Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-21 21:13:11, ended 2025-10-21 22:04:03. cadf, lawful male human Caveman ---------------- ---------- |..............| #.........+ |..............+ #|........| ---------- |........*.....| #|<.......| |........| |........[.....| #-.-------- |........| --|------------- # ### # +........+ ### # #### # |.d......| #### # # ###-@.......| ####### # ## # ---------- --------- ## # # #### |........################### ######### |.......| #------- # # # |....... ##|..?...|# . # |.......| |......-# {. # --.------ |......|##0 .. ------- > --- Cadf the Wanderer St:18/01 Dx:13 Co:18 In:9 Wi:10 Ch:7 Lawful Dlvl:9 $:786 HP:0(70) Pw:16(16) AC:-1 Xp:7/1004 T:5227 Fainting Latest messages: The Elvenking hits! There are several objects here. h - a leather hat. i - a blue and green shield. Your knapsack cannot accommodate any more items. What do you want to wear? [i or ?*] ? You are now wearing a blue and green shield. You don't have anything to eat. You descend the stairs. You don't have anything to eat. You see here 5 gold pieces. $ - 5 gold pieces. You hear a door open. You miss the gnomish wizard. The air crackles around the gnomish wizard. You hit the gnomish wizard! You hit the gnomish wizard! The gnomish wizard points at you, then curses. You kill the gnomish wizard! The door opens. You are beginning to feel weak. You are carrying too much to get through. The door opens. The large dog bites! You miss the large dog. The large dog bites! The large dog bites! You miss the large dog. The large dog bites! You miss the large dog. The large dog bites! You faint from lack of food. The large dog bites! The large dog bites! The large dog bites! The large dog bites! The large dog just misses! The large dog bites! The large dog bites! The large dog bites! The large dog bites! The large dog bites! The large dog bites! You regain consciousness. You hit the large dog! The large dog bites! You hit the large dog! The large dog bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 786 gold pieces Amulets v - an uncursed amulet of ESP Q - an uncursed amulet of reflection (being worn) G - an uncursed amulet versus poison Weapons a - a +1 club (weapon in hand) Armor h - a cursed -1 elven leather helm e - an uncursed +0 orcish helm (being worn) N - an uncursed +0 pair of iron shoes (being worn) i - an uncursed +0 elven shield (being worn) Y - an uncursed +0 dwarvish mithril-coat (being worn) Scrolls q - an uncursed scroll of amnesia F - an uncursed scroll of earth J - an uncursed scroll of enchant armor l - an uncursed scroll of enchant weapon O - a blessed scroll of identify j - an uncursed scroll of remove curse n - a cursed scroll of remove curse Potions M - an uncursed potion of blindness d - an uncursed potion of fruit juice f - a cursed potion of full healing g - a cursed potion of hallucination t - an uncursed potion of healing E - an uncursed potion of levitation U - an uncursed potion of see invisible Rings r - an uncursed +1 ring of adornment T - an uncursed +1 ring of adornment c - an uncursed +2 ring of gain constitution C - an uncursed ring of levitation y - an uncursed ring of stealth K - a cursed ring of stealth V - an uncursed ring of sustain ability D - an uncursed ring of teleport control (on left hand) Wands o - a wand of create monster (0:12) B - a wand of light (0:14) S - a wand of light (0:14) z - a wand of magic missile (0:7) X - a wand of magic missile (0:5) R - a wand of slow monster (0:2) p - a wand of undead turning (0:4) Tools s - a cursed sack containing 10 items b - an uncursed blindfold u - an uncursed brass lantern m - a magic marker (0:47) L - an uncursed oil lamp x - a +0 pick-axe k - an uncursed skeleton key Gems/Stones Z - an uncursed black opal H - an uncursed topaz stone P - an uncursed worthless piece of blue glass W - an uncursed worthless piece of orange glass I - an uncursed worthless piece of red glass A - 2 uncursed worthless pieces of white glass w - an uncursed worthless piece of yellow glass Contents of the sack: an uncursed ring of fire resistance an uncursed ring of protection from shape changers an uncursed ring of protection from shape changers an uncursed ring of poison resistance an uncursed ring of poison resistance a cursed ring of hunger an uncursed ring of see invisible a blessed +1 ring of adornment an uncursed +1 ring of gain constitution an uncursed ring of teleport control Cadf the Caveman's attributes: Background: You were a Wanderer, a level 7 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 9. You entered the dungeon 5227 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 1004 experience points, 276 more were needed to attain level 8. Basics: You had 0 out of 70 hit points. You had all 16 energy points (spell power). Your armor class was -1. Your wallet contained 786 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/01 (base:18/02, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were fainting due to starvation. You were unencumbered. You were wielding a club. You had expert skill with club. Final Attributes: You were piously aligned. You were telepathic. You had teleport control. You were guarded. You were fast. You had reflection. You are dead. Vanquished creatures: a dwarf king a chameleon a giant beetle an orc mummy a Green-elf a gnome mummy a human zombie 6 bugbears an imp an orc shaman a yellow light 2 shriekers a violet fungus 8 gnome lords 2 gnomish wizards a kobold mummy a straw golem a giant ant 2 floating eyes 7 dwarves 2 homunculi 2 kobold lords 3 hill orcs a rothe a monkey a wererat an iguana an acid blob 4 coyotes 5 manes 2 hobgoblins a giant rat 2 yellow molds 26 gnomes 4 geckos 2 jackals 2 goblins a sewer rat 3 grid bugs 2 bats 5 lichens 2 kobold zombies 3 newts 117 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: A general store. Level 3: A jewelers. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A scroll shop. Level 6: Many fountains. Oracle of Delphi. Level 7: Level 8: A throne. Level 9: <- You were here. A fountain. Final resting place for you, killed by a large dog. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 786 Au | | killed by a | | large dog | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Dungeons of Doom on dungeon level 9 with 5164 points, and 786 pieces of gold, after 5227 moves. You were level 7 with a maximum of 70 hit points when you died.