler an orc mummy a rust monster an owlbear a lizard a dingo 2 dwarf leaders a white unicorn 2 dust vortices 2 ravens 2 gnome mummies 2 snakes a human zombie 5 bugbears an imp a wood nymph a water nymph a mountain nymph an orc shaman 3 rock piercers a rock mole 3 fog clouds 3 yellow lights a violet fungus 7 gnome leaders 4 gnomish wizards a kobold mummy a red naga hatchling a gray ooze 2 elf zombies a straw golem a floating eye a kitten 7 dwarves 2 hill orcs 6 rothes 5 rabid rats a centipede a giant bat a wererat 6 iguanas 11 killer bees an acid blob 3 coyotes a gas spore 3 hobbits 2 manes 2 large kobolds 14 hobgoblins a giant rat 6 cave spiders 3 yellow molds a green mold a red mold 34 gnomes 6 geckos 8 jackals a fox 4 kobolds 5 goblins 6 grid bugs a bat 3 lichens 10 newts 241 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ThermoNuclear | | 469 Au | | killed by a | | blast of frost | | exhaled by a | | winter wolf cub | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ThermoNuclear the Wizard... You died in The Dungeons of Doom on dungeon level 13 with 15955 points, and 469 pieces of gold, after 11564 moves. You were level 9 with a maximum of 63 hit points when you died.