Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-14 01:38:12, ended 2026-03-14 04:12:04. aharbin, chaotic male human Rogue ------ .....| -----------------.| |.........|(%...|.| ----------- |.-------.|@')).-.| |.........| .. |.| |....(|*....|.| |.........|*---.-----.|.|.---.-------.| |....<....-...............|...........| |.+.*[....|--.|--.-------.---.---.---.| |.........| |.| |..... .....|.|...| .| -----.---.- |.|--.%.---.---.---.--- --- |.|.......| |*....| ..|.-...- | -----.- ......... .. .{.---.- --- Aharbin the Rogue St:17 Dx:18 Co:18 In:11 Wi:9 Ch:10 Chaotic Dlvl:13 $:0 HP:0(65) Pw:26(26) AC:-6 Exp:8 T:14703 Satiated Latest messages: Your lamp is now on. In what direction? You throw 2 daggers. The 1st dagger hits the owlbear. The 2nd dagger hits the owlbear. You hit the owlbear! The owlbear hits! The owlbear hits! The owlbear grabs you! You kill the owlbear! You see here an owlbear corpse. You see here 2 +0 daggers. y - 2 +0 daggers (at the ready). You see here an owlbear corpse. There is an owlbear corpse here; eat it? [ynq] (n) This owlbear corpse tastes okay. You stop eating the owlbear corpse. In what direction? In what direction? You throw 2 daggers. The 1st dagger misses the glass golem. You feel more confident in your weapon skills. The 2nd dagger hits the glass golem. In what direction? You throw 2 daggers. The 1st dagger hits the glass golem. The 2nd dagger hits the glass golem. You hit the glass golem. The glass golem hits! The glass golem hits! You hit the glass golem! The glass golem hits! The glass golem hits! You hit the glass golem! You miss the glass golem. The glass golem hits! The glass golem hits! You miss the glass golem. You hit the glass golem. The glass golem hits! The glass golem hits! You hit the glass golem! The glass golem hits! The glass golem hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Weapons y - 6 +0 daggers (at the ready) B - a very rusty +1 long sword (weapon in hand) Armor n - an uncursed thoroughly rusty +1 orcish helm (being worn) m - an uncursed rotted +0 pair of leather gloves (being worn) T - an uncursed very rusty +0 pair of iron shoes (being worn) J - an uncursed +0 shield of reflection (being worn) H - an uncursed fireproof +0 cloak of protection (being worn) Z - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles P - an uncursed tripe ration L - an uncursed lizard corpse Rings v - an uncursed ring of cold resistance (on left hand) Y - an uncursed ring of free action Q - an uncursed +1 ring of gain constitution (on right hand) Wands d - a wand of digging (0:0) i - a wand of magic missile (0:0) s - a wand of striking (0:2) f - a wand of teleportation (0:0) Tools I - an uncursed bag of holding containing 57 items l - an uncursed oil lamp (lit) k - an uncursed skeleton key b - an uncursed towel h - a +0 unicorn horn Gems/Stones U - 2 uncursed diamonds X - an uncursed ruby K - an uncursed worthless piece of red glass S - an uncursed worthless piece of white glass Contents of the bag of holding: 932 gold pieces 4 uncursed food rations an uncursed lembas wafer 2 uncursed scrolls of blank paper 4 uncursed scrolls of blank paper a cursed scroll of blank paper a blessed scroll of earth 2 uncursed scrolls of earth a blessed scroll of enchant weapon an uncursed scroll of enchant weapon an uncursed scroll of fire an uncursed scroll of genocide an uncursed scroll of gold detection an uncursed scroll of identify 2 uncursed scrolls of light a blessed scroll of magic mapping an uncursed scroll of punishment an uncursed scroll of remove curse 2 uncursed scrolls of remove curse an uncursed scroll of teleportation an uncursed potion of blindness an uncursed potion of enlightenment 2 uncursed potions of extra healing an uncursed potion of fruit juice an uncursed potion of hallucination an uncursed potion of healing an uncursed potion of monster detection an uncursed