Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-19 19:53:22, ended 2025-10-19 21:32:57. cadf, lawful male human Caveman -------- --------- |......| |.......| ------ |..E@..| #...%....| |.....####### |..@...| #|.......| |...%| ##### |......| #------.-- |....| ## --.----- # # ----.- ## ------ ## # #### # #####.....| ## ## ## # ### |....| ## #---.- ## ###################0 +....| ## ##|...| ##### # |....| #### # |.)%|##### 0 ## |.>..| ----.--- |...%# # |....| |.......| |...| # ------ |.......+ ----.------ |...| ---.---------- |..{....| #|..........# ##-...| #|...%........| |........#####|.........| #%----- ####.............| --------- #-.........| ########### #|............| |..........### ..........<.{| ----------- -------------- Cadf the Vagrant St:18/02 Dx:17 Co:18 In:9 Wi:12 Ch:9 Lawful Dlvl:22 $:1633 HP:0(115) Pw:46(46) AC:-5 Xp:10/6279 T:12075 Latest messages: A twisted ring lands on the altar. A spiked wand lands on the altar. A unicorn horn lands on the altar. Your movements are now unencumbered. J - a cursed leather hat. O - an uncursed pair of hiking boots. M - an uncursed faded pall. f - an uncursed food ration. T - an uncursed lembas wafer. R - an uncursed tin of spinach. S - an uncursed scroll of blank paper. L - an uncursed scroll of create monster. You have a little trouble lifting an uncursed white potion. Continue? [ynq] (q) y You have a little trouble lifting B - an uncursed white potion. You have a little trouble lifting H - an uncursed potion called fruit juice?. You have a little trouble lifting w - 2 uncursed potions of confusion. You have a little trouble lifting z - an uncursed potion of water. You have a little trouble lifting G - an uncursed twisted ring. You have a little trouble lifting U - an uncursed spiked wand. You have a little trouble lifting u - an uncursed unicorn horn. Your movements are slowed slightly because of your load. What do you want to wear? [*] ? Never mind. What do you want to zap? [boIQU or ?*] ? Never mind. What do you want to eat? [fRT or ?*] R It is not so easy to open this tin. You stop opening the tin. The fire elemental hits! You're on fire! Both of your potions of confusion boil and explode! You feel somewhat dizzy. Your potion called fruit juice? boils and explodes! You feel less confused now. An uncursed white potion lands on the altar. An uncursed potion of healing lands on the altar. An uncursed potion of water lands on the altar. Your movements are now unencumbered. The fire elemental hits! You're on fire! You hit the fire elemental! The fire elemental hits! You hit the fire elemental! You are suddenly very hot! The fire elemental hits! You're on fire! Your scroll of blank paper catches fire and burns! You hear the howling of the CwnAnnwn... You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1633 gold pieces Weapons a - the rustproof +4 Snickersnee (weapon in hand) Armor p - an uncursed rusty +0 dwarvish iron helm (being worn) J - a cursed -2 elven leather helm E - a blessed +1 pair of elven boots (being worn) O - an uncursed +1 pair of water walking boots t - an uncursed +0 dwarvish roundshield (being worn) M - an uncursed +0 elven cloak F - a cursed +0 elven cloak (being worn) y - a blessed +0 silver dragon scale mail (being worn) Comestibles f - 3 uncursed food rations T - an uncursed lembas wafer R - an uncursed tin of spinach Scrolls L - an uncursed scroll of create monster Rings G - an uncursed ring of fire resistance l - an uncursed ring of levitation h - an uncursed ring of shock resistance (on left hand) C - an uncursed ring of warning (on right hand) Wands U - a wand of cold (0:6) b - a wand of create monster (0:3) I - a wand of fire (0:6) o - a blessed wand of lightning (0:7) Q - a wand of probing (0:5) Tools s - an uncursed sack containing 32 items v - an uncursed magic whistle g - a blessed oil lamp x - a +0 pick-axe k - an uncursed skeleton key n - an uncursed stethoscope u - a +0 unicorn horn Gems/Stones D - a blessed luckstone