Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-10 16:59:37, ended 2026-05-10 17:30:33. arabidian, neutral male human Wizard ----- ...| -...| |...| |...| |...| ---...| ......| ------------ .....| |..........| ....| --------- |..........| -...| |.......| |..........| |...| ############.....d..| |..........| |...|## |....f@<| |..>.......| |...|# |.......| |...........#### -....#############@.......| ------------ # ...........|# --------- #### -------------# ################################### Arabidian the Thaumaturge St:12 Dx:16 Co:14 In:18 Wi:11 Ch:9 Neutral Dlvl:5 $:33 HP:0(44) Pw:72(72) AC:9 Xp:6 T:3152 Hungry Burdened Latest messages: You miss kodon's ghost. You feel more confident in your weapon skills. (Tip: use the #enhance command to advance them.) You hit kodon's ghost! In what direction? 6 The spell misses kodon's ghost. You hit kodon's ghost! Kodon's ghost touches you! You miss kodon's ghost. You miss kodon's ghost. You miss kodon's ghost. You destroy kodon's ghost! You hear some noises. The dingo bites! It bites the dingo. The dingo bites it. The dingo bites! The dingo bites! It misses the yellow light. It misses the yellow light. The dingo bites! The kitten misses it. The dingo bites! The kitten misses the yellow light. The kitten misses the yellow light. You hit the dingo! The dingo bites! The kitten misses the yellow light. The dingo bites! The kitten misses the yellow light. The dingo bites! The kitten bites the yellow light. The yellow light explodes! The kitten is blinded. The dingo bites! The dingo bites! The dingo bites! It bites the dingo. The dingo misses it. The dingo bites! It misses the dingo. The kitten bites the dingo. The dingo bites the kitten. You are beginning to feel hungry. The dingo bites! The dingo bites! You swap places with your kitten. The dingo bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 33 gold pieces Weapons (')') z - a blessed +0 dagger F - 2 +0 daggers t - a cursed -2 dagger A - a cursed +0 elven dagger a - a blessed +2 quarterstaff (weapon in hands) Armor ('[') N - a cursed +0 pair of leather gloves G - a cursed -1 pair of fumble boots b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') P - 4 cursed carrots D - a cursed partly eaten carrot q - 3 uncursed lichen corpses Scrolls ('?') w - a cursed scroll of blank paper s - a blessed scroll of confuse monster K - an uncursed scroll of fire j - 2 uncursed scrolls of food detection B - a cursed scroll of gold detection r - 2 uncursed scrolls of identify R - an uncursed scroll of magic mapping L - an uncursed scroll of remove curse Spellbooks ('+') l - an uncursed spellbook of cause fear p - an uncursed spellbook of detect food k - a blessed spellbook of force bolt Potions ('!') T - a cursed potion of blindness g - an uncursed potion of fruit juice C - an uncursed potion of gain energy o - an uncursed potion of monster detection I - a blessed potion of object detection H - an uncursed potion of oil f - 2 uncursed potions of restore ability h - an uncursed potion of sleeping Rings ('=') e - an uncursed +2 ring of adornment (on right hand) d - an uncursed ring of cold resistance (on left hand) Wands ('/') c - a wand of fire (0:1) M - a wand of magic missile (0:3) Tools ('(') n - an uncursed blindfold m - a magic marker (0:22) y - an uncursed oil lamp E - an uncursed oil lamp J - a +0 pick-axe Arabidian the Wizard's attributes: Background: You were a Thaumaturge, a level 6 male human Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were left-handed. You were in the Gnomish Mines, on level 5. You entered the dungeon 3152 turns ago. You had 536 experience points, 104 more were needed to attain level 7. Basics: You had 0 out of 44 hit points. You had all 72 energy points (spell power). Your armor class was 9. Your wallet contained 33 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 9 (base:7, limit:18). Final Status: You were hungry. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. Your items were protected from cold. You were telepathic. You were more charismatic. You were warded. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 30 minutes and 54 seconds. Major events: Turn 1: arabidian the neutral male human Wizard entered the dungeon 474: attained the rank of Conjurer (level 3) 785: entered the Gnomish Mines 1579: attained the rank of Thaumaturge (level 6) 2894: reached Mine Town 3152: killed by a dingo Spells: Name Level Category Fail Retention force bolt 1 attack 0% 81%-90% cause fear 3 enchantment 0% 81%-90% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You attained the rank of Conjurer. You entered a shop. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain. Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 5 Level 3: A grave. Final resting place for 2462064111-Kni-Hum-Fem-Law, killed by an arrow. Level 4: Level 5: <- You were here. Final resting place for you, killed by a dingo, kodon-Wiz-Hum-Mal-Neu, killed by an invisible watch captain. Vanquished creatures: a ghost a dwarf ruler a leprechaun a human zombie a yellow light a shrieker 6 gnome leaders a gray ooze 2 giant ants a floating eye 4 dwarves a kobold leader 4 dwarf zombies an iguana a hobbit a manes a large kobold a hobgoblin a cave spider a red mold 17 gnomes 2 jackals 3 foxes a kobold 3 goblins a sewer rat 8 grid bugs 4 lichens 9 newts 80 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | arabidian | | 33 Au | | killed by a | | dingo | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye arabidian the Wizard... You died in The Gnomish Mines on dungeon level 5 with 2384 points, and 33 pieces of gold, after 3152 moves. You were level 6 with a maximum of 44 hit points when you died.