Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-20 03:10:21, ended 2026-02-20 03:55:38. bathbombman, lawful female human Knight ------ ---- ----- -- --..|..| |..-- --- ---|...---.-- ---......| |...--- ---- |..---- --.--........|--........-- .. --.....---..| |.....---- |............--..........--.= --...........-- |...|....| ---- |...............--.--......- --.)...........-- |.----...-- |..| |..............-------....-- |.).............----.| --...| --..---..............| |.--- |^|%...----..........-- |...| -----.......^............| |.| |.|.**.----.....----..| ---.|---- --.|................---.|.| |.| |.|--...--.......| --.| ---|.--..--- |........)^.......-- ---|.---- --.------.| |..|........-- |.|--..|.......| |.........|.--.....| |..|....- |...||....| |.---.......-- |.|....|---.|..| |........----|.....| |.<.-.>.. |...-|^---- |.| |........-- |....--- |.|-.| |.....)--- |.....| |.......- |....|.| |.|--...|....(| |..--- |.|..| --...--- --.|.-- --......- --......| |.|-..--|....----.-- --....-- |).-- ----- --.--.. |.......| |.|..-- ------ |..| |......-- |..| --- - |....@@-| |....-- |..| --......| ---- --....u@| ---...-- ---- |.....-- --....-- --...| |....-- ------ ----- --..-- ---- Bathbombma the Bachelor St:17 Dx:9 Co:11 In:8 Wi:14 Ch:17 Lawful Dlvl:7 $:348 HP:0(59) Pw:54(54) AC:6 Exp:7 T:3160 Latest messages: You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. The Woodland-elf swings his elven broadsword. The Woodland-elf hits! The Woodland-elf swings his elven broadsword. The Woodland-elf hits! The Woodland-elf throws an elven spear! The elven spear hits the Woodland-elf! The Woodland-elf picks up an elven spear. What do you want to use or apply? [bprsuJKTV or ?*] You produce a strange whistling sound. The Woodland-elf swings his elven broadsword. The Woodland-elf hits! The Woodland-elf wields an elven spear! The saddled warhorse picks up a gem called wothless. The saddled warhorse misses the Woodland-elf. The saddled warhorse misses the Woodland-elf. The saddled warhorse drops a gem called wothless. The saddled warhorse misses the Woodland-elf. The saddled warhorse bites the Woodland-elf. The Woodland-elf swings his elven broadsword at the saddled warhorse. The Woodland-elf misses the saddled warhorse. You hit the Woodland-elf. The Woodland-elf swings his elven broadsword. The Woodland-elf just misses! The saddled warhorse hits the Woodland-elf. The saddled warhorse misses the Woodland-elf. The Woodland-elf swings his elven broadsword at the saddled warhorse. The Woodland-elf misses the saddled warhorse. The saddled warhorse picks up a gem called wothless. The saddled warhorse hits the Woodland-elf. The saddled warhorse bites the Woodland-elf. The Woodland-elf swings his elven broadsword. The Woodland-elf hits! The saddled warhorse hits the Woodland-elf. The saddled warhorse misses the Woodland-elf. The Woodland-elf thrusts his elven spear at the saddled warhorse. The Woodland-elf misses the saddled warhorse. The saddled warhorse hits the Woodland-elf. The saddled warhorse bites the Woodland-elf. You drop a cloudy potion. You drop a milky potion. You drop a potion of object detection. Your movements are now unencumbered. The Woodland-elf swings his elven broadsword. The Woodland-elf hits! You die... Do you want your possessions identified? [ynq] (y) Inventory: Coins $ - 348 gold pieces Weapons H - a +0 dagger a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor f - an uncursed +0 pair of leather gloves (being worn) Z - an uncursed +0 studded leather armor (being worn) Comestibles g - 12 uncursed apples h - 9 uncursed carrots v - a cursed food ration Scrolls N - an uncursed scroll of create monster Y - an uncursed scroll of create monster j - a blessed scroll of gold detection z - an uncursed scroll of punishment O - a cursed scroll of punishment Potions D - a cursed potion of acid x - an uncursed potion of healing y - an uncursed potion of invisibility P - a cursed potion of see invisible M - an uncursed potion of sickness Rings L - an uncursed ring of conflict R - a cursed +1 ring of increase accuracy S - a cursed ring of regeneration A - an uncursed ring of shock resistance Wands r - a wand of cold (0:6) T - a cursed wand of magic missile (0:2) V - a wand of secret door detection (0:10) u - a wand of striking (0:4) s - a wand of undead turning (0:6) Tools J - an uncursed magic lamp (lit) K - an uncursed magic whistle Gems/Stones k - an uncursed opal e - an uncursed topaz stone X - an uncursed worthless piece of orange glass p - an uncursed touchstone Bathbombman the Knight's attributes: Background: You were a Bachelor, a level 7 female human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 3160 turns ago. It was nighttime. You had 790 experience points, 490 more were needed to attain level 8. Basics: You had 0 out of 59 hit points. You had all 54 energy points (spell power). Your armor class was 6. Your wallet contained 348 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 17 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had basic skill with long sword and could have enhanced that. Final Attributes: You were piously aligned. You were telepathic. You could jump. You were warded. You were fast. You are dead. Vanquished creatures: a ghost a small mimic 4 leprechauns an ice vortex an imp 7 gnome lords 3 gnomish wizards a red naga hatchling an elf zombie a ghoul 5 giant ants 2 little dogs 2 floating eyes 2 dwarves 2 kobold lords 3 hill orcs a centipede a monkey an iguana 2 gas spores 2 hobbits a large kobold 2 giant rats a brown mold a yellow mold a green mold a red mold 33 gnomes 2 gnome zombies 2 jackals 2 foxes a kobold 5 sewer rats 2 grid bugs 3 lichens a kobold zombie 5 newts 107 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Some altars to Lugh, a fountain. Level 2: Some fountains. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Final resting place for ksw-Arc-Hum-Mal-Law, killed by an ice vortex. Level 6: Level 7: <- You were here. Final resting place for you, killed by a Woodland-elf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | bathbombman | | 348 Au | | killed by a | | Woodland-elf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well bathbombman the Knight... You died in The Gnomish Mines on dungeon level 7 with 3720 points, and 348 pieces of gold, after 3160 moves. You were level 7 with a maximum of 59 hit points when you died.