Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-19 19:03:39, ended 2025-08-21 04:47:02. barkor, neutral male gnomish Archeologist @ AA ------- D ..... q ..... ----- @A @ .G. A |.%. @ .@.@ ---- --..--------- @ | . | ....-- --...|.......| @ A O@ & |.A----|---- .| ...@).---.%A.|.......| D @ A A @@ @ |...........@.| %..%%m%)A%%&$%-..@_...| A A ---...@..A..--- ....%.@.---.%%@|.......| @ @ -----@----- .....%.-- --..%|.......| ...%...- ---.---- --.A--------- @ AA %...a... -------...| |... H A a.%...... |.........| ----- A ).@..%.. --...------- AA -@..).@ --....| A AAVU a ---@----...--- A A ....)......| ------------ Barkor the Excavator St:25 Dx:17 Co:18 In:21 Wi:22 Ch:11 Neutral S:1001064 Astral Plane $:0 HP:263(263) Pw:122(122) AC:-27 Xp:16/347346 Satiated Blind T:39853 Latest messages: The mace welds itself to the priest of Huhetotl's hand! There are several objects here. You hear some noises. The priest of Moloch casts a spell! The priest of Moloch looks better. You hear some noises in the distance. The priest of Quetzalcoatl wields a mace! The mace welds itself to the priest of Quetzalcoatl's hand! You hear a chugging sound. The priestess of Moloch tries to wield a long sword. The priestess of Moloch's mace is welded to her hand! This door is locked. What do you want to use or apply? [abeglosuvyAFKUY or ?*] In what direction? Unlock it? [yn] (n) You succeed in unlocking the door. The door opens. You hear a chugging sound. The Angel of Quetzalcoatl zaps a wand of lightning! The bolt of lightning hits you! But it reflects from your armor! You are blinded by the flash! "Very soon, my child, thou shalt meet thy maker." You hear some noises. You hear some noises in the distance. A nearby voice intones: "Pilgrim, you enter a sacred place!" You hear a chugging sound. What do you want to remove? [iDT or ?*] You were wearing an uncursed ring of conflict (on right hand). The priest of Quetzalcoatl casts a spell! You try to feel what is lying here on the altar. There is a high altar to Camaxtli (neutral) here. You feel no objects here. # What do you want to sacrifice? [q or ?*] Nothing happens. # What do you want to sacrifice? [q or ?*] You offer the Amulet of Yendor to Camaxtli... An invisible choir sings, and you are bathed in radiance... The voice of Camaxtli thunders: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want a list of species genocided and extinct? [ynq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Amulets T - an uncursed amulet of life saving (being worn) O - the blessed Eye of the Aethiopica Weapons f - a +6 aklys m - the blessed +6 Grayswandir (weapon in hand) n - a blessed +7 silver saber (wielded in other hand) Armor k - a blessed +5 helm of brilliance (being worn) P - a blessed +0 pair of gauntlets of power (being worn) S - a blessed burnt +2 pair of speed boots (being worn) C - an uncursed thoroughly burnt +5 cloak of magic resistance (being worn) r - an uncursed +0 robe Z - a blessed +5 silver dragon scale mail (being worn) Comestibles I - 3 uncursed lembas wafers c - an uncursed lizard corpse Scrolls X - an uncursed scroll of confuse monster Spellbooks h - the uncursed Book of the Dead Rings i - an uncursed ring of conflict D - an uncursed ring of free action (on left hand) B - an uncursed +3 ring of increase damage L - an uncursed ring of levitation Wands Y - a wand of death (0:6) y - a wand of fire (0:4) U - a wand of striking (0:4) Tools o - a blessed bag of holding containing 50 items F - the Bell of Opening (0:2) b - an uncursed blindfold named Lh g - the uncursed Candelabrum of Invocation (7 candles attached) K - a magic marker (0:55) l - an uncursed oil lamp (lit) A - the blessed Orb of Detection (0:1) a - a cursed skeleton key named all s - an uncursed stethoscope u - a +0 unicorn horn Gems/Stones e - an uncursed luckstone v - an uncursed touchstone Contents of the bag of holding: 4 uncursed C-rations an uncursed food ration 5 uncursed food rations an uncursed K-ration an uncursed sprig of wolfsbane an uncursed tripe ration an uncursed lichen corpse an uncursed lizard corpse 4 blessed scrolls of blank paper 2 uncursed scrolls of blank paper 2 cursed scrolls of blank paper a cursed scroll of confuse monster an uncursed scroll of genocide an uncursed scroll of gold detection 2 uncursed scrolls of gold detection 3 blessed scrolls of identify an uncursed scroll of light an uncursed scroll of scare monster a blessed scroll of taming an uncursed scroll of taming