Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-13 19:37:45, ended 2025-08-24 08:53:53. bismatum, neutral female human Priestess ^ ----------+-- ----- |...........+#############---------------- |...| |........^.`| #|.........>....| -------- |@..| |<..........| #...............| |......| #####-...| ------.------ #................###########-.......## |...| # #---------------- |......| |..$| # #### +......| |...| # # -------- ----- # # # # # ## # ----------# #### |........-#### # |........|# --.--- |........|# |....| |..{...*.+# |*...-#######.........| ------ ---------- Bismatum the Priestess St:18/53 Dx:16 Co:18 In:15 Wi:23 Ch:12 Neutral Dlvl:22 $:131 HP:0(97) Pw:119(194) AC:-17 Exp:13 T:50028 Satiated Latest messages: In what direction do you want to dig? [4321>] 4 You start chipping the statue. You hit the statue with all your might. The statue shatters. What do you want to wield? [- acdnpuM or ?*] a a - the blessed rustproof +6 Mjollnir (weapon in hand). N - a blessed silver spellbook. What do you want to use or apply? [fhjkpquvyBDEHIKLRSVXY or ?*] B You put a blessed silver spellbook into the bag called SOKO. You see here a whistle called magic. O - a whistle called magic. You find a hidden door. You see here a statue of a xorn. What do you want to use or apply? [fhjkpquvyBDEHIKLORSVXY or ?*] p You now wield a pick-axe. In what direction do you want to dig? [6>] 6 You start chipping the statue. You hit the statue with all your might. The statue shatters. T - a ragged spellbook. What do you want to use or apply? [fhjkpquvyBDEHIKLORSVXY or ?*] B You put a ragged spellbook into the bag called SOKO. The door opens. You start digging. You hit the rock with all your might. You make an opening in the wall. What do you want to wield? [- acdnpuM or ?*] a a - the blessed rustproof +6 Mjollnir (weapon in hand). The door opens. The freezing sphere explodes! You seem unaffected by it. You find a hidden door. This door is locked. This door is locked. What do you want to use or apply? [fhjkpquvyBDEHIKLORSVXY or ?*] k In what direction? 6 Unlock it? [yn] (n) y You succeed in picking the lock. In what direction? 6 The door opens. The massive hammer hits! Lightning strikes the Green-elf! The Green-elf wields a runed short sword! The massive hammer hits! Lightning strikes the Green-elf! You kill the Green-elf! There are several objects here. There is a Green-elf corpse here; eat it? [ynq] (n) y This Green-elf corpse tastes okay. You choke over your food. You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 131 gold pieces Amulets g - a blessed amulet of ESP (being worn) Weapons M - 6 blessed +2 orcish arrows d - 4 blessed poisoned +2 orcish arrows c - a blessed +1 elven bow n - a blessed +2 dagger (at the ready) a - the blessed rustproof +6 Mjollnir (weapon in hand) Armor A - a blessed rustproof +5 helm of brilliance (being worn) P - a blessed +2 pair of leather gloves (being worn) i - a blessed +5 pair of speed boots (being worn) o - a -1 shield of reflection (being worn) x - a blessed fireproof +5 cloak of magic resistance (being worn) G - a +0 elven mithril-coat (being worn) Comestibles Q - a cram ration l - a lizard corpse Rings s - a blessed ring of levitation F - a ring of searching (on right hand) w - a ring of shock resistance U - a ring of stealth r - a ring of warning Wands D - a wand of cancellation (0:4) h - a wand of digging named new (0:7) V - a wand of digging (0:1) I - a wand of fire (0:2) v - a wand of light (0:13) E - a wand of lightning (0:4) X - a wand of magic missile named new (0:8) j - a wand of magic missile (0:0) q - a wand of polymorph (0:7) y - a wand of probing (0:7) K - a wand