Contents of the sack: 3555 gold pieces an uncursed +0 pair of jumping boots an uncursed scroll of amnesia an uncursed scroll of teleportation 3 uncursed scrolls of destroy armor 6 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of confuse monster 4 uncursed scrolls of create monster a blessed scroll of earth 3 uncursed scrolls of earth a cursed scroll of enchant armor 2 uncursed scrolls of fire 2 uncursed scrolls of genocide a blessed scroll of light an uncursed scroll of light an uncursed scroll of stinking cloud 2 uncursed potions of hallucination a cursed potion of see invisible an uncursed potion of booze 3 potions of holy water an uncursed ring of free action a cursed ring of polymorph a cursed ring of polymorph an uncursed +1 ring of protection an uncursed ring of stealth an uncursed ring of stealth an uncursed ring of teleport control 5 uncursed worthless pieces of blue glass an uncursed worthless piece of green glass 5 uncursed worthless pieces of white glass an uncursed agate stone Cadf the Caveman's attributes: Background: You were a Vagrant, a level 10 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 22. You entered the dungeon 12075 turns ago. You had 6279 experience points, 3721 more were needed to attain level 11. Basics: You had 0 out of 115 hit points. You had all 46 energy points (spell power). Your armor class was -5. Your wallet contained 1633 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You were unskilled in long sword and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were shock resistant. You were warned. You were stealthy. You were warded. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: an ogre king a rock troll an Elvenking 2 stalkers an elf-lord a small mimic an ogre lord a troll a shocking sphere a large cat a tiger a gargoyle a leocrotta a mountain centaur a stone giant 2 elf mummies a cobra 2 wraiths 2 Grey-elves a chameleon 2 cockatrices 2 gremlins a spotted jelly an orc-captain an iron piercer 4 giant spiders a scorpion an ice vortex a vampire bat a forest centaur a gnome king a rust monster an owlbear 4 lizards a chickatrice 3 jaguars a blue jelly a gray unicorn 3 dust vortices a raven a plains centaur 5 apes a Woodland-elf 5 soldier ants 5 bugbears 2 imps a mountain nymph 7 Mordor orcs 4 Uruk-hai 3 orc shamans 3 rock piercers a rock mole 2 ponies a yellow light 2 shriekers 2 violet fungi 8 gnome lords 3 gnomish wizards an elf zombie a straw golem 2 paper golems 7 giant ants a little dog 3 floating eyes a kitten a dwarf 2 homunculi 2 kobold lords a kobold shaman 8 hill orcs 8 rothes a rabid rat a centipede a giant bat 7 monkeys an orc zombie 3 dwarf zombies a wererat 3 werejackals 3 iguanas a killer bee 3 acid blobs 4 coyotes 2 gas spores 3 hobbits 5 manes 4 hobgoblins 6 giant rats 3 brown molds a green mold a red mold 27 gnomes 9 garter snakes a gnome zombie 3 geckos 9 jackals 2 foxes a kobold 4 goblins 4 sewer rats 6 grid bugs a bat 9 lichens a kobold zombie 10 newts 291 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 22 Level 1: Level 2: Level 3: A scroll shop, some altars, a fountain. Stairs down to The Gnomish Mines. Level 4: A sink. Level 5: Level 6: A fountain. Level 7: A jewelers, a sink. Level 8: A fountain. Oracle of Delphi. Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: Level 11: Level 12: A temple, a fountain. Level 13: A fountain. Level 14: Some graves. Summoned by Shaman Karnov. Level 15: Level 16: A primitive area. Level 17: A fountain, a grave. Level 18: A fountain. Level 19: Level 20: Level 21: Level 22: <- You were here. A temple, some fountains. Final resting place for you, killed by a fire elemental. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 5188 Au | | killed by a fire | | elemental | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Dungeons of Doom on dungeon level 22 with 35952 points, and 5188 pieces of gold, after 12075 moves. You were level 10 with a maximum of 115 hit points when you died.