Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-18 16:37:12, ended 2025-12-19 11:38:46. asko, neutral male human Priest -------- ---------------- ---------- |......| #-..............| |........| |.>....| ###|..........%....## |........+##%# |...E..| # -+--------.----- # |........| # |.......### ## #..........####### |......| ### ###---------- ## ## |....).| ## # ### -.---.-- ###### @### # ##### --------.--## #N# ### # #-.........|### # #### ### ##|.........|########## ## ------ #### ## |.........-#####----.----- ###.....| --.------------ ## --.-------.###*#...<*.....# |..(.| |.............|`# # * #|........| ####-....| |.............|# # # #..........### # ------ |..........._..# |........| ## # --------------- |........| ### # --------- # Asko the Priest St:18/06 Dx:13 Co:18 In:10 Wi:18 Ch:8 Neutral Dlvl:13 $:19 HP:0(91) Pw:178(178) AC:-12 Exp:11 T:22751 Stone Burdened Latest messages: You finish eating the wumpus corpse. The hair on the back of your neck stands up. You see here a tin. You see here a tin. There is a tin here; eat it? [ynq] (n) y It is not so easy to open this tin. The hair on the back of your neck stands up. You succeed in opening the tin. It smells like mountain centaurs. Eat it? [yn] (n) n You discard the open tin. You see here a chest. There is a chest here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. The door opens. You hear the footsteps of a guard on patrol. You see here a locked chest. You hear the footsteps of a guard on patrol. You find a hidden door. This door is locked. This door is locked. The massive hammer hits! Lightning strikes the xan! The xan pricks through your left boot! You rebalance your load. Movement is difficult. The xan scratches your left boot! The xan just misses! The xan misses! The massive hammer hits! Lightning strikes the xan! You kill the xan! Your leg feels better. Your movements are only slowed slightly by your load. You see here a xan corpse. The massive hammer hits! Lightning strikes the cockatrice! The cockatrice misses! The cockatrice misses! The cockatrice misses! The cockatrice touches you! You hear the cockatrice's hissing! You are slowing down. The massive hammer hits! Lightning strikes the cockatrice! You kill the cockatrice! Your limbs are stiffening. What do you want to use or apply? [bfgklp-ruwyzF-HKLN-PRSVXZ or ?*] b You have a little trouble removing n - a lizard corpse. Your limbs have turned to stone. You have turned to stone. The black naga bites! You are a statue. Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 19 gold pieces Amulets h - a cursed amulet of change Q - an amulet versus poison (being worn) Weapons v - a blessed +1 mace a - the rustproof +0 Mjollnir (weapon in hand) Armor A - a rusty +0 helm of telepathy (being worn) c - a +0 pair of leather gloves T - a +0 pair of leather gloves (being worn) D - a +0 pair of elven boots (being worn) U - a +0 elven shield (being worn) W - a +1 dwarvish cloak (being worn) M - a blessed +2 silver dragon scale mail (being worn) Comestibles n - a lizard corpse Potions m - a potion of object detection Rings e - a ring of fire resistance (on right hand) o - a blessed +2 ring of protection (on left hand) Wands P - a wand of create monster (0:15) V - a wand of create monster (0:14) y - a wand of create monster (0:12) Z - a wand of create monster (0:11) H - a wand of fire (0:6) r - a wand of light (0:11) w - a wand of lightning (0:2) g - a wand of magic missile (0:6) z - a wand of magic missile (0:4) X - a wand of magic missile (0:3) f - a wand of magic missile (0:0) G - a cursed wand of opening (0:3) N - a wand of slow monster (0:7) S - a wand of speed monster (0:5) R - a wand of speed monster (0:4) F - a wand of striking (0:8) L - a wand of striking (0:8) q - a wand of striking (0:7) O - a wand of striking (0:5) Tools b - a sack containing 55 items k - a lock pick l - a blessed oil lamp p - a +0 pick-axe K - a skeleton key u - a +0 unicorn horn Contents of the sack: 3969 gold pieces 4 slime molds a candy bar 2 cloves of garlic 7 food rations 2 pancakes a sprig of wolfsbane 2 tripe rations a cursed tin of lichen a scroll of fire a scroll of light a cursed scroll of light 2 scrolls of enchant armor a scroll of remove curse a cursed scroll of charging a cursed scroll of taming a scroll of destroy armor 2 cursed scrolls of destroy armor a blessed scroll of create monster a scroll of create monster a blessed scroll of confuse monster a cursed scroll of confuse monster a scroll of amnesia 2 scrolls of identify a cursed scroll of identify 2 blessed scrolls of blank paper a scroll of blank paper 2 cursed scrolls of blank paper a scroll of scare monster a scroll of earth 3 scrolls of teleportation