Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-08 04:45:20, ended 2026-06-15 05:57:09. ThermoNuclear, chaotic female elven Wizard ------ #.....| |....| #.....| #----|- ### # ## #### #-----# -----#|...|# |...-#|...|# |...| |..>-.-- |<..| |.....*. ----- |....v.| |......| -------- ThermoNuclear the Thaumaturge St:14 Dx:13 Co:17 In:18 Wi:15 Ch:9 Chaotic Dlvl:16 $:576 HP:0(71) Pw:99(153) AC:10 Xp:9 T:13172 Latest messages: You find a hidden passage. A lit field surrounds you! You find a hidden door. You find a hidden passage. You find a hidden passage. A lit field surrounds you! A lit field surrounds you! You descend the stairs. In what direction? 6 You kill the rothe! The magic missile bounces! The magic missile hits you! There is a rothe corpse here; eat it? [ynq] (n) y This rothe corpse is tough. You finish eating the rothe corpse. n - a potion of acid. The door opens. You see here 145 gold pieces. $ - 145 gold pieces (576 in total). What do you want to put on? [delwDT or ?*] l You are now wearing a towel around your head. You can't see any more. What do you want to remove? [lM or ?*] l You were wearing a towel. You can see again. The door opens. In what direction? 6 The statue shatters. o - a yellow spellbook. What do you want to read? [o or ?*] o You begin to memorize the runes. You add the "cure sickness" spell to your repertoire, as 'i'. What do you want to drop? [$a-hjl-ruw-zABDGHJM-RTVX or ?*] o You drop a spellbook of cure sickness. You hit the energy vortex! You are jolted with electricity! The energy vortex engulfs you! You feel your magical energy drain away. You feel your magical energy drain away. What do you want to wield? [- amAGORV or ?*] a You are already wielding that! You hit the energy vortex. You are jolted with electricity! You feel your magical energy drain away. You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 576 gold pieces Weapons (')') m - 33 cursed +0 arrows A - 9 +0 daggers (at the ready) V - the rustproof +1 Magicbane G - the +0 Sting a - a blessed +6 quarterstaff (weapon in hands) Armor ('[') z - an uncursed +3 orcish helm N - a blessed +2 pair of elven boots b - an uncursed burnt +3 cloak of magic resistance J - a blessed +0 mummy wrapping Comestibles ('%') g - 2 uncursed slime molds X - 3 uncursed food rations j - 2 uncursed lizard corpses Potions ('!') n - a cursed potion of acid Rings ('=') d - an uncursed ring of free action M - an uncursed +1 ring of gain constitution (on right hand) T - an uncursed +2 ring of gain strength D - an uncursed ring of regeneration e - an uncursed ring of shock resistance w - an uncursed ring of warning Wands ('/') p - a wand of digging (0:8) r - a wand of magic missile (0:6) P - a wand of make invisible (0:4) c - a wand of polymorph (0:7) Q - a cursed wand of sleep (0:2) h - a blessed wand of striking (0:1) y - a wand of striking (0:6) x - a wand of undead turning (0:6) Tools ('(') q - an uncursed bugle B - an expensive camera (0:66) H - an uncursed lock pick u - an uncursed oil lamp O - a +0 pick-axe f - an uncursed tin whistle l - an uncursed towel R - a +0 unicorn horn ThermoNuclear the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 16. You entered the dungeon 13172 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 3618 experience points, 1502 more were needed to attain level 10. Basics: You had 0 out of 71 hit points. You had 99 out of 153 energy points (spell power). Your armor class was 10. Your wallet contained 576 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 17 (base:16, innate limit:16). Your intelligence was 18 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 9 (limit:18). Final Status: You were engulfed by the energy vortex. You weren't hungry. You were unencumbered. You were wielding a quarterstaff. You had expert skill with quarterstaff. You weren't wearing any armor. