Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-17 17:45:56, ended 2025-10-17 19:02:04. cadf, lawful male human Caveman ----- |...| |..>-# |...|# |...|# O ---.-# @ #### ## # # ## # # % ### -----------# ###### |.......".|# ## # |..%.......## #-.---- |.........| # #-.{..| ###-.........| |....| ## ----------- |<...-##### |....| ------ Cadf the Wanderer St:18/09 Dx:14 Co:18 In:7 Wi:13 Ch:7 Lawful Dlvl:13 $:3010 HP:0(87) Pw:39(39) AC:-5 Xp:9/3614 T:8053 Hungry Latest messages: C - a leather hat. You see here a giant spider corpse. You climb up the stairs. You again sense Shaman Karnov pleading for help. The door opens. You find a hidden door. The door opens. You find a hidden door. You are beginning to feel hungry. The door opens. You hit the giant spider! The giant spider misses! You hit the giant spider! The giant spider bites! You hit the giant spider! The giant spider misses! The giant spider misses! You hit the giant spider! The giant spider misses! You hit the giant spider! The giant spider bites! You kill the giant spider! You see here a giant spider corpse. You see here 10 gold pieces. $ - 10 gold pieces. You see here a scroll of enchant weapon. You stumble into a spider web! D - a scroll of enchant weapon. You disentangle yourself. You are carrying too much to get through. You kill the large kobold! You see here a large kobold corpse. The ogre king wields a double-headed axe! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! The ogre king swings his double-headed axe. The ogre king hits! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You hit the ogre king! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 3010 gold pieces Amulets b - an uncursed amulet of ESP g - an uncursed amulet of reflection (being worn) Weapons a - a +1 club (weapon in hand) Armor j - an uncursed +0 dwarvish iron helm (being worn) C - an uncursed +1 elven leather helm m - an uncursed +0 pair of iron shoes (being worn) n - a blessed +1 dwarvish roundshield (being worn) p - an uncursed rotted +0 dwarvish cloak (being worn) s - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles t - an uncursed slime mold W - 5 uncursed food rations Scrolls D - an uncursed scroll of enchant weapon y - an uncursed scroll of fire T - 3 uncursed scrolls of identify h - an uncursed scroll of punishment u - an uncursed scroll of teleportation Potions c - an uncursed potion of booze w - an uncursed potion of healing f - an uncursed potion of object detection R - an uncursed potion of restore ability v - an uncursed potion of sickness Rings G - an uncursed +2 ring of protection (on right hand) r - an uncursed ring of teleport control (on left hand) Wands S - a wand of cold (0:2) o - a wand of light (0:6) z - a wand of magic missile (0:0) e - a wand of striking (0:7) i - a wand of striking (0:7) A - a wand of teleportation (0:4) Tools L - an uncursed blindfold P - a magic marker (0:47) O - an uncursed oil lamp x - a +0 pick-axe k - an uncursed skeleton key q - an uncursed stethoscope Gems/Stones d - an uncursed luckstone Cadf the Caveman's attributes: Background: You were a Wanderer, a level 9 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 13. You entered the dungeon 8053 turns ago. You had 3614 experience points, 1506 more were needed to attain level 10. Basics: You had 0 out of 87 hit points. You had all 39 energy points (spell power). Your armor class was -5. Your wallet contained 3010 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/09 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 7 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a club. You were skilled in club and could have enhanced that. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had teleport control. You had a small defense bonus (+2). You were protected. You were fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an Elvenking a glass piercer a gelatinous cube a leocrotta an elf mummy a pit viper a carnivorous ape a soldier a chameleon a cockatrice a lynx 2 giant spiders 2 horses a black light a vampire bat a dwarf mummy a brown pudding 2 owlbears 4 chickatrices 2 jaguars 2 dust vortices a gnome mummy 5 apes 4 fire ants a bugbear 2 quasits 2 wood nymphs 2 water nymphs 2 fog clouds 2 yellow lights 2 shriekers 15 gnome lords a gnomish wizard 2 kobold mummies a black naga hatchling a guardian naga hatchling a gray ooze an elf zombie a ghoul a giant ant 4 floating eyes 9 dwarves 3 homunculi 5 kobold lords a kobold shaman 4 rothes a centipede a giant bat a monkey 2 wererats 2 iguanas an acid blob a coyote 4 hobbits 2 large kobolds a cave spider 2 yellow molds a red mold 58 gnomes 4 geckos 7 jackals a fox 3 kobolds 7 goblins 8 grid bugs 6 lichens 6 newts 221 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 14 Level 1: Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A general store, some fountains. Level 4: Level 5: An armor shop, a fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: A grave. Stairs up to Sokoban, level 6. Level 8: Level 9: A fountain. Level 10: A general store. Level 11: A sink. Level 12: A fountain. Level 13: <- You were here. A fountain. Summoned by Shaman Karnov. Final resting place for you, killed by an ogre king. Level 14: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 3010 Au | | killed by an | | ogre king | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Dungeons of Doom on dungeon level 13 with 17855 points, and 3010 pieces of gold, after 8053 moves. You were level 9 with a maximum of 87 hit points when you died.