Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-15 15:46:36, ended 2025-12-15 17:26:47. Thyra, neutral female human Barbarian -------------- .......<.....| |............| +............-# --------------# # # ### %# #q@#### # ### ## ----- ##..^.| # |...| ##-.(.| ----- Thyra the Bandit St:18 Dx:17 Co:18 In:7 Wi:8 Ch:6 Neutral S:11829 Dlvl:7 $:19 HP:0(104) Pw:20(20) AC:0 Xp:8/2420 T:8000 Burdened Latest messages: In what direction? l Unlock it? [yn] (n) y You succeed in unlocking the door. KABOOM!! The door was booby-trapped! You stagger... You feel a bit steadier now. Really attack the garter snake? [yn] (n) n Really attack the garter snake? [yn] (n) n Japes' ghost touches you! You miss Japes' ghost. Japes' ghost touches you! You miss Japes' ghost. Japes' ghost touches you! You miss Japes' ghost. You miss Japes' ghost. You smite Japes' ghost! You smite Japes' ghost! You miss Japes' ghost. You smite Japes' ghost! Japes' ghost touches you! You destroy Japes' ghost! Autopickup: OFF. There is a grave here. Something is engraved here on the headstone. You read: "Japes, killed by a mumak". There are many objects here. You have a little trouble lifting C - a pair of mud boots. You have a little trouble lifting D - a pink potion. You have a little trouble lifting E - a sapphire ring. You have a little trouble lifting F - a twisted ring. You have a little trouble lifting H - a hexagonal wand. You have a little trouble lifting I - an iridium wand. You have a little trouble lifting J - a wand of light. monK: unknown extended command. Really attack the garter snake? [yn] (n) n The mumak butts! The mumak misses! The mumak misses! The mumak bites! What do you want to zap? [cH-JNPW or ?*] ? In what direction? h The sleep ray hits the mumak. The sleep ray hits the mumak. The sleep ray hits you! You dream that you hear the splashing of a naiad. The mumak butts! The mumak bites! The mumak butts! You die... Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 19 gold pieces Weapons a - a blessed +0 battle-axe (weapon in hands) b - a +0 short sword (alternate weapon; not wielded) Armor G - an uncursed +0 dwarvish iron helm (being worn) t - an uncursed +0 pair of iron shoes (being worn) C - a cursed +0 pair of speed boots v - an uncursed +0 dwarvish cloak (being worn) L - an uncursed +0 dwarvish mithril-coat (being worn) Potions B - an uncursed potion of confusion q - an uncursed potion of object detection D - a cursed potion of sickness Rings F - a cursed ring of poison resistance E - a cursed ring of regeneration Wands J - a cursed wand of light (0:11) I - a cursed wand of lightning (0:6) H - a cursed wand of locking (0:7) P - a wand of make invisible (0:5) c - a wand of opening (0:5) N - a cursed wand of sleep (0:0) W - a wand of teleportation (0:2) Tools X - an uncursed bag of holding containing 43 items z - an uncursed sack containing 1 item x - a magic marker (0:82) l - a cursed oil lamp u - an uncursed skeleton key o - an uncursed towel Gems/Stones m - an uncursed touchstone Contents of the sack: a wand of cancellation (0:7) Contents of the bag of holding: 1790 gold pieces a +0 elven dagger a +0 elven broadsword 5 uncursed food rations 2 uncursed food rations an uncursed melon 3 uncursed scrolls of blank paper an uncursed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant armor 2 cursed scrolls of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of enchant weapon a cursed scroll of fire a cursed scroll of gold detection a cursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of teleportation an uncursed spellbook of haste self an uncursed spellbook of restore ability an uncursed potion of blindness 3 uncursed potions of booze 4 cursed potions of extra healing an uncursed potion of fruit juice an uncursed potion of gain energy an uncursed potion of hallucination an uncursed potion of healing 4 cursed potions of healing 2 uncursed potions of levitation 2 uncursed potions of oil an uncursed potion of paralysis an uncursed potion of see invisible an uncursed potion of water a cursed ring of poison resistance a cursed ring of regeneration a wand of digging (0:4) a wand of digging (0:3) a wand of light (0:12) a wand of teleportation (0:4) a +0 pick-axe an uncursed skeleton key an uncursed towel an uncursed worthless piece of yellowish brown glass Thyra the Barbarian's attributes: Background: You were a Bandit, a level 8 female human Barbarian. You were neutral, on a mission for Crom who was opposed by Mitra (lawful) and Set (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 8000 turns ago. You had 2420 experience points, 140 more were needed to attain level 9. Your score was 11829 before end-of-game adjustments. Basics: You had 0 out of 104 hit points. You had all 20 energy points (spell power). Your armor class was 0. Your wallet contained 19 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 17 (peak:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 6 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding an axe. You had expert skill with axe. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were guarded. You were fast. You are dead. Vanquished creatures: 2 ghosts a small mimic a tiger 2 giant beetles a quivering blob a cockatrice a leprechaun a dwarf mummy a werewolf a dingo a dust vortex a raven a snake 4 apes 3 human zombies 2 Woodland-elves a fire ant an imp 2 wood nymphs a water nymph a mountain nymph 4 Uruk-hai an orc shaman 2 rock moles 2 fog clouds a yellow light a shrieker 10 gnome lords 3 gnomish wizards a kobold mummy an elf zombie a ghoul a paper golem 2 floating eyes 11 dwarves a kobold lord a rothe 3 giant bats a monkey 4 orc zombies a werejackal 3 iguanas 4 killer bees 2 acid blobs 2 gas spores 6 hobbits 3 manes a large kobold 20 giant rats a cave spider a brown mold 2 yellow molds 2 red molds 30 gnomes a gnome zombie 7 geckos 4 jackals 3 foxes 2 kobolds 4 goblins 2 sewer rats 8 grid bugs 2 bats 6 lichens 4 kobold zombies 4 newts 206 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A shop. Stairs down to The Gnomish Mines. Level 3: A general store, an altar to Crom, a fountain. Level 4: A general store, some fountains. Level 5: A fountain. Level 6: A general store, a fountain. Level 7: <- You were here. A grave. Final resting place for you, killed by a mumak, while sleeping, Japes-Mon-Hum-Mal-Law, killed by a mumak. The Gnomish Mines: levels 3 to 6 Level 3: Final resting place for mule-Hea-Hum-Mal-Neu, killed by a dwarf. Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Thyra | | 1809 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Thyra the Barbarian... You died in The Dungeons of Doom on dungeon level 7 with 11649 points, and 1809 pieces of gold, after 8000 moves. You were level 8 with a maximum of 104 hit points when you died.