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 3 hours, 2 minutes and 11 seconds. Major events: Turn 1: ThermoNuclear the chaotic female elven Wizard entered the dungeon 406: read a Discworld novel 420: killed Cahersiveen, the second-hand bookstore proprietor 420: attained the rank of Conjurer (level 3) 1247: entered the Gnomish Mines 1324: attained the rank of Thaumaturge (level 6) 2060: was bestowed with Magicbane by Anhur 2505: reached Mine Town 2795: found Sting on the floor 9797: consulted the Oracle 10456: entered Sokoban 11019: attained the rank of Magician (level 10) 11510: entered the Bigroom 13172: killed by an energy vortex Spells: Name Level Category Fail Retention force bolt 1 attack 0% 31%-35% stone to flesh 3 healing 62% 26%-50% magic missile 2 attack 0% 36%-40% detect food 2 divination 0% 51%-75% clairvoyance 3 divination 62% 51%-75% create monster 2 clerical 0% 76%-100% light 1 divination 0% 76%-100% extra healing 3 healing 62% 76%-100% cure sickness 3 healing 62% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Basic] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Expert] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You read from a Discworld novel. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You consulted the Oracle of Delphi. You entered Sokoban. You attained the rank of Magician. You entered the Big Room. The Dungeons of Doom: levels 1 to 16 Level 1: An altar to Anhur, a fountain, a sink. Level 2: A scroll shop, an altar to Anhur. Level 3: A general store, a fountain. Level 4: Some fountains, a grave. Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: A fountain, a sink. Level 8: Many fountains. Oracle of Delphi. Level 9: "V" Stairs up to Sokoban, level 8. Level 10: Level 11: "V" Level 12: A grave. A very big room. Final resting place for pakka-Val-Dwa-Fem-Cha, killed by an ape, while frozen by a floating eye's gaze. Level 13: Level 14: "S" A fountain. Summoned by Neferet the Green. Level 15: A primitive area. Level 16: <- You were here. Final resting place for you, killed by an energy vortex. The Gnomish Mines: levels 5 to 10 Level 5: Level 6: Level 7: An altar to Anhur, some fountains. Level 8: A grave. Final resting place for ThermoNuclear-Wiz-Elf-Fem-Cha, killed by a wolf. Level 9: Level 10: Sokoban: Level 8: Unsolved. Vanquished creatures: a shopkeeper 3 ghosts 2 xans 2 quantum mechanics a gelatinous cube a freezing sphere 5 tengu a mountain centaur 2 stone giants a human mummy a wraith a carnivorous ape an ettin zombie 2 giant beetles 3 quivering blobs a cockatrice a wolf a panther 4 leprechauns 9 orc-captains a giant spider 2 scorpions an ice vortex 2 vampire bats a gnome ruler a brown pudding 3 owlbears a yeti 2 lizards 2 dingoes 3 jaguars a blue jelly 2 white unicorns a dust vortex a gnome mummy 2 apes a human zombie a Woodland-elf a soldier ant 2 fire ants a bugbear a wood nymph a water nymph 3 Mordor orcs 6 Uruk-hai 4 orc shamans 5 rock piercers 4 rock moles 15 fog clouds a shrieker a violet fungus 7 gnome leaders 2 gnomish wizards a kobold mummy a guardian naga hatchling an elf zombie 2 straw golems a paper golem 7 giant ants a little dog 5 floating eyes 11 dwarves 3 kobold shamans 14 hill orcs 3 rothes a giant bat 5 orc zombies 6 dwarf zombies a wererat a werejackal 6 iguanas 19 killer bees 2 acid blobs 3 gas spores a hobbit 10 manes 4 large kobolds a hobgoblin 2 giant rats 2 cave spiders a yellow mold a green mold 25 gnomes a garter snake 2 gnome zombies 4 geckos 10 jackals 2 foxes 4 goblins 10 grid bugs 2 bats 7 lichens a kobold zombie 12 newts 321 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ThermoNuclear | | 576 Au | | killed by an | | energy vortex | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ThermoNuclear the Wizard... You died in The Dungeons of Doom on dungeon level 16 with 29046 points, and 576 pieces of gold, after 13172 moves. You were level 9 with a maximum of 71 hit points when you died.