Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-22 01:08:18, ended 2025-10-22 13:54:14. allanb, neutral male gnomish Ranger -- --- ---- .---..| .... [.....| ....-......#####--- ................. ........h....*.- .*...........- -............- --.s..........-- |..............---- |.................| -.<.- ..........-- --@.|--...........| ---.C--............| |..f...%..........- -----# ---------.........-- - -- -.......%.....%.%..^.*..............- |...... -------------###..-------- ------- ##-- Allanb the Trailblazer St:17 Dx:12 Co:18 In:14 Wi:15 Ch:4 Neutral Dlvl:10 $:0 HP:0(51) Pw:51(51) AC:-5 Exp:8 T:9611 Burdened Latest messages: The massive hammer hits the gelatinous cube. You are frozen by the gelatinous cube! You can move again. The massive hammer hits the gelatinous cube. You hear crashing rock. The massive hammer hits the gelatinous cube. You kill the gelatinous cube! There is a gelatinous cube corpse here; eat it? [ynq] (n) y You have a very bad case of stomach acid. This gelatinous cube corpse tastes okay. You hear some noises in the distance. The dwarf is killed! The housecat drops a stone. The sasquatch misses! You stop eating the gelatinous cube corpse. The sasquatch just misses! The sasquatch kicks! The forest centaur picks up a hooded cloak. The sasquatch misses! The sasquatch hits! The sasquatch misses! The forest centaur picks up a pair of hard shoes. The forest centaur picks up a broad short sword. The forest centaur picks up a broad pick. You find a magic trap. The forest centaur picks up a hard hat. The forest centaur puts on a hard hat. You hear crashing rock. The forest centaur picks up a dwarvish mithril-coat. You hear crashing rock. The housecat drops a stone. b - a +1 crossbow (weapon in hand). P - an uncursed rustproof war hammer named Mjollnir (alternate weapon; not wielded). Your lamp called Biord flickers. The forest centaur wields a broad pick! The housecat picks up a stone. You hear some noises. You hear some noises in the distance. The housecat misses the forest centaur. You hear some noises. The forest centaur swings his broad pick. The forest centaur hits! The forest centaur kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons c - 43 +2 crossbow bolts d - 32 +0 crossbow bolts b - a +1 crossbow (weapon in hand) P - the rustproof +0 Mjollnir (alternate weapon; not wielded) Armor n - an uncursed +0 dwarvish iron helm (being worn) p - an uncursed +0 pair of iron shoes (being worn) t - an uncursed +0 dwarvish roundshield (being worn) e - a blessed +2 cloak of displacement (being worn) g - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles C - an uncursed food ration Scrolls G - an uncursed scroll of teleportation Potions a - a cursed potion of extra healing Wands H - a wand of make invisible (0:8) w - a wand of probing (0:4) y - a wand of secret door detection (0:15) r - a wand of sleep (0:0) u - a wand of speed monster (0:5) Tools s - an uncursed bag of holding containing 36 items S - an uncursed blindfold Q - a blessed brass lantern M - a magic marker (0:88) o - an uncursed magic whistle O - a blessed oil lamp (lit) F - an uncursed oil lamp k - an uncursed skeleton key N - an uncursed tin opener f - a tinning kit (0:99) Gems/Stones v - an uncursed obsidian stone D - 3 uncursed worthless pieces of green glass B - an uncursed worthless piece of red glass A - an uncursed worthless piece of violet glass j - an uncursed worthless piece of yellow glass x - an uncursed worthless piece of yellowish brown glass m - 2 uncursed luckstones Contents of the bag of holding: 64 gold pieces an uncursed amulet of reflection 36 +0 arrows a cursed -2 arrow a +1 dagger a +0 elven dagger a +0 spear a +0 dwarvish mattock the blessed rustproof +0 Trollsbane a blessed +1 mummy wrapping an uncursed spellbook of detect food a blessed spellbook of sleep an uncursed potion of confusion a cursed potion of full healing a cursed potion of gain ability an uncursed potion of healing a blessed potion of object detection a blessed potion of paralysis a cursed potion of sleeping an uncursed ring of free action an uncursed ring of polymorph control an uncursed ring of teleport control an uncursed figurine of a brown mold an uncursed amber stone a cursed aquamarine stone an uncursed opal an uncursed worthless piece of black glass 2 uncursed worthless pieces of black glass an uncursed worthless piece of blue glass 2 uncursed worthless pieces of green glass 2 uncursed worthless pieces of violet glass a cursed worthless piece of white glass an uncursed worthless piece of yellow glass an uncursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass an uncursed worthless piece of yellowish brown glass Allanb the Ranger's attributes: Background: You were a Trailblazer, a level 8 male gnomish Ranger. You were neutral, on a mission for Venus who was opposed by Mercury (lawful) and Mars (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 9611 turns ago. There was a new moon in effect when your adventure ended. You had 2400 experience points, 160 more were needed to attain level 9. Basics: You had 0 out of 51 hit points. You had all 51 energy points (spell power). Your armor class was -5. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 14 (limit:19). Your wisdom was 15 (limit:18). Your charisma was 4 (peak:7, limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a crossbow. You had basic skill with crossbow. Final Attributes: You were piously aligned. You had automatic searching. You had infravision. You were displaced. You were stealthy. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a winter wolf a wood golem a gelatinous cube a large cat a tiger a human mummy a wraith an ettin zombie a leather golem a crocodile a giant beetle a winter wolf cub 4 giant spiders a horse 2 black lights a vampire bat an ogre 2 rust monsters an owlbear a yeti a Green-elf a dingo 3 gnome mummies 2 human zombies 5 soldier ants an imp 2 wood nymphs a water nymph 2 mountain nymphs 3 Mordor orcs an orc shaman 4 rock piercers 2 ponies a fog cloud a yellow light a violet fungus 2 gnome lords 2 gray oozes an elf zombie a ghoul a baby crocodile 6 giant ants a floating eye 6 dwarves a homunculus 22 hill orcs 9 rothes 2 giant bats a monkey an orc zombie 4 dwarf zombies 2 wererats a werejackal 11 killer bees 2 acid blobs a coyote 3 gas spores 6 hobbits 4 large kobolds 6 giant rats 2 cave spiders 3 green molds 9 gnomes 4 gnome zombies 13 geckos 6 jackals 2 foxes 3 kobolds 8 goblins 6 sewer rats 9 grid bugs 5 lichens 2 kobold zombies 17 newts 241 creatures vanquished. Genocided species: newts 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: An altar to Venus. Level 2: An altar, a fountain. Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: A sink. Level 5: Some altars, a fountain. Level 6: An altar. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a forest centaur. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | allanb | | 64 Au | | killed by a | | forest centaur | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye allanb the Ranger... You died in The Gnomish Mines on dungeon level 10 with 10188 points, and 64 pieces of gold, after 9611 moves. You were level 8 with a maximum of 51 hit points when you died.