potion of object detection 2 uncursed potions of object detection an uncursed potion of paralysis an uncursed potion of see invisible an uncursed -1 ring of increase accuracy an uncursed ring of teleportation a wand of magic missile (0:7) a wand of make invisible (0:5) a wand of nothing (0:11) a wand of striking (0:4) a wand of undead turning (0:6) a wand of undead turning (0:5) an empty uncursed sack an uncursed lock pick a magic marker (0:61) an uncursed oil lamp an uncursed stethoscope a tinning kit (0:61) an uncursed amethyst stone an uncursed diamond an uncursed jade stone an uncursed jasper stone 2 uncursed turquoise stones 3 uncursed worthless pieces of black glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass an uncursed worthless piece of violet glass 2 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellow glass Aharbin the Rogue's attributes: Background: You were a Rogue, level 8 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 13. You entered the dungeon 14703 turns ago. It was nighttime. You had 1660 experience points, 900 more were needed to attain level 9. Basics: You had 0 out of 65 hit points. You had all 26 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (base:17, limit:18). Your intelligence was 11 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a long sword. You were skilled in long sword. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were stealthy. You had a small defense bonus (+4). You were protected. You had reflection. You are dead. Vanquished creatures: a vampire 2 giant mimics a large mimic a baby purple worm a small mimic a steam vortex an ettin mummy a sasquatch a large dog 2 flaming spheres a shocking sphere a gargoyle a dwarf king 2 tengu a leocrotta an energy vortex 2 pythons 2 carnivorous apes 2 ettin zombies a leather golem 2 watchmen 2 crocodiles a giant beetle 2 quivering blobs 7 wolves a lynx a spotted jelly a leprechaun 4 giant spiders a horse an ice vortex 4 gnome kings an orc mummy 4 brown puddings 2 rust monsters an owlbear 4 gold golems a werewolf 2 lizards 2 housecats 2 dwarf lords a white unicorn a dust vortex a plains centaur a gnome mummy 6 human zombies 3 rope golems a fire ant a wood nymph 4 water nymphs a Mordor orc 2 rock piercers a rock mole 3 yellow lights 2 shriekers a violet fungus 13 gnome lords 3 gnomish wizards 4 kobold mummies a red naga hatchling a golden naga hatchling a guardian naga hatchling 2 gray oozes an elf zombie a ghoul a straw golem 2 paper golems 6 giant ants 2 little dogs 5 floating eyes 16 dwarves a homunculus a kobold lord 3 kobold shamans 14 hill orcs 8 rothes 2 rabid rats a centipede 2 giant bats 3 monkeys 4 orc zombies 7 dwarf zombies a werejackal 4 iguanas 5 killer bees 4 acid blobs 6 coyotes 2 gas spores 8 hobbits 2 large kobolds 3 hobgoblins 11 giant rats 8 cave spiders 2 yellow molds a green mold a red mold 67 gnomes 14 garter snakes 2 gnome zombies 5 geckos 7 jackals 3 foxes 2 kobolds 5 goblins 5 sewer rats 4 grid bugs a bat 5 lichens 2 kobold zombies 7 newts 393 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A general store. Level 3: A general store. Level 4: A weapon shop, a fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: "potions in sack by sokoban" A weapon shop. Stairs up to Sokoban, level 5. Level 7: The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains, a sink. Level 8: Level 9: "bag of holding" Level 10: Level 11: Level 12: Level 13: <- You were here. A fountain. Final resting place for you, killed by a glass golem. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | aharbin | | 932 Au | | killed by a | | glass golem | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye aharbin the Rogue... You died in The Gnomish Mines on dungeon level 13 with 21733 points, and 932 pieces of gold, after 14703 moves. You were level 8 with a maximum of 65 hit points when you died.