Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-03 13:04:58, ended 2026-03-05 12:48:57. WitchyCorgi6256, lawful female human Knight -+---- +.<..| |.*.).# |....|) ----- +....|# |...| ------# |...| # # |.$.| # ## ##-.h.| # ##### # # ----- .. ----.---------#####@@### ### ...| |...........||# u-|-----# ).)%##)#%.%..{...)....# #|....!-# ---- |............| #-....*| -------------- |.....| ------- WitchyCorg the Sergeant St:17 Dx:13 Co:17 In:9 Wi:16 Ch:18 Lawful Dlvl:21 $:210 HP:0(82) Pw:99(99) AC:-3 Exp:11 T:16251 Ride Latest messages: The lieutenant swings his broadsword. The lieutenant hits! The lieutenant swings his broadsword. The lieutenant hits! You hit the lieutenant! You hit the lieutenant! The lieutenant swings his broadsword. The lieutenant just misses! The lieutenant swings his broadsword. The lieutenant hits! You hit the lieutenant! The lieutenant drinks a potion of extra healing! The lieutenant looks much better. You kill the lieutenant! The soldier wields a short sword! The soldier picks up a broadsword. You hit the soldier! The soldier wields a broadsword! You hit the soldier! The soldier swings his broadsword. The soldier misses! You kill the soldier! The lieutenant wields a broadsword! The lieutenant picks up a short sword. You hit the lieutenant! The lieutenant swings his broadsword at the saddled warhorse. The lieutenant hits the saddled warhorse. The lieutenant swings his broadsword at the saddled warhorse. The lieutenant hits the saddled warhorse. The saddled warhorse misses the lieutenant. The saddled warhorse misses the lieutenant. You hit the lieutenant! The lieutenant swings his broadsword. The lieutenant just misses! The lieutenant swings his broadsword. The lieutenant hits! You hit the lieutenant! The lieutenant swings his broadsword. The lieutenant hits! The lieutenant swings his broadsword. The lieutenant hits! You hit the lieutenant! The lieutenant swings his broadsword. The lieutenant hits! The lieutenant swings his broadsword. The lieutenant hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 210 gold pieces Amulets F - an uncursed amulet of reflection (being worn) Weapons a - the blessed rustproof +2 Excalibur (weapon in hand) Armor C - an uncursed greased +0 elven leather helm (being worn) f - an uncursed greased +0 pair of leather gloves (being worn) u - an uncursed greased +1 pair of high boots (being worn) X - a blessed greased +4 small shield (being worn) W - an uncursed +0 studded leather armor (being worn) Comestibles O - an uncursed food ration U - 5 uncursed lizard corpses Tools P - a cursed greased sack containing 46 items J - a can of grease (0:19) m - a cursed magic lamp (lit) c - an uncursed skeleton key x - an uncursed towel v - a +0 unicorn horn Gems/Stones q - a blessed luckstone b - a blessed touchstone Contents of the sack: 2851 gold pieces an uncursed scroll of blank paper a cursed scroll of charging a cursed scroll of confuse monster 3 uncursed scrolls of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of fire a cursed scroll of food detection 2 uncursed scrolls of gold detection a cursed scroll of identify 2 uncursed scrolls of light a cursed scroll of light an uncursed scroll of remove curse a cursed scroll of remove curse an uncursed scroll of scare monster 4 uncursed scrolls of teleportation a blessed potion of booze an uncursed potion of extra healing an uncursed potion of gain energy an uncursed potion of healing a blessed potion of invisibility an uncursed potion of invisibility a blessed potion of monster detection an uncursed potion of object detection a blessed potion of see invisible a cursed potion of sickness a potion of holy water 2 potions of unholy water an uncursed +1 ring of adornment an uncursed ring of conflict a wand of cold (0:6) a wand of digging (0:4) a wand of lightning (0:7) a cursed wand of magic missile (0:4) a cursed wand of speed monster (0:2) a wand of striking (0:4) a wand of teleportation (0:7) a wand of undead turning (0:1) an uncursed amber stone 2 uncursed amethyst stones 2 uncursed chrysoberyl stones 2 uncursed diamonds an uncursed dilithium crystal 3 uncursed emeralds an uncursed jet stone 2 uncursed rubies WitchyCorgi6256 the