a cursed scroll of teleportation a potion of restore ability a potion of full healing a cursed potion of fruit juice a potion of enlightenment a potion of gain energy 2 potions of paralysis a potion of extra healing 3 potions of healing a potion of speed 2 potions of holy water 2 potions of water a cursed -5 ring of increase accuracy a ring of teleport control a cursed ring of conflict a ring of shock resistance a cursed ring of teleportation a ring of fire resistance a cursed tinning kit (0:46) 2 amethyst stones an opal a worthless piece of white glass 4 worthless pieces of yellow glass a worthless piece of yellowish brown glass Asko the Priest's attributes: Background: You were a Priest, level 11 human. You were neutral, on a mission for Raijin who was opposed by Amaterasu Omikami (lawful) and Susanowo (chaotic). You were in the Dungeons of Doom, on level 13. You entered the dungeon 22751 turns ago. There was a new moon in effect when your adventure ended. You had 10433 experience points, 9567 more were needed to attain level 12. Basics: You had 0 out of 91 hit points. You had all 178 energy points (spell power). Your armor class was -12. Your wallet contained 19 zorkmids. Autopickup was on for '$"?+!=/' plus thrown. Final Characteristics: Your strength was 18/06 (limit:18/100). Your dexterity was 13 (peak:14, limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 8 (limit:18). Final Status: You turned into stone. You were burdened; movement was slightly slowed. You were wielding a hammer. You were skilled in hammer. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You were stealthy. You had a moderate defense bonus (+6). You were guarded. You had reflection. You are dead. Vanquished creatures: 3 shopkeepers a watch captain a ghost 2 giant mimics a long worm a large mimic a wumpus 2 stalkers a xorn 2 giant zombies a sergeant 5 wargs 2 winter wolves 4 small mimics a xan an ogre lord 2 quantum mechanics 4 sasquatches 3 wood golems a pyrolisk 2 large dogs 5 freezing spheres 2 flaming spheres a gargoyle a dwarf king 4 tengu an ochre jelly 3 leocrottas 4 red nagas a python a cobra a wraith a leather golem 5 Grey-elves 3 watchmen an incubus 4 chameleons 2 crocodiles 4 giant beetles 3 quivering blobs 4 cockatrices 6 wolves 3 winter wolf cubs a lynx 3 panthers 2 gremlins 2 leprechauns 2 orc-captains an iron piercer a mumak 4 giant spiders a scorpion 2 horses 2 baby long worms 2 black lights 2 vampire bats a forest centaur 2 gnome kings 2 dwarf mummies 3 ogres 7 brown puddings 3 rust monsters an owlbear 3 yetis a gold golem 5 Green-elves 3 lizards a dingo 2 dogs 2 housecats 4 jaguars a blue jelly 3 white unicorns a gray unicorn 2 black unicorns 3 dust vortices 4 ravens a plains centaur 3 gnome mummies 2 snakes 4 apes 4 human zombies a rope golem 11 Woodland-elves a soldier ant 3 fire ants 2 bugbears 2 wood nymphs a water nymph 2 mountain nymphs 3 Uruk-hai an orc shaman 10 rock piercers 4 rock moles 2 ponies 4 fog clouds a yellow light 2 shriekers 11 gnome lords 5 gnomish wizards 2 kobold mummies a golden naga hatchling 2 gray oozes 2 barrow wights 5 elf zombies 3 ghouls 2 straw golems 2 paper golems a baby crocodile 5 giant ants a little dog 2 floating eyes 3 kittens 13 dwarves 2 homunculi a kobold lord 20 hill orcs 10 rothes 2 rabid rats 2 centipedes 11 giant bats 3 monkeys 5 orc zombies 9 dwarf zombies 2 werejackals 8 iguanas 4 killer bees 4 acid blobs 6 coyotes a gas spore 6 hobbits 25 manes 2 large kobolds 2 hobgoblins a giant rat a cave spider a yellow mold 2 green molds 47 gnomes a gnome zombie 10 geckos 4 jackals 5 foxes 3 goblins 4 sewer rats 11 grid bugs 3 bats 5 lichens 4 kobold zombies 10 newts 541 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 13 Level 1: A fountain. Level 2: A potion shop. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: An untended shop, an altar to Raijin, some fountains, a sink. Final resting place for Staengia-Arc-Hum-Mal-Law, killed by a rothe. Level 6: Some fountains. Level 7: A grave. Level 8: Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: A fountain. Level 11: Some fountains. Level 12: A fountain. Level 13: <- You were here. An altar. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 4 to 9 Level 4: Level 5: Level 6: Some shops, a temple, some fountains. Level 7: Level 8: Level 9: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | asko | | 3988 Au | | petrified by a | | cockatrice | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye asko the Priest... You turned to stone in The Dungeons of Doom on dungeon level 13 with 45952 points, and 3988 pieces of gold, after 22751 moves. You were level 11 with a maximum of 91 hit points when you turned to stone.