of sleep (0:5) Y - a wand of slow monster (0:3) S - a wand of striking (0:8) H - a wand of striking (0:2) R - a wand of striking named used (0:0) Tools B - a blessed bag of holding containing 46 items k - a lock pick L - a magic lamp (lit) O - a magic whistle p - a +0 pick-axe f - a blessed towel u - a +0 unicorn horn Gems/Stones W - a blessed luckstone Contents of the bag of holding: 163 gold pieces an amulet of life saving an amulet of magical breathing the rustproof +5 Vorpal Blade a +0 pair of jumping boots 2 carrots a eucalyptus leaf a sprig of wolfsbane a lizard corpse a scroll of remove curse a scroll of scare monster 2 scrolls of earth a blessed scroll of enchant weapon a scroll of light 2 blessed scrolls of magic mapping a scroll of stinking cloud a blessed scroll of teleportation 10 scrolls of teleportation 2 cursed scrolls of teleportation a spellbook of restore ability a blessed spellbook of cure blindness a potion of restore ability 2 potions of full healing a blessed potion of gain level a blessed potion of healing 7 potions of holy water 2 potions of unholy water a ring of aggravate monster a ring of polymorph control a ring of hunger a +2 ring of gain strength a +1 ring of increase damage a ring of protection from shape changers a cursed ring of regeneration a ring of stealth a ring of sustain ability a wand of digging named new (0:5) a wand of secret door detection (0:10) a wand of striking named new (0:8) a wand of striking named new (0:4) a wand of undead turning (0:4) 2 blessed wax candles a magic marker (0:1) a magic whistle a +0 unicorn horn a luckstone Bismatum the Priestess's attributes: Background: You were a Priestess, level 13 human. You were neutral, on a mission for Mog who was opposed by Issek (lawful) and Kos (chaotic). You were in the Dungeons of Doom, on level 22. You entered the dungeon 50028 turns ago. There was a new moon in effect when your adventure ended. You had 68385 experience points, 11615 more were needed to attain level 14. Basics: You had 0 out of 97 hit points. You had 119 out of 194 energy points (spell power). Your armor class was -17. Your wallet contained 131 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/53 (limit:18/100). Your dexterity was 16 (peak:17, limit:18). Your constitution was 18 (limit:18). Your intelligence was 15 (base:10, limit:18). Your wisdom was 23 (base:18, innate limit:18). Your charisma was 12 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a hammer. You had basic skill with hammer and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You were guarded. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a glass golem a trapper a guardian naga a vampire lord a shopkeeper the Oracle 2 lurkers above 3 Aleaxes a frost giant 2 golden nagas 8 black puddings 4 vampires 5 ghosts 2 queen bees a winged gargoyle a mind flayer 3 giant mimics 2 long worms 3 zruties a fire giant 3 ogre kings an ice troll 4 umber hulks a flesh golem an Elvenking a hezrou a large mimic 3 wumpuses 2 baby purple worms 2 couatls 7 stalkers an air elemental 2 earth elementals a water elemental 6 hill giants 2 black nagas 4 giant zombies 6 elf-lords 3 sergeants 9 wargs 10 small mimics 2 glass piercers 5 warhorses 7 xans 3 ettin mummies an ogre lord 3 quantum mechanics 11 trolls 2 sasquatches 6 wood golems 6 gelatinous cubes a pyrolisk 2 large dogs 5 freezing spheres 6 flaming spheres 2 shocking spheres 2 large cats 10 tigers 3 gargoyles 2 dwarf kings 14 tengu 8 ochre jellies 6 leocrottas 3 mountain centaurs 10 stone giants 5 elf mummies 2 human mummies a red naga a python a pit viper 5 wraiths a carnivorous ape 5 ettin zombies 6 leather golems 8 