a cursed scroll of teleportation an uncursed potion of confusion a blessed diluted potion of full healing an uncursed potion of full healing 5 uncursed potions of full healing an uncursed potion of paralysis 2 potions of holy water an uncursed +3 ring of increase accuracy an uncursed ring of protection from shape changers an uncursed ring of slow digestion an uncursed ring of sustain ability an uncursed ring of teleport control a wand of cold (0:5) a wand of death (0:1) a wand of death (0:0) a blessed wand of lightning (0:6) a wand of striking (0:4) a wand of striking (0:3) a wand of undead turning (0:4) a wand of wishing (1:0) 4 uncursed agate stones 4 uncursed amethyst stones 4 uncursed citrine stones 3 uncursed emeralds 3 uncursed fluorite stones 4 uncursed jacinth stones 3 uncursed jade stones 3 uncursed obsidian stones 5 uncursed rubies 8 uncursed sapphires Barkor the Archeologist's attributes: Background: You were an Excavator, a level 16 male gnomish Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the endgame, on the Astral Plane. You entered the dungeon 39853 turns ago. It was nighttime. You had 347346 experience points, 292654 more were needed to attain level 17. Your score was 1001064 before end-of-game adjustments. Basics: You had all 263 hit points. You had all 122 energy points (spell power). Your armor class was -27. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/41, innate limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 21 (base:16, innate limit:19). Your wisdom was 22 (base:17, innate limit:18). Your charisma was 11 (limit:18). Final Status: You were temporarily blind. You were satiated. You were unencumbered. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You resisted hallucinations. You would have seen invisible when not blind. You were telepathic. You had automatic searching. You had infravision. You were invisible to others. You were stealthy. You had a moderate defense bonus (+9). You were warded. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived after being killed once. Vanquished creatures: Asmodeus Baalzebub Orcus Juiblex the Wizard of Yendor (6 times) Death (twice) Famine Vlad the Impaler an arch-lich a high priest Medusa 8 krakens 3 iron golems a ki-rin 10 storm giants 2 titans a glass golem the Minion of Huhetotl 2 purple worms 2 gray dragons 4 silver dragons a red dragon 4 white dragons 4 black dragons 3 blue dragons 2 green dragons 3 yellow dragons 18 minotaurs a jabberwock 7 baluchitheria 14 Angels 2 demiliches 5 stone golems 2 Olog-hai 3 Nazgul 3 pit fiends 3 sandestins 5 hell hounds 5 titanotheres a trapper a baby red dragon a baby orange dragon a baby blue dragon a guardian naga 4 disenchanters 26 vampire lords 3 skeletons 5 shopkeepers 18 aligned priests 6 captains 6 shades 5 liches 2 clay golems 8 nurses 4 ice devils 2 nalfeshnees a lurker above 5 frost giants 3 ettins 2 golden nagas 2 black puddings 20 vampires 12 lieutenants 32 ghosts 3 winged gargoyles 8 giant mimics 4 long worms 5 zruties 8 fire giants 8 ogre kings 4 ice trolls 4 rock trolls 3 umber hulks 5 flesh golems 3 Elvenkings 10 hezrous 15 bone devils 5 large mimics 3 wumpuses 2 fire vortices 4 couatls 5 stalkers 4 air elementals 5 fire elementals 9 earth elementals 6 water elementals 4 hill giants 4 giant mummies a black naga 8 xorns 16 giant zombies 18 elf-lords 10 sergeants 5 barbed devils 3 vrocks 10 salamanders 13 wargs 4 winter wolves 12 hell hound pups 10 small mimics 2 glass piercers a warhorse 5 steam vortices 6 xans 3 ettin mummies 9 ogre lords 6 quantum mechanics 13 trolls a sasquatch 3 wood golems 3 erinyes 3 mariliths 2 djinn 4 sharks 3 gelatinous cubes 2 pyrolisks 2 freezing spheres 5 flaming spheres 5 shocking spheres 2 large cats 6 tigers 5 gargoyles a dwarf king 3 tengu 4 ochre jellies 4 leocrottas 3 energy vortices 2 mountain centaurs 8 stone giants 5 elf mummies 21 human mummies 2 red nagas 2 green slimes 13 pythons 15 pit vipers 14 cobras 47 wraiths 5 carnivorous apes 9 ettin zombies a leather golem 14 Grey-elves 43 soldiers 4 watchmen a succubus 7 horned devils 4 incubi a chameleon 4 crocodiles 28 giant beetles 7 quivering blobs 7 cockatrices 2 wolves 4 winter wolf cubs 2 lynxes a panther 68 gremlins a spotted jelly 4 leprechauns 2 orc-captains 2 mumakil 2 giant spiders 5 scorpions 2 horses an ice vortex a black light 9 vampire bats 6 forest centaurs 4 gnome kings 6 orc mummies 2 dwarf mummies 2 ogres 4 brown puddings 7 rust monsters 10 owlbears 