Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-13 15:41:03, ended 2026-01-13 17:20:12. askoja, neutral male human Priest ------ |.....# |....|# --------------------------------- # ---.-------- |..<.|# |...............................|#######...........| |....|## ..----....-----.----|--..-----..|# ## |..........| |....| # |.|..|---.|...+.|..|. |..|(((|..|# ...........| ------ ####|.|..|..|.|._.|.-..|..|..|(((|..|# |..........| ####|.-|-|..|.|...|.--------.| ..|..|# |..........| ###.....|..|.|..*|....|...|.--|--..|# # +..........| #|.{..-|--.----|....-...|........|# # ------------ |..........|..|-.-.-----..-----.|##*# |....-|--..-............(.-.@.|..# |.--+|..|.----|..|--+-....|.%%|.|# ----.-+--- |.| |..|.-.%)|--|...|---M-----.|# |......... #|.| |---.|.)%|..|((@|..|.......|# |........| #|.| |....|%!)|..|((n|..-.......|# |........| #-.----....------|--------.r[@.{.|# |......>.-############|.........................r@r...|# ---------- ---------------------------------# Askoja the Adept St:18 Dx:10 Co:17 In:10 Wi:18 Ch:7 Neutral Dlvl:6 $:107 HP:0(60) Pw:100(100) AC:4 Exp:8 T:7387 Burdened Latest messages: You feel feverish. You can move again. The wererat bites! You hit the wererat. The wererat misses! You hit the wererat. The wererat bites! You hit the wererat. The wererat turns to flee. In what direction? l The dagger hits the wererat. In what direction? l The dagger misses the wererat. In what direction? l The dagger misses the wererat. You have a little trouble lifting W - a dagger (at the ready). You have a little trouble lifting W - a dagger (at the ready). You have a little trouble lifting W - a dagger (at the ready). The wererat changes into a rat. You miss the wererat. The wererat bites! You miss the wererat. The wererat bites! The wererat bites! You hit the wererat. The wererat changes into a human. The wererat hits! You miss the wererat. The goblin hits! The wererat just misses! You hit the wererat. The wererat hits! The wererat hits! You kill the goblin! The wererat hits! You hit the wererat. The wererat hits! You hit the wererat. The wererat misses! The wererat hits! You hit the wererat. The wererat misses! You miss the wererat. The wererat hits! You hit the wererat. The wererat summons help! The wererat hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 107 gold pieces Amulets H - a cursed amulet of ESP (being worn) Weapons W - 6 +0 daggers (at the ready) a - a blessed +2 mace (alternate weapon; not wielded) Armor L - a +0 dwarvish iron helm (being worn) M - a blessed +1 pair of iron shoes (being worn) z - a +0 pair of low boots c - a +0 small shield (being worn) V - a +0 dwarvish cloak (being worn) Comestibles T - a lichen corpse R - a lizard corpse Potions y - a potion of full healing Rings K - a cursed -1 ring of increase accuracy j - a cursed ring of teleport control Wands g - a wand of magic missile (0:3) n - a wand of magic missile (0:1) D - a wand of make invisible (0:7) U - a wand of polymorph (0:4) Tools i - an oilskin sack containing 1 item b - a sack containing 36 items k - a lock pick N - a magic marker (0:65) S - a magic whistle l - an oil lamp p - a +0 pick-axe x - 4 tallow candles t - a towel F - a towel Gems/Stones E - a worthless piece of black glass G - a worthless piece of green glass J - a worthless piece of violet glass Contents of the sack: 506 gold pieces 2 slime molds a clove of garlic 5 food rations 2 sprigs of wolfsbane 6 tripe rations 3 lichen corpses 2 scrolls of blank paper a cursed scroll of confuse monster a scroll of create monster a scroll of enchant weapon a scroll of genocide a cursed scroll of gold detection a blessed scroll of identify 2 scrolls of identify a cursed scroll of light a scroll of remove curse a potion of blindness a potion of booze a potion of gain ability a blessed potion of gain energy a potion of hallucination a potion of object detection 2 potions of restore ability a potion of see invisible a cursed potion of speed 4 potions of holy water a potion of water an amber stone 2 amethyst stones 2 jasper stones a worthless piece of green glass a worthless piece of orange glass a worthless piece of violet glass a worthless piece of yellow glass 4 worthless pieces of yellowish brown glass Contents of the oilskin sack: a potion of sickness Askoja the Priest's attributes: Background: You were an Adept, a level 8 human Priest. You were neutral, on a mission for Brigit who was opposed by Lugh (lawful) and Manannan Mac Lir (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 7387 turns ago. You had 1914 experience points, 646 more were needed to attain level 9. Basics: You had 0 out of 60 hit points. You had all 100 energy points (spell power). Your armor class was 4. Your wallet contained 107 zorkmids. Autopickup was on for '$"?+!=/' plus thrown. Final Characteristics: Your strength was 18 (peak:18/04, limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were level-drain resistant. You were telepathic. You were warded. You were a wererat. You were harmed by silver. You are dead. Vanquished creatures: a tengu a giant beetle a cockatrice a giant spider an ice vortex a gnome king a yeti a lizard a plains centaur an ape 3 bugbears an imp a mountain nymph a rock mole a fog cloud 10 gnome lords 5 gnomish wizards a red naga hatchling a guardian naga hatchling an elf zombie 2 straw golems a paper golem a baby crocodile a giant ant a little dog 3 floating eyes 15 dwarves a homunculus a kobold shaman 2 rothes 2 rabid rats 2 centipedes 2 giant bats an orc zombie a dwarf zombie a wererat a werejackal 2 iguanas 6 hobbits 6 giant rats a cave spider a brown mold 56 gnomes a gnome zombie 3 geckos 4 jackals a fox 2 kobolds 5 goblins 10 sewer rats 4 grid bugs 4 lichens a kobold zombie 5 newts 185 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: An altar, a fountain, a grave. Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A fountain. Level 5: Many fountains. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: <- You were here. Some shops, a temple, some fountains. Final resting place for you, killed by a wererat. Level 7: Level 8: Level 9: Level 10: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | askoja | | 613 Au | | killed by a | | wererat | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye askoja the Priest... You died in The Gnomish Mines on dungeon level 6 with 8668 points, and 613 pieces of gold, after 7387 moves. You were level 8 with a maximum of 60 hit points when you died.