Grey-elves 3 soldiers 3 succubi an incubus 4 chameleons 3 crocodiles 7 giant beetles 5 quivering blobs 11 cockatrices 21 wolves 12 winter wolf cubs 2 lynxes a panther 6 gremlins 4 spotted jellies 14 leprechauns 7 orc-captains 2 iron piercers 2 mumakil 6 giant spiders 4 scorpions 2 horses 3 ice vortices a black light 5 vampire bats 2 forest centaurs 2 gnome kings 3 orc mummies 5 dwarf mummies 3 ogres 10 brown puddings 5 rust monsters 6 owlbears 4 yetis a gold golem 2 werewolves 17 Green-elves 2 giant eels 14 lizards 9 chickatrices 2 dingoes 3 dogs 3 housecats 7 jaguars 7 dwarf lords 6 blue jellies 8 white unicorns 2 black unicorns 7 dust vortices 8 ravens 6 gnome mummies 7 snakes a water moccasin 3 apes 4 human zombies 3 rope golems 4 Woodland-elves 9 soldier ants 11 fire ants 7 bugbears 5 imps 6 quasits 8 wood nymphs 4 water nymphs 12 mountain nymphs 10 Mordor orcs 36 Uruk-hai 11 orc shamans 16 rock piercers 3 rock moles 5 ponies 6 fog clouds 10 yellow lights 5 shriekers 10 violet fungi 19 gnome lords 7 gnomish wizards 6 kobold mummies 2 black naga hatchlings 4 golden naga hatchlings 2 guardian naga hatchlings 6 gray oozes 7 barrow wights 13 elf zombies 8 ghouls 2 straw golems 6 giant ants 2 little dogs 19 floating eyes 4 kittens 23 dwarves 3 homunculi 5 kobold lords 5 kobold shamans 52 hill orcs 20 rothes 3 rabid rats a centipede 9 giant bats 3 monkeys 5 orc zombies 7 dwarf zombies a wererat 5 werejackals 17 iguanas 80 killer bees 15 acid blobs 9 coyotes 6 gas spores 10 hobbits 4 manes a large kobold 5 hobgoblins 3 orcs 19 giant rats 9 cave spiders 3 brown molds 6 yellow molds 9 green molds 2 red molds 51 gnomes 10 garter snakes 2 gnome zombies 19 geckos 18 jackals 3 foxes 4 kobolds 13 goblins 6 sewer rats 22 grid bugs 7 bats 17 lichens 12 kobold zombies 18 newts 1387 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 22 Level 1: "cash" A sink. Level 2: An untended shop. Level 3: "darts@boulder" A fountain, a sink. Stairs down to The Gnomish Mines. Level 4: "depot@upw stairs" A fountain, a sink. Level 5: "cash" A general store, a fountain. Level 6: Many fountains, a grave. Oracle of Delphi. Final resting place for pots164-Kni-Hum-Fem-Law, killed by a golden naga hatchling. Level 7: "cash" A general store. Stairs up to Sokoban, level 6. Level 8: "water" Level 9: "robbed, depot@altar" An altar to Mog, a sink. Level 10: Some graves. A very big room. Final resting place for CFLODSTROM-Sam-Hum-Mal-Law, killed by an exploding wand, masonb-Wiz-Elf-Mal-Cha, killed by a fire ant, while praying. Level 11: Level 12: A jewelers, a fountain. Level 13: Summoned by the Arch Priest. Level 14: "weapon/armor depot NW" Some fountains. Level 15: A primitive area. Level 16: "water pools !!" Some fountains. Level 17: A fountain. Level 18: "major depot SE" A scroll shop, an altar to Mog. Level 19: A fountain. Level 20: "robbed" An altar to Mog, a grave. Level 21: Some fountains. Level 22: <- You were here. A fountain. Final resting place for you, choked on a Green-elf corpse. The Gnomish Mines: levels 4 to 12 Level 4: A grave. Final resting place for pootin-Wiz-Orc-Mal-Cha, killed by a gnome lord. Level 5: Level 6: An altar, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Some fountains. Sokoban: levels 6 up to 3 Level 3: "scroll TEMOV= sca mo" Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | bismatum | | 294 Au | | choked on a | | Green-elf corpse | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye bismatum the Priestess... You choked in The Dungeons of Doom on dungeon level 22 with 237159 points, and 294 pieces of gold, after 50028 moves. You were level 13 with a maximum of 97 hit points when you choked.