Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-15 20:35:16, ended 2025-10-15 21:21:17. cadf, lawful male human Caveman ---- |.......|...| ....| ----- .......-------...........| ---..)--- |....... ..................).?....--- --...[...| |......------ ---....)......<.......%..%.| |....%..-- |..--....%[..-----%%%.....................(.| |.-..-- --..--.-----........|............^........-- --..-- --.^-- -----------.........%........---.----------..-- |...-- |.............. --........^.......-- ----..----- ----........- ------------...--| |.........-- --------- --...-- ----- -.....---.%-- --...---.).-- -..|.. --..------- ---........| ...---- --.%|..................--- |.......-- .... --...%..........(...%...+ |--g.---- .--.- ----.................--- ---^.------..@-- .*..| |..............!|. .%............| ----- --- ------------- Cadf the Wanderer St:18/04 Dx:12 Co:16 In:9 Wi:12 Ch:10 Lawful Dlvl:10 $:36 HP:0(79) Pw:40(40) AC:-2 Xp:8/1758 T:5339 Satiated Burdened Latest messages: You put 2 red gems into the bag called holding. You put a red gem into the bag called holding. You put 4 uncursed violet gems into the bag called holding. You put 3 violet gems into the bag called holding. You put a white gem into the bag called holding. You put 5 white gems into the bag called holding. You put a yellow gem into the bag called holding. You put an uncursed yellowish brown gem into the bag called holding. You put an uncursed yellowish brown gem into the bag called holding. You put 2 uncursed yellowish brown gems into the bag called holding. You miss the gargoyle. You miss the gargoyle. The gargoyle hits! The gargoyle hits! The gargoyle bites! You miss the gargoyle. You miss the gargoyle. The gargoyle misses! The gargoyle hits! The gargoyle bites! You miss the gargoyle. The gargoyle hits! The gargoyle hits! The gargoyle bites! You hit the gargoyle. You miss the gargoyle. The gargoyle hits! The gargoyle misses! The gargoyle just misses! The gargoyle misses! The gargoyle hits! The gargoyle bites! You hit the gargoyle. The gargoyle misses! The gargoyle misses! The gargoyle bites! You miss the gargoyle. You miss the gargoyle. The gargoyle misses! The gargoyle hits! The gargoyle misses! You miss the gargoyle. The gargoyle hits! The gargoyle hits! The gargoyle misses! You miss the gargoyle. The gargoyle hits! The gargoyle hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 36 gold pieces Weapons a - a corroded +0 dagger (weapon in hand) Armor k - an uncursed rusty +1 helmet (being worn) K - an uncursed +0 pair of iron shoes (being worn) d - an uncursed +0 large shield (being worn) L - an uncursed +0 dwarvish cloak b - an uncursed +0 plate mail (being worn) Comestibles Q - 3 uncursed food rations l - 3 uncursed tripe rations C - 2 uncursed tripe rations Rings h - an uncursed ring of free action c - an uncursed ring of shock resistance Wands I - a wand of digging (0:5) q - a wand of probing (0:5) F - a wand of speed monster (0:3) N - a wand of striking (0:7) y - a wand of teleportation (0:5) Tools s - an uncursed bag of holding containing 35 items p - an empty uncursed oilskin sack r - an uncursed blindfold A - an uncursed brass lantern m - a magic marker (0:56) E - an uncursed magic whistle M - an uncursed oil lamp x - a +0 pick-axe B - an uncursed stethoscope Contents of the bag of holding: an uncursed scroll of food detection an uncursed scroll of gold detection a cursed scroll of remove curse an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of identify a blessed scroll of identify an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed potion of polymorph a cursed potion of see invisible an uncursed potion of confusion a cursed potion of restore ability an uncursed potion of extra healing an uncursed potion of levitation an uncursed worthless piece of black glass an uncursed black opal a cursed obsidian stone an uncursed obsidian stone 2 uncursed worthless pieces of black glass 3 uncursed worthless pieces of blue glass an uncursed turquoise stone an uncursed emerald an uncursed worthless piece of orange glass 2 uncursed worthless pieces of red glass an uncursed garnet stone 2 uncursed worthless pieces of red glass 4 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of violet glass 5 uncursed worthless pieces of white glass an uncursed dilithium crystal an uncursed worthless piece of yellow glass 2 uncursed topaz stones an uncursed worthless piece of yellowish brown glass an uncursed amber stone Cadf the Caveman's attributes: Background: You were a Wanderer, a level 8 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 5339 turns ago. You had 1758 experience points, 802 more were needed to attain level 9. Basics: You had 0 out of 79 hit points. You had all 40 energy points (spell power). Your armor class was -2. Your wallet contained 36 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (peak:18/05, limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 16 (peak:18, limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You had sinned. You were guarded. You were fast. You are dead (2nd time!). Vanquished creatures: a baby red dragon a large mimic a small mimic an orc-captain a giant spider a gnome king a dwarf mummy a lizard a raven 3 Uruk-hai a rock piercer 2 yellow lights a shrieker 12 gnome lords 6 gnomish wizards 2 guardian naga hatchlings a giant ant a little dog 2 dwarves a homunculus a kobold shaman 7 rothes a giant bat 5 dwarf zombies a werejackal 2 iguanas 5 acid blobs a coyote 3 hobbits 4 manes a green mold a red mold 60 gnomes 3 garter snakes a gnome zombie 5 geckos 11 jackals a fox 3 kobolds a goblin 2 sewer rats 5 grid bugs 4 bats 3 lichens a kobold zombie 3 newts 176 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: An altar to Anu, a fountain. Stairs down to The Gnomish Mines. Level 3: A general store, a sink, a grave. Level 4: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a gargoyle. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 36 Au | | killed by a | | gargoyle | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Gnomish Mines on dungeon level 10 with 7545 points, and 36 pieces of gold, after 5339 moves. You were level 8 with a maximum of 79 hit points when you died.