Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-14 22:07:29, ended 2025-11-14 23:36:40. cadf, neutral male human Healer --------- |.......+ ####........| ------ # |.......- #######.....| ## ----.-.-- ----------- ###### |)...| ### # |.........-## ###-%...| ..|@ ### |....*....| # |....| .%T# ###### |.........- # ------ --- #### #-.........| # -----|---- #-----.#---- # |........| ## # % # |.....{..| ###### ### # |.>......| # -+---# |....d....### |...-# ---------- |..Z| .%<.| ----- Cadf the Dresser St:18 Dx:13 Co:18 In:13 Wi:18 Ch:18 Neutral Dlvl:15 $:371 HP:0(88) Pw:23(75) AC:2 Xp:10/5647 T:5705 Latest messages: You feel better. You hit the rock troll! You are hit by a vulgar polearm. The rock troll zaps a wand of magic missile! The magic missile hits you! You hit the rock troll! You kill the rock troll! The Olog-hai picks up a forked polearm. The Olog-hai picks up a wand of magic missile. You hit the Olog-hai! You hit the Olog-hai! The Olog-hai zaps a wand of magic missile! The magic missile hits you! You hit the Olog-hai! You hit the Olog-hai! The Olog-hai hurls a puce potion! The carafe crashes on your head and breaks into shards. The puce potion evaporates. It suddenly gets dark. Wait! There's something there you can't see! It hits! It hits! It bites! In what direction? . You can see again. You feel better. In what direction? . You feel better. You hit the Olog-hai! The Olog-hai thrusts his vulgar polearm. The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! In what direction? . You feel better. In what direction? . You feel better. The Olog-hai thrusts his vulgar polearm. The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You miss the Olog-hai. The Olog-hai thrusts his vulgar polearm. The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 371 gold pieces Amulets M - an uncursed amulet of unchanging (being worn) Weapons L - a blessed +1 dagger a - a rusty +4 mace (weapon in hand) Armor H - an uncursed +0 pair of gauntlets of dexterity (being worn) A - an uncursed +0 pair of kicking boots U - a cursed -2 pair of levitation boots c - an uncursed burnt +0 pair of speed boots (being worn) O - a cursed -1 cloak of protection y - an uncursed +0 elven cloak w - an uncursed +0 mummy wrapping G - an uncursed +0 robe (being worn) D - an uncursed -1 Hawaiian shirt (being worn) I - a blessed +1 elven mithril-coat (being worn) Comestibles X - 2 uncursed cram rations r - 2 uncursed food rations N - an uncursed food ration t - an uncursed tripe ration Scrolls z - an uncursed scroll of confuse monster S - an uncursed scroll of light E - an uncursed scroll of remove curse g - an uncursed scroll of teleportation Potions J - an uncursed potion of blindness P - an uncursed potion of healing Rings F - an uncursed +0 ring of gain constitution n - a cursed -3 ring of increase damage e - a cursed ring of polymorph Y - an uncursed ring of see invisible (on right hand) B - an uncursed ring of teleport control (on left hand) Wands b - a wand of create monster (0:15) h - a wand of enlightenment (0:13) C - a wand of magic missile (0:1) j - a wand of magic missile (0:0) p - a wand of magic missile (0:0) W - a wand of polymorph (0:6) V - a wand of polymorph (0:4) Q - a wand of sleep (0:4) l - a wand of slow monster (0:5) i - a wand of striking (0:0) R - a wand of striking (0:0) v - a wand of teleportation (0:7) f - a wand of teleportation (0:4) Tools s - a blessed bag of holding containing 38 items o - an uncursed tooled horn x - a +0 pick-axe k - an uncursed skeleton key q - an uncursed stethoscope T - an uncursed towel d - a +0 unicorn horn u - a +0 unicorn horn Gems/Stones K - a blessed luckstone Contents of the bag of holding: 1459 gold pieces an uncursed scroll of blank paper an uncursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of enchant armor an uncursed scroll of fire 2 uncursed scrolls of food detection a blessed scroll of light an uncursed scroll of light a cursed scroll of light an uncursed scroll of punishment an uncursed scroll of punishment an uncursed scroll of remove curse an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed spellbook of detect treasure a blessed spellbook of extra healing a blessed spellbook of healing an uncursed potion of extra healing an uncursed potion of healing a cursed potion of levitation a blessed potion of paralysis an uncursed potion of restore ability a potion of holy water an uncursed amber stone an uncursed diamond 5 uncursed worthless pieces of black glass 4 uncursed worthless pieces of black glass 6 uncursed worthless pieces of blue glass 2 uncursed worthless pieces of blue glass an uncursed worthless piece of green glass 2 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass 5 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellow glass 6 uncursed worthless pieces of yellowish brown glass Cadf the Healer's attributes: Background: You were a Dresser, a level 10 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 5705 turns ago. It was nighttime. You had 5647 experience points, 4353 more were needed to attain level 11. Basics: You had 0 out of 88 hit points. You had 23 out of 75 energy points (spell power). Your armor class was 2. Your wallet contained 371 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 18 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had basic skill with mace. Final Attributes: You were piously aligned. You were poison resistant. You saw invisible. You were invisible to others. You had teleport control. You were guarded. You could not change from your current form. You were very fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: 2 fire giants a rock troll a large mimic a giant zombie a water demon a warhorse an ogre lord a quantum mechanic 8 trolls a sasquatch a pyrolisk 2 freezing spheres 2 shocking spheres a gargoyle 2 tengu an energy vortex a stone giant a human mummy a pit viper a wraith a soldier 4 giant beetles a quivering blob 2 cockatrices a wolf a winter wolf cub a gremlin a leprechaun 4 giant spiders an ice vortex 2 forest centaurs 6 gnome kings a rust monster a lizard 4 chickatrices a dingo a jaguar a dwarf lord a white unicorn a black unicorn 2 plains centaurs an ape a Woodland-elf 2 soldier ants 2 fire ants 5 bugbears an imp a water nymph a Mordor orc an Uruk-hai an orc shaman a rock piercer a yellow light 12 gnome lords 4 gnomish wizards a guardian naga hatchling 4 giant ants 12 dwarves 3 kobold shamans 9 hill orcs 4 rothes 3 giant bats a monkey a werejackal an acid blob 6 hobbits 7 manes 16 hobgoblins 5 giant rats a cave spider a brown mold a yellow mold 35 gnomes a garter snake 3 geckos 5 jackals 3 goblins 3 grid bugs 2 lichens 4 kobold zombies 6 newts 241 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: Level 2: A weapon shop, a fountain. Level 3: Level 4: An armor shop. Stairs down to The Gnomish Mines. Level 5: Level 6: An altar to Hermes. Level 7: Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: An altar to Hermes, a fountain, a sink. Level 10: A grave. Level 11: Some fountains, many trees. A very big room. Level 12: Level 13: Summoned by Hippocrates. Portal to The Quest. Level 14: Level 15: <- You were here. A fountain. Final resting place for you, killed by an Olog-hai. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: Home. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 1830 Au | | killed by an | | