Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-21 12:19:56, ended 2025-11-21 20:47:53. Thyra, neutral female human Monk ---- ------- -... |.....| |.... |.....| |.....# |....<| ----- # |.(...+ ## ---.--- @ # #c # # ## ## ## # ## #---+-----|---- #|........%...| #|............| #|............| #.............| -------------- Thyra the Student of Stones St:18/01 Dx:16 Co:18 In:10 Wi:14 Ch:8 Neutral S:83388 Dlvl:19 $:0 HP:0(74) Pw:45(59) AC:-6 Xp:11/19959 T:21773 Stone Latest messages: There is a staircase up here. You see here a quivering blob corpse. There is a quivering blob corpse here; eat it? [ynq] (n) y This quivering blob corpse tastes delicious! You finish eating the quivering blob corpse. Something is written here in the dust. You read: "c c?a?". Unknown command ' '. What do you want to use or apply? [egik-oqruvzAIX or ?*] X B - an uncursed potion of object detection. What do you want to drink? [B or ?*] B You detect the presence of objects. (For instructions type a '?') Done. You see here a dwarf corpse. There is an open door here. You see here a flesh golem corpse. You descend the stairs. You find a hidden door. The door opens. You hit the yellow light! The yellow light explodes! You are blinded by a blast of light! What do you want to use or apply? [egik-oqruvzAIX or ?*] k You can see again. You hear a door open. You hear a door open. $ - 171 gold pieces. The monkey just misses! The monkey misses! You kill the monkey! You see here a monkey corpse. C - a potion of monster detection. What do you want to use or apply? [egik-oqruvzAIX or ?*] X You put 171 gold pieces into the bag of holding. You put a potion of monster detection into the bag of holding. Unknown command ' '. The chickatrice misses! The chickatrice touches you! You hear the chickatrice's hissing! You are slowing down. You fail to cast the spell correctly. Your limbs are stiffening. You fail to cast the spell correctly. Your limbs have turned to stone. The chickatrice bites! The chickatrice touches you! You have turned to stone. You are a statue. Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets Y - a blessed amulet of reflection (being worn) Armor L - an uncursed +0 elven leather helm (being worn) a - an uncursed burnt +2 pair of leather gloves (being worn) N - an uncursed +0 pair of elven boots (being worn) c - a blessed fireproof +5 cloak of magic resistance (being worn) Rings Q - a blessed +1 ring of protection (on right hand) Wands A - a wand of light (0:11) g - a wand of locking (0:6) Tools X - a blessed bag of holding containing 70 items z - an empty uncursed sack I - a horn of plenty (0:9) e - an uncursed bugle l - an uncursed brass lantern i - an uncursed credit card q - an uncursed lock pick r - a magic marker (0:72) u - an uncursed skeleton key v - a tinning kit (0:75) o - an uncursed towel k - a +0 unicorn horn Gems/Stones n - a blessed luckstone m - a blessed touchstone Contents of the bag of holding: 2562 gold pieces an uncursed amulet of life saving an uncursed amulet of reflection a blessed +0 elven leather helm an uncursed +0 pair of elven boots an uncursed burnt +1 robe an uncursed yam 2 uncursed C-rations an uncursed carrot 2 uncursed cloves of garlic an uncursed cram ration a blessed scroll of blank paper 15 uncursed scrolls of blank paper a blessed scroll of confuse monster an uncursed scroll of confuse monster 4 uncursed scrolls of create monster an uncursed scroll of destroy armor 3 uncursed scrolls of earth an uncursed scroll of enchant armor an uncursed scroll of fire 5 uncursed scrolls of identify a cursed scroll of identify a cursed scroll of identify an uncursed scroll of light 3 blessed scrolls of remove curse an uncursed scroll of scare monster 5 uncursed scrolls of teleportation an uncursed potion of extra healing an uncursed potion of fruit juice a cursed potion of fruit juice an uncursed potion of monster detection an uncursed potion of monster detection an uncursed potion of paralysis a potion of holy water 6 uncursed potions of water an uncursed ring of free action an uncursed ring of free action an uncursed ring of free action a cursed ring of hunger a cursed ring of invisibility an uncursed ring of polymorph control an uncursed ring of regeneration a cursed ring of stealth an uncursed ring of teleport control a cursed ring of teleportation an uncursed ring of warning a wand of cold (0:4) a wand of create monster (0:10) a wand of digging (0:5) a wand of digging (0:0) a wand of fire (0:8) a wand of fire (0:5) a wand of lightning (0:8) a wand of magic missile (0:3) a wand of magic missile (0:2) a wand of magic missile (0:0) a wand of secret door