3 yetis 2 gold golems 3 werewolves 4 Green-elves 2 piranha 10 giant eels 13 lizards 5 chickatrices a dingo a housecat 3 jaguars 3 dwarf lords 3 blue jellies 7 white unicorns a gray unicorn 3 black unicorns 2 dust vortices 2 ravens 7 plains centaurs 3 gnome mummies 23 snakes 2 apes 11 human zombies 3 rope golems 3 Woodland-elves 18 soldier ants 25 fire ants 23 bugbears 3 imps 5 quasits 2 wood nymphs 2 water nymphs a mountain nymph 19 Mordor orcs 25 Uruk-hai 3 orc shamans a rock piercer a rock mole a pony 2 fog clouds 10 yellow lights 2 shriekers 3 violet fungi 5 gnome lords 3 gnomish wizards a kobold mummy a black naga hatchling 4 gray oozes 3 barrow wights 14 elf zombies 6 ghouls 3 straw golems 6 paper golems 2 jellyfish a baby crocodile 42 giant ants 3 little dogs 7 floating eyes a kitten 16 dwarves 2 homunculi 4 kobold lords 4 kobold shamans 10 hill orcs 11 rothes 3 rabid rats 5 centipedes 4 giant bats 2 monkeys 14 orc zombies 16 dwarf zombies 2 wererats 4 werejackals 4 iguanas 82 killer bees 3 acid blobs 2 coyotes 5 gas spores 8 hobbits 22 manes 2 large kobolds 18 hobgoblins 2 giant rats 13 cave spiders 3 brown molds 4 yellow molds a green mold 4 red molds 20 gnomes 10 garter snakes 17 gnome zombies 7 geckos 11 jackals 2 foxes 5 kobolds 5 goblins 5 sewer rats 7 grid bugs 2 bats 5 lichens 11 kobold zombies 9 newts 1819 creatures vanquished. Genocided or extinct species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers liches demiliches master liches arch-liches erinyes (extinct) jellyfish piranha sharks giant eels electric eels krakens 17 species genocided. 1 species extinct. Voluntary challenges: You genocided 17 types of monsters. You never changed form. You used 4 wishes (2 for artifacts). The Elemental Planes: Astral Plane: <- You are here. Some temples. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 28 Level 1: Some fountains. One way stairs up to The Elemental Planes. Level 2: Level 3: A scroll shop, a fountain. Stairs down to The Gnomish Mines. Level 4: "coin, grey" A fountain, a sink. Level 5: Level 6: Level 7: Level 8: Many fountains. Level 9: An armor shop, an altar to Camaxtli. Stairs up to Sokoban, level 8. Level 10: A fountain. Level 11: Portal to Fort Ludios. Level 12: A fountain. Level 13: Level 14: A fountain. Portal to The Quest. Level 15: A delicatessen. Level 16: An altar to Camaxtli, a fountain, a sink. Level 17: A grave. A primitive area. Final resting place for wheremadil-Wiz-Hum-Mal-Neu, killed by a vampire bat. Level 18: An altar. Level 19: An altar. Level 20: A sink. Level 21: Some fountains. Level 22: An altar, a throne, a fountain. Level 23: A fountain. Level 24: Level 25: A throne. Level 26: Level 27: Level 28: "poly" A fountain. The castle. Connection to Gehennom. Gehennom: levels 29 to 51 Level 29: A temple, many graves. Valley of the Dead. Level 30: Level 31: Level 32: Level 33: Level 34: Level 35: A fountain. Level 36: "stashsm" Level 37: Level 38: "pick" Stairs up to Vlad's Tower, level 37. Level 39: "vlad1d" Some shops, an altar, some graves. Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: Level 48: Level 49: Level 50: Level 51: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: "greyuni" Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: "black dragon, 2poly" Level 11: The Quest: levels 1 to 5 Level 1: Completed quest for Lord Carnarvon. Level 2: Level 3: "stashsm" Many temples. Level 4: Level 5: A temple. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Unsolved. Fort Ludios: Level 1: Vlad's Tower: levels 37 up to 35 Level 35: Level 36: Level 37: Goodbye barkor the Demigod... You went to your reward with 2162428 points, The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) The Book of the Dead (worth 10000 zorkmids and 25000 points) Grayswandir (worth 8000 zorkmids and 20000 points) The Orb of Detection (worth 2500 zorkmids and 6250 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points) 8 sapphires (worth 24000 zorkmids), 5 rubies (worth 17500 zorkmids), 4 jacinth stones (worth 13000 zorkmids), 4 citrine stones (worth 6000 zorkmids), 4 amethyst stones (worth 2400 zorkmids), 4 agate stones (worth 800 zorkmids), 3 emeralds (worth 7500 zorkmids), 3 fluorite stones (worth 1200 zorkmids), 3 obsidian stones (worth 600 zorkmids), 3 jade stones (worth 900 zorkmids), 1 amulet of life saving (worth 150 zorkmids), and 0 pieces of gold, after 39853 moves. You were level 16 with a maximum of 263 hit points when you ascended.