Knight's attributes: Background: You were a Sergeant, a level 11 female human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 21. You entered the dungeon 16251 turns ago. There was a full moon in effect when your adventure ended. You had 14931 experience points, 5069 more were needed to attain level 12. Basics: You had 0 out of 82 hit points. You had all 99 energy points (spell power). Your armor class was -3. Your wallet contained 210 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 18 (limit:18). Final Status: You were riding your warhorse. You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were shock resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You could jump. You were warded. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a shopkeeper 2 lieutenants 3 ghosts a mind flayer 2 giant mimics 2 long worms a zruty a large mimic a stalker 2 elf-lords 4 sergeants a winter wolf 3 small mimics 5 warhorses a xan an ettin mummy 2 ogre lords a quantum mechanic a wood golem 2 gelatinous cubes 3 pyrolisks a large dog a freezing sphere 2 flaming spheres 2 large cats 3 tigers a gargoyle 4 ochre jellies 2 leocrottas 2 energy vortices 2 mountain centaurs 2 elf mummies 3 red nagas 2 pythons a pit viper 4 wraiths an ettin zombie 2 leather golems 8 soldiers 3 watchmen 2 chameleons a crocodile 2 giant beetles 2 quivering blobs 3 wolves 4 winter wolf cubs 2 panthers 2 gremlins 10 leprechauns 2 iron piercers a mumak 3 giant spiders a scorpion 3 horses an ice vortex a baby long worm a black light 3 vampire bats a forest centaur 3 gnome kings 3 ogres 5 brown puddings 3 rust monsters 2 owlbears 3 yetis a gold golem 2 Green-elves 8 lizards 3 chickatrices 3 dingoes a dog 2 housecats 4 jaguars 2 dwarf lords a blue jelly a white unicorn a gray unicorn a black unicorn 2 dust vortices a plains centaur a snake 6 water moccasins an ape a human zombie 2 Woodland-elves 5 soldier ants a fire ant 4 bugbears an imp 16 quasits 2 wood nymphs a water nymph 5 Uruk-hai 4 rock piercers 2 rock moles 2 ponies a fog cloud 4 yellow lights a shrieker 3 violet fungi 18 gnome lords 7 gnomish wizards 2 kobold mummies a red naga hatchling 3 gray oozes 2 barrow wights 3 elf zombies a ghoul a straw golem a paper golem a baby crocodile 13 giant ants 6 floating eyes 4 kittens 5 dwarves 2 homunculi 5 kobold lords 4 kobold shamans 5 hill orcs 5 rothes a rabid rat a centipede 4 giant bats a monkey 2 orc zombies 2 dwarf zombies 2 wererats 5 iguanas 11 killer bees 5 acid blobs 5 coyotes a gas spore 4 hobbits 3 manes a large kobold 10 hobgoblins 6 giant rats 14 cave spiders 2 yellow molds a green mold a red mold 55 gnomes 11 garter snakes a gnome zombie 5 geckos 5 jackals 2 foxes 2 kobolds 2 goblins 2 sewer rats 9 grid bugs 2 bats 7 lichens 5 kobold zombies 13 newts 538 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 21 Level 1: Level 2: A scroll shop. Level 3: Stairs down to The Gnomish Mines. Level 4: A wand shop, a fountain. Level 5: Many fountains. Oracle of Delphi. Level 6: An altar to Lugh, a fountain. Stairs up to Sokoban, level 5. Level 7: Level 8: Level 9: A general store, a grave. Level 10: Level 11: Some fountains, many trees. A very big room. Level 12: A fountain. Summoned by King Arthur. Portal to The Quest. Level 13: Level 14: A fountain. Level 15: A primitive area. Level 16: A fountain. Level 17: Level 18: Some fountains. Level 19: An altar to Lugh, a grave. Level 20: An altar. Level 21: <- You were here. A fountain, a grave. Final resting place for you, killed by a lieutenant. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: A grave. Final resting place for magnolian-Val-Hum-Fem-Law, killed by a gnome lord. Level 9: Level 10: A grave. Final resting place for mvanity-Kni-Hum-Fem-Law, killed by a quasit. Level 11: A fountain. The Quest: Level 1: A throne. Home. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | WitchyCorgi6256 | | 3061 Au | | killed by a | | lieutenant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well WitchyCorgi6256 the Knight... You died in The Dungeons of Doom on dungeon level 21 with 65207 points, and 3061 pieces of gold, after 16251 moves. You were level 11 with a maximum of 82 hit points when you died.