detection (0:14) a wand of striking (0:8) a wand of striking (0:2) an uncursed brass lantern a magic marker (0:0) an uncursed oil lamp an uncursed oil lamp an uncursed oil lamp a +0 pick-axe an uncursed tallow candle an uncursed towel a +0 unicorn horn 2 uncursed amethyst stones a blessed touchstone Thyra the Monk's attributes: Background: You were a Student of Stones, a level 11 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 19. You entered the dungeon 21773 turns ago. There was a new moon in effect when your adventure ended. You had 19959 experience points, 41 more were needed to attain level 12. Your score was 83388 before end-of-game adjustments. Basics: You had 0 out of 74 hit points. You had 45 out of 59 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was on for '!$?"+/=' plus thrown. Final Characteristics: Your strength was 18/01 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 8 (limit:18). Final Status: You turned into stone. You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You had a moderate defense bonus (+6). You were guarded. You had reflection. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 vampire lords an ettin a lieutenant 3 ghosts a queen bee 2 winged gargoyles 3 giant mimics a fire giant an ogre king an umber hulk 2 flesh golems an Elvenking 3 large mimics a wumpus a couatl 2 stalkers a fire elemental a giant mummy a giant zombie 2 elf-lords a warg 8 small mimics a warhorse 2 xans an ettin mummy 2 quantum mechanics 3 trolls a sasquatch a wood golem a gelatinous cube 2 pyrolisks a large dog 2 freezing spheres 3 flaming spheres 2 shocking spheres a large cat 2 gargoyles 3 tengu 2 ochre jellies 4 leocrottas 4 stone giants an elf mummy 2 human mummies a python 4 wraiths a carnivorous ape 2 ettin zombies 2 leather golems 4 Grey-elves 4 soldiers an incubus 4 chameleons 4 giant beetles 4 quivering blobs 3 cockatrices 6 wolves 5 winter wolf cubs a lynx a gremlin a spotted jelly 5 leprechauns an orc-captain 2 iron piercers 3 mumakil 3 giant spiders 2 ice vortices a black light 2 vampire bats 4 forest centaurs a gnome king 3 orc mummies 3 dwarf mummies a brown pudding 2 owlbears a gold golem 2 werewolves 3 Green-elves 5 lizards 2 chickatrices 2 dingoes a dog 3 jaguars 3 dwarf lords 2 blue jellies 2 white unicorns 2 dust vortices 8 ravens 2 plains centaurs 3 gnome mummies 2 snakes 2 apes 7 human zombies 5 rope golems 4 Woodland-elves a soldier ant 4 fire ants 11 bugbears an imp 2 water nymphs 3 mountain nymphs 5 orc shamans 3 rock piercers 4 rock moles a pony a fog cloud 6 yellow lights 2 shriekers 6 violet fungi 11 gnome lords 2 gnomish wizards 2 kobold mummies 2 gray oozes 2 elf zombies a straw golem 3 paper golems 9 floating eyes 3 kittens 17 dwarves 4 homunculi a kobold lord 2 kobold shamans 23 hill orcs 10 rothes 2 rabid rats a centipede 2 monkeys 4 orc zombies 5 dwarf zombies a wererat 3 werejackals 5 iguanas 22 killer bees 3 acid blobs 4 coyotes 4 gas spores 9 hobbits 10 manes 4 large kobolds 7 hobgoblins 2 giant rats 7 cave spiders a brown mold 3 yellow molds a green mold a red mold 50 gnomes 17 garter snakes a gnome zombie 11 geckos 7 jackals a fox 3 kobolds 7 goblins a sewer rat 3 grid bugs a bat 3 lichens 9 newts 580 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 19 Level 1: A fountain, a sink, many graves. Level 2: A scroll shop. Level 3: A weapon shop. Level 4: Stairs down to The Gnomish Mines. Level 5: A general store. Level 6: A delicatessen, a fountain. Final resting place for Brennus-Wiz-Elf-Fem-Cha, killed by Mr. Ngebel; the shopkeeper. Level 7: Level 8: Level 9: A health food store. Stairs up to Sokoban, level 8. Level 10: A fountain. Level 11: Portal to Fort Ludios. Level 12: A throne, a fountain. Level 13: A potion shop. Level 14: A fountain. Level 15: A temple. Summoned by the Grand Master. Portal to The Quest. Level 16: Level 17: A primitive area. Level 18: A fountain, some sinks. Level 19: <- You were here. Final resting place for you, petrified by a chickatrice. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple to Chih Sung-tzu, some fountains. Final resting place for irollones-Arc-Hum-Mal-Law, killed by a rope golem. Level 9: Level 10: Level 11: Level 12: Some fountains. The Quest: Level 1: Many trees. Home. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Thyra | | 2562 Au | | petrified by a | | chickatrice | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Thyra the Monk... You turned to stone in The Dungeons of Doom on dungeon level 19 with 83132 points, and 2562 pieces of gold, after 21773 moves. You were level 11 with a maximum of 74 hit points when you turned to stone.