Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-28 04:49:28, ended 2026-01-28 05:03:41. bathbombman, neutral female gnomish Healer ##-- |..| ------ |..##-- |....| --#---....-- --... |..|--...^.| --- --...- |..||......--# ----- |.---....| --.#--.......# |...-- |........| |.| --......-# .... |........-- |.| |.......# -...- --.........-- -----.|---.......# |...| --...........| --.....|.|.......-# --...---#............| --.....d..........-- -- ----- --.....|..............---.@..........-.....| -..............^...................(--.--............-- ---------..........--.....^....-.---|.............-- |..........................| |--............-- |-.....<...................---...............| --....G...............--........-.......--...-- |......|........---.......------......%-- ---- --.--.---.--.|..| --------- --..|.--- ------ --------- ------ Bathbombma the Rhizotomist St:10 Dx:7 Co:18 In:9 Wi:16 Ch:16 Neutral Dlvl:4 $:1714 HP:27(27) Pw:7(7) AC:3 Exp:1 T:1049 Hungry Latest messages: Cujo drops a green gem. Cujo bites the gnome zombie. The gnome zombie is destroyed! Cujo bites the newt. The newt is killed! The sewer rat turns to flee. Cujo bites the sewer rat. The sewer rat is killed! You see here a green gem. w - a green gem. You see here a green gem. w - a green gem. You see here a bubbly potion. x - a bubbly potion. Suddenly, the dwarf disappears out of sight. What do you want to use or apply? [cgqs or ?*] Sorry, I don't know how to use that. What do you want to drop? [$a-cg-su-x or ?*] You drop an elven mithril-coat. You see here an elven mithril-coat. You see here an elven mithril-coat. u - an elven mithril-coat. What do you want to wear? [u or ?*] You finish your dressing maneuver. Cujo bites the red mold. The red mold is killed! Cujo grows up into a large dog. The newt bites! The newt bites! The newt bites! The gnome suddenly disappears! Cujo bites the newt. The newt is killed! Cujo eats a newt corpse. You are beginning to feel hungry. You see here an emerald potion. y - an emerald potion. What do you want to use or apply? [cgqs or ?*] Sorry, I don't know how to use that. Cujo bites the yellow mold. The yellow mold is killed! Cujo is caught in a bear trap! You hear crashing rock. You begin bashing monsters with your gloved hands. You kill the lichen! Really save? [yn] (n) # Really quit? [yn] (n) Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Coins $ - 1714 gold pieces Weapons o - 2 +0 elven daggers a - a +0 scalpel Armor b - an uncursed +1 pair of leather gloves (being worn) u - an uncursed +0 elven mithril-coat (being worn) Comestibles k - 5 uncursed apples l - an uncursed lichen corpse Scrolls r - a cursed scroll of destroy armor n - a cursed scroll of identify Spellbooks m - a blessed spellbook of cancellation i - a blessed spellbook of extra healing h - a blessed spellbook of healing j - a blessed spellbook of stone to flesh Potions p - an uncursed potion of blindness v - an uncursed potion of extra healing y - an uncursed potion of gain energy x - an uncursed potion of object detection Wands g - a wand of sleep (0:6) Tools s - an uncursed oil lamp c - an uncursed stethoscope q - an uncursed tin whistle Gems/Stones w - 2 uncursed worthless pieces of green glass Bathbombman the Healer's attributes: Background: You were a Rhizotomist, a level 1 female gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 1049 turns ago. It was nighttime. You had 4 experience points, 16 more were needed to attain level 2. Basics: You had all 27 hit points. You had all 7 energy points (spell power). Your armor class was 3. Your wallet contained 1714 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 7 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 16 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were fervently aligned. You were poison resistant. You had infravision. You were guarded. You survived. Vanquished creatures: 2 coyotes 2 hobbits 2 large kobolds 4 giant rats a yellow mold a green mold a red mold a gnome a gnome zombie 2 foxes a kobold a goblin 4 sewer rats 3 grid bugs 6 lichens 3 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A grave. Level 2: An altar, some fountains. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 4 Level 3: Level 4: <- You were here. Goodbye bathbombman the Healer... You quit in The Gnomish Mines on dungeon level 4 with 185 points, and 1714 pieces of gold, after 1049 moves. You were level 1 with a maximum of 27 hit points when you quit.