Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-04 23:46:18, ended 2025-11-05 00:29:03. cadf, neutral male human Caveman ----- --------------- |..<| #..............| ------------ |...| ##|.....%........## |..........| |...| # |.............| # |..........| |...| # -----.--------- # |..........| --.-- # # #...........| # #### # ####|..........| # # ## # -|---------- # -.------- # # # # |.......| # ---------------# #### # |.......| ###|..a@..........# # # |.......| #-.a...........|#### ## -.--- |.......| |..............# -.-|- |...| ## |.......| ##########...{..........| |...| |...| ####|........#### |..>.....(....| #....| |....#####0--------- --------------- |...| ||.(| ####################################**########-...| ----- ----- Cadf the Wanderer St:18/03 Dx:10 Co:18 In:11 Wi:11 Ch:7 Neutral Dlvl:7 $:76 HP:0(82) Pw:28(28) AC:0 Xp:8/1768 T:4269 Satiated Burdened Latest messages: You put an uncursed clear potion into the bag called sack. You put 3 uncursed clear potions into the bag called sack. You put a clear potion into the bag called sack. You put an orange potion into the bag called sack. You put a swirly potion into the bag called sack. What do you want to use or apply? [ckpswxzLMWZ or ?*] s What do you want to use or apply? [ckpswxzLMWZ or ?*] s You see here a statue of a plains centaur. You see here a statue of a plains centaur. Your lamp called oil seems about to go out. You see here a soldier ant corpse. You see here a wolf corpse. Your lamp called oil has gone out. You climb up the stairs. The quasit misses! The quasit misses! The quasit bites! The quasit hits! The quasit misses! The quasit misses! a - a +1 club (weapon in hand). You miss the quasit. The quasit hits! The quasit hits! The quasit bites! You hit the quasit! The quasit misses! The quasit misses! The quasit misses! You kill the quasit! The giant bat bites! You hit the giant bat! The giant bat bites! You kill the giant bat! You find a hidden door. The door resists! The door opens. The giant ant bites! The giant ant misses! The giant ant misses! The giant ant bites! The giant ant bites! You hit the giant ant! The giant ant bites! Are you sure you want to pray? [yn] (n) y You begin praying to Ishtar. The giant ant bites! The giant ant bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 76 gold pieces Amulets B - a cursed amulet of change Weapons a - a +1 club (weapon in hand) Armor U - an uncursed +0 dwarvish iron helm (being worn) m - an uncursed +0 elven leather helm q - an uncursed +0 helm of brilliance G - an uncursed +0 helmet V - a cursed -2 pair of gauntlets of fumbling N - an uncursed +0 pair of jumping boots A - an uncursed +0 pair of speed boots (being worn) v - an uncursed +0 dwarvish roundshield (being worn) o - an uncursed +0 elven shield O - an uncursed +1 dwarvish cloak (being worn) r - an uncursed +0 dwarvish cloak S - an uncursed +0 mummy wrapping i - a blessed +0 scale mail (being worn) Comestibles I - an uncursed carrot j - 2 uncursed tripe rations u - an uncursed tripe ration e - an uncursed tin of gnomish wizard meat Rings n - an uncursed ring of see invisible (on right hand) T - an uncursed ring of stealth (on left hand) J - an uncursed ring of teleport control Wands M - a wand of locking (0:4) Z - a wand of sleep (0:4) w - a wand of striking (0:4) W - a wand of striking (0:0) z - a wand of undead turning (0:4) Tools s - an uncursed sack containing 26 items c - an uncursed magic whistle p - a blessed oil lamp L - an uncursed oil lamp x - a +0 pick-axe k - an uncursed skeleton key Gems/Stones E - 2 uncursed aquamarine stones Y - an uncursed jasper stone y - an uncursed worthless piece of black glass F - 2 uncursed worthless pieces of blue glass d - 2 uncursed worthless pieces of green glass H - an uncursed worthless piece of orange glass K - an uncursed worthless piece of violet glass Q - 2 uncursed worthless pieces of yellow glass Contents of the sack: an uncursed scroll of enchant armor an uncursed scroll of magic mapping an uncursed scroll of remove curse a cursed scroll of remove curse a cursed scroll of earth a cursed scroll of light an uncursed scroll of enchant weapon a cursed scroll of confuse monster 3 uncursed scrolls of teleportation a cursed scroll of identify a cursed spellbook of restore ability an uncursed spellbook of cure blindness an uncursed potion of sickness an uncursed potion of blindness 5 uncursed potions of water an uncursed potion of water an uncursed potion of object detection an uncursed potion of fruit juice a blessed potion of gain energy a cursed potion of gain energy a cursed potion of see invisible a cursed potion of hallucination an uncursed potion of paralysis an uncursed potion of oil an uncursed worthless piece of red glass 2 uncursed worthless pieces of violet glass Cadf the Caveman's attributes: Background: You were a Wanderer, a level 8 human Caveman. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 4269 turns ago. It was the midnight hour. You had 1768 experience points, 792 more were needed to attain level 9. Basics: You had 0 out of 82 hit points. You had all 28 energy points (spell power). Your armor class was 0. Your wallet contained 76 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/03 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 7 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a club. You had expert skill with club. Final Attributes: You were piously aligned. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You were warded. You were very fast. You are dead. Vanquished creatures: a tengu a human mummy a giant beetle 2 quivering blobs 3 wolves an iron piercer a gold golem a housecat a jaguar a dwarf lord a Woodland-elf 4 soldier ants 2 bugbears 2 imps a quasit 2 rock moles 2 shriekers 10 gnome lords 6 gnomish wizards a kobold mummy a ghoul a straw golem a giant ant a floating eye 11 dwarves a kobold lord 2 giant bats an orc zombie a dwarf zombie 2 wererats a werejackal 2 iguanas 2 hobbits a large kobold a hobgoblin 2 giant rats a cave spider a brown mold 2 yellow molds 46 gnomes 3 gnome zombies a gecko a jackal 3 foxes a kobold a goblin a sewer rat 6 grid bugs 3 lichens 2 newts 147 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Many fountains. Level 2: A shop. Level 3: A fountain, a sink. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: Level 6: A fountain. Level 7: <- You were here. A fountain, a grave. Final resting place for you, killed by a giant ant, while praying. Level 8: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 76 Au | | killed by a | | giant ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Caveman... You died in The Dungeons of Doom on dungeon level 7 with 7691 points, and 76 pieces of gold, after 4269 moves. You were level 8 with a maximum of 82 hit points when you died.