Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-10 16:32:11, ended 2025-10-10 19:37:00. cadf, chaotic male human Barbarian -------- ------ |<|>@.0---.0..| |^|-0.....0...| |^||.0..|.0..0| |^||....|.....| |^|------.----| |^| |......| |.------.%....| |.............| |..-----......| ---- -------- Cadf the Brigand St:18/08 Dx:18 Co:18 In:7 Wi:10 Ch:6 Chaotic Dlvl:9 $:2930 HP:83(120) Pw:30(30) AC:-6 Exp:10 T:10725 Satiated Latest messages: You drop an uncursed unlocked large box containing 40 items. Your movements are now unencumbered. There is an uncursed unlocked large box containing 40 items here, loot it? [ynq] (q) y You open the large box... What do you want to use or apply? [adikuxzCEKLOQX or ?*] s You don't have that object. What do you want to use or apply? [adikuxzCEKLOQX or ?*] Never mind. You see here an uncursed unlocked large box containing 40 items. What do you want to use or apply? [adikuxzCEKLOQX or ?*] u Nothing happens. What do you want to use or apply? [adikuxzCEKLOQX or ?*] u Nothing happens. What do you want to use or apply? [adikuxzCEKLOQX or ?*] u Nothing happens. What do you want to use or apply? [adikuxzCEKLOQX or ?*] E Your lamp is now on. You see here an uncursed unlocked large box containing 40 items. Really save? [yn] (n) y Saving... Restoring save file... Hello cadf, the human Barbarian, welcome back to NetHack! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2930 gold pieces Amulets G - an uncursed amulet of reflection (being worn) r - a cursed amulet of restful sleep Weapons a - the rustproof +1 Cleaver (weapon in hands) Armor h - an uncursed +0 dwarvish iron helm (being worn) Y - an uncursed +0 pair of leather gloves (being worn) y - an uncursed rusty +3 pair of iron shoes (being worn) F - an uncursed +0 cloak of protection (being worn) w - an uncursed +0 mummy wrapping U - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles c - an uncursed slime mold Z - an uncursed food ration Rings J - an uncursed -1 ring of adornment B - a cursed ring of aggravate monster q - a cursed -1 ring of gain strength M - an uncursed +1 ring of increase accuracy D - an uncursed ring of stealth (on left hand) V - an uncursed ring of sustain ability (on right hand) Wands d - a wand of cold (0:4) z - a wand of create monster (0:0) L - a wand of digging (0:5) C - a wand of digging (0:1) X - a wand of light (0:15) O - a wand of lightning (0:7) i - a wand of striking (0:3) Q - a wand of teleportation (0:8) Tools K - an uncursed blindfold E - an uncursed oil lamp (lit) x - a +0 pick-axe k - an uncursed skeleton key u - a +0 unicorn horn Gems/Stones p - an uncursed diamond l - 3 uncursed emeralds g - an uncursed fluorite stone e - an uncursed obsidian stone j - an uncursed ruby I - an uncursed topaz stone R - an uncursed worthless piece of blue glass o - an uncursed worthless piece of green glass m - 2 uncursed worthless pieces of violet glass n - 2 uncursed worthless pieces of white glass Cadf the Barbarian's attributes: Background: You were a Brigand, a level 10 male human Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in Sokoban, on level 9. You entered the dungeon 10725 turns ago. You had 7623 experience points, 2377 more were needed to attain level 11. Basics: You had 83 out of 120 hit points. You had all 30 energy points (spell power). Your armor class was -6. Your wallet contained 2930 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/08 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 6 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding an axe. You were skilled in axe. Final Attributes: You were piously aligned. You were poison resistant. You were stealthy. You were protected. You were fast. You had reflection. You had fixed abilities. You survived. Vanquished creatures: a clay golem a lieutenant a ghost 2 giant mimics a long worm a baby purple worm an air elemental a fire elemental a giant mummy a xorn 8 small mimics a xan an ettin mummy a sasquatch 2 pyrolisks 2 large dogs a flaming sphere a large cat a tiger 2 tengu 2 ochre jellies a leocrotta an energy vortex a mountain centaur a human mummy an ettin zombie 3 soldiers 2 giant beetles a quivering blob 2 wolves an orc-captain an iron piercer a giant spider a scorpion a horse 2 ice vortices 2 black lights a vampire bat 2 gnome kings an orc mummy a dwarf mummy a brown pudding a rust monster an owlbear a yeti 3 gold golems 3 lizards a chickatrice 2 dogs a housecat a dwarf lord a white unicorn a gnome mummy 5 snakes 6 apes 2 human zombies a rope golem a soldier ant 2 fire ants a wood nymph a water nymph a mountain nymph 3 Mordor orcs 4 rock piercers 3 rock moles a pony a fog cloud a yellow light 2 shriekers a violet fungus 15 gnome lords 6 gnomish wizards a gray ooze a barrow wight 5 elf zombies 2 ghouls a paper golem 9 giant ants 4 little dogs 2 kittens 24 dwarves 7 rothes 2 rabid rats a centipede a giant bat 2 monkeys 2 orc zombies 2 wererats a werejackal 4 iguanas 6 killer bees 2 coyotes a gas spore 9 hobbits 2 large kobolds 2 hobgoblins 8 giant rats 3 cave spiders a brown mold 2 red molds 62 gnomes 2 geckos 19 jackals a fox a kobold a goblin a sewer rat 5 grid bugs 6 lichens 7 newts 346 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A sink. Level 2: A potion shop, a grave. Stairs down to The Gnomish Mines. Level 3: A general store, a sink. Level 4: A sink. Level 5: Level 6: An armor shop. Level 7: A general store, a sink. Level 8: Level 9: A fountain. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Set, some fountains, a sink. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: <- You were here. Unsolved. Goodbye cadf the Barbarian... You quit in Sokoban on dungeon level 9 with 34042 points, and 2930 pieces of gold, after 10725 moves. You were level 10 with a maximum of 120 hit points when you quit.