Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-19 15:36:57, ended 2025-10-19 16:21:24. cadf, lawful male human Caveman -------+------ |............| |......P.....| |........<...| ######0 -............|###### -----.------ -----------%--# #####...........| #### |..........| # |..........| #q..........| @|..........| ##|..........| ------------ Cadf the Wanderer St:18/05 Dx:12 Co:18 In:9 Wi:12 Ch:6 Lawful Dlvl:10 $:645 HP:0(74) Pw:31(31) AC:-2 Xp:8/2219 T:5870 Burdened Latest messages: The ettin mummy hits! You hit the ettin mummy! The ettin mummy misses! The ettin mummy hits! The ettin mummy hits! The ettin mummy hits! You hit the ettin mummy! The ettin mummy hits! The ettin mummy just misses! You destroy the ettin mummy! You hear a sound reminiscent of a seal barking. You see here 16 gold pieces. You have a little trouble lifting $ - 16 gold pieces. You fall down the stairs. You see here a statue of a gray ooze. You see here a scroll labeled ABRA KA DABRA. You have a little trouble lifting d - a scroll labeled ABRA KA DABRA. The tiger hits! The tiger misses! The tiger misses! You hit the tiger! The tiger just misses! The tiger hits! The tiger bites! You hit the tiger! The tiger hits! The tiger hits! The tiger bites! You hit the tiger! The tiger hits! The tiger misses! The tiger bites! You hit the tiger! You kill the tiger! There is a tiger corpse here; eat it? [ynq] (n) n There is a tin here; eat it? [ynq] (n) y It is not so easy to open this tin. You succeed in opening the tin. It smells like apes. Eat it? [yn] (n) n You discard the open tin. With great effort you move the boulder. The door opens. You hit the mumak! The mumak just misses! The mumak bites! You hit the mumak! The mumak butts! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 645 gold pieces Weapons h - 3 +0 orcish daggers a - a +1 club (weapon in hand) Armor i - an uncursed +1 orcish helm (being worn) n - an uncursed +0 pair of iron shoes (being worn) X - an uncursed +0 elven cloak (being worn) Z - an uncursed +0 crystal plate mail (being worn) Comestibles S - an uncursed slime mold G - an uncursed carrot F - 4 uncursed food rations P - 3 uncursed food rations N - an uncursed lembas wafer Scrolls d - an uncursed scroll of food detection Rings R - a cursed -3 ring of adornment J - an uncursed ring of fire resistance B - an uncursed ring of searching (on left hand) o - a cursed ring of see invisible Wands k - a wand of light (0:12) c - a wand of magic missile (0:1) b - a wand of make invisible (0:4) Q - a wand of polymorph (0:4) O - a cursed wand of slow monster (0:4) Tools s - an uncursed bag of holding containing 43 items z - an uncursed brass lantern W - an expensive camera (0:34) p - an uncursed oil lamp x - 3 uncursed tallow candles Gems/Stones E - an uncursed emerald w - 2 uncursed worthless pieces of green glass H - an uncursed worthless piece of white glass v - an uncursed worthless piece of yellowish brown glass u - a blessed luckstone Contents of the bag of holding: a cursed scroll of enchant weapon an uncursed scroll of remove curse an uncursed scroll of confuse monster a cursed scroll of earth 2 uncursed scrolls of earth a blessed scroll of create monster a cursed scroll of enchant armor a cursed scroll of enchant armor a blessed scroll of fire an uncursed scroll of fire a blessed potion of gain level an uncursed potion of gain level an uncursed potion of hallucination 2 uncursed potions of hallucination an uncursed potion of extra healing an uncursed potion of extra healing an uncursed potion of gain energy an uncursed potion of object detection an uncursed potion of object detection an uncursed potion of sickness an uncursed potion of invisibility a cursed potion of sleeping a cursed potion of full healing a blessed potion of see invisible an uncursed potion of healing a cursed potion of monster detection an uncursed potion of fruit juice a cursed potion of fruit juice a cursed potion of restore ability an uncursed potion of water a potion of unholy water a blessed potion of oil 2 uncursed worthless pieces of black glass an uncursed black opal an uncursed jade stone 2 uncursed aquamarine stones a cursed agate stone 2 uncursed worthless pieces of orange glass an uncursed worthless piece of violet glass an uncursed worthless piece of violet glass an uncursed opal an uncursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass Cadf the Caveman's attributes: Background: You were a Wanderer, a level 8 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 10. You entered the dungeon 5870 turns ago. You had 2219 experience points, 341 more were needed to attain level 9. Basics: You had 0 out of 74 hit points. You had all 31 energy points (spell power). Your armor class was -2. Your wallet contained 645 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/05 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 6 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a club. You were skilled in club and could have enhanced that. Final Attributes: You were piously aligned. You had automatic searching. You were stealthy. You were guarded. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 small mimics an ettin mummy 2 freezing spheres a tiger 2 elf mummies 2 chameleons a crocodile a mumak an ice vortex 2 gnome kings a lizard a dog a jaguar a dust vortex a snake an ape 3 human zombies a Woodland-elf a bugbear a quasit 2 water nymphs a rock mole a pony 2 yellow lights 3 shriekers 10 gnome lords 4 gnomish wizards 2 kobold mummies a red naga hatchling a ghoul 2 straw golems a giant ant a dwarf a kobold lord a rothe a monkey 4 orc zombies 10 killer bees a large kobold 3 hobgoblins 5 giant rats a brown mold 51 gnomes 2 Keystone Kops a gnome zombie a gecko 4 jackals a fox 2 kobolds 5 goblins 5 grid bugs 3 bats 4 lichens 4 newts 168 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: Some fountains, a sink. Level 3: A grave. Stairs down to The Gnomish Mines. Level 4: A general store. Level 5: A fountain. Level 6: A fountain. Level 7: Many fountains. Level 8: Stairs up to Sokoban, level 7. Level 9: A fountain. Level 10: <- You were here. Final resting place for you, killed by a mumak. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: A fountain. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 645 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Dungeons of Doom on dungeon level 10 with 10007 points, and 645 pieces of gold, after 5870 moves. You were level 8 with a maximum of 74 hit points when you died.