Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-16 15:19:38, ended 2025-12-16 19:58:32. adh124, chaotic male elven Priest ------------ ` |...<.%....| #..%......."| #|.f@.......| #-.--|------- # # ### ## ## # # # ## # # -|-----## |.....-# |.....| |...... |.....| ------- Adh124 the Priest St:15 Dx:15 Co:16 In:11 Wi:19 Ch:9 Chaotic Dlvl:17 $:0 HP:34(59) Pw:77(175) AC:-3 Xp:11/14330 T:14998 Latest messages: You hit the dwarf. You hit the dwarf! You hit the dwarf! The dwarf swings his dwarvish mattock. The dwarf misses! You kill the dwarf! There is a soldier ant corpse here; eat it? [ynq] (n) y Ecch - that must have been poisonous! You seem unaffected by the poison. This soldier ant corpse tastes okay. You finish eating the soldier ant corpse. There are several objects here. $ - 266 gold pieces. What do you want to use or apply? [bfmoqrvyBCIJOQX or ?*] q You put 298 gold pieces into the bag of holding. You put a blessed very corroded +1 mace into the bag of holding. You put a wand of striking into the bag of holding. You put a ring of slow digestion into the bag of holding. You put a wand of sleep into the bag of holding. You cannot stash something you are wearing. You cannot stash something you are wearing. You put 2 apples into the bag of holding. You cannot stash something you are wearing. You put a towel into the bag of holding. You put a magic whistle into the bag of holding. You cannot stash something you are wearing. That would be an interesting topological exercise. You put a +0 unicorn horn into the bag of holding. You cannot stash something you are wearing. You put a stone called luck stone into the bag of holding. You put a touchstone into the bag of holding. You put a wand of polymorph (0:5) into the bag of holding. You put a skeleton key into the bag of holding. You cannot stash something you are wearing. You put an amulet versus poison into the bag of holding. You put a stethoscope into the bag of holding. You put a wand of striking into the bag of holding. You cannot stash something you are wearing. You put a long wand into the bag of holding. You put a wand of striking into the bag of holding. As you put a bag of tricks (0:3) inside, you are blasted by a magical explosion! Unknown command ' '. Unknown command ' '. Unknown command ' '. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets p - an amulet of ESP (being worn) Armor t - a blessed thoroughly rusty +4 orcish helm (being worn) M - a blessed +2 pair of leather gloves (being worn) F - a +0 pair of speed boots (being worn) l - a blessed +2 set of silver dragon scales (being worn) Rings h - a ring of protection from shape changers (on left hand) i - a ring of regeneration (on right hand) Adh124 the Priest's attributes: Background: You were a Priest, level 11 elf. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 17. You entered the dungeon 14998 turns ago. You had 14330 experience points, 5670 more were needed to attain level 12. Basics: You had 34 out of 59 hit points. You had 77 out of 175 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 11 (limit:20). Your wisdom was 19 (limit:20). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You regenerated. You were protected from shape changers. You were very fast. You had reflection. You survived. Vanquished creatures: a vampire lord an Aleax 3 ghosts a giant mimic 2 flesh golems 4 large mimics a stalker a giant zombie 11 sergeants a warg a winter wolf 5 small mimics a glass piercer a warhorse a quantum mechanic a troll a gelatinous cube a pyrolisk 2 freezing spheres 3 large cats 3 tengu an ochre jelly a leocrotta a mountain centaur a red naga a python 3 wraiths 3 ettin zombies a Grey-elf 44 soldiers a chameleon 2 giant beetles a quivering blob a cockatrice 3 winter wolf cubs a lynx a gremlin 2 leprechauns an orc-captain an iron piercer a mumak 6 giant spiders a scorpion 2 horses 2 black lights 3 vampire bats 5 gnome kings 2 orc mummies 3 brown puddings a rust monster 4 owlbears 5 lizards 2 dingoes 3 housecats a jaguar 2 dwarf lords a white unicorn a gray unicorn a raven 3 plains centaurs a gnome mummy 2 snakes 5 apes a rope golem 12 soldier ants 2 fire ants 5 bugbears a wood nymph a water nymph 4 Mordor orcs 5 orc shamans a rock mole 2 fog clouds 4 yellow lights a shrieker 3 violet fungi 16 gnome lords 7 gnomish wizards 2 kobold mummies a gray ooze 4 ghouls 4 paper golems 2 baby crocodiles a giant ant 3 floating eyes 18 dwarves 3 kobold lords 4 kobold shamans 10 hill orcs 2 rothes a rabid rat 2 centipedes 2 giant bats 3 monkeys 3 orc zombies 5 dwarf zombies 2 wererats 6 iguanas 2 acid blobs 7 hobbits a large kobold 8 hobgoblins 7 giant rats 11 cave spiders 2 brown molds 3 yellow molds a red mold 50 gnomes a garter snake 2 gnome zombies 5 geckos 8 jackals 2 foxes 2 kobolds 5 goblins 5 sewer rats 6 grid bugs 2 bats 3 lichens 2 kobold zombies 10 newts 461 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 17 Level 1: Level 2: A general store. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: A general store. Level 7: Many fountains. Level 8: Stairs up to Sokoban, level 7. Level 9: Level 10: A grave. Level 11: Level 12: A potion shop, some fountains. Level 13: A fountain, a grave. Level 14: Summoned by the Arch Priest. Level 15: A fountain. Level 16: Level 17: <- You were here. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Some shops, a temple, some fountains, a grave. Final resting place for Brunhild-Bar-Hum-Mal-Neu, killed by a white unicorn. Level 8: A grave. Final resting place for Nobbs-Sam-Hum-Mal-Law, killed by a quasit. Level 9: Level 10: Level 11: Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Goodbye adh124 the Priest... You quit in The Dungeons of Doom on dungeon level 17 with 50206 points, and 0 pieces of gold, after 14998 moves. You were level 11 with a maximum of 59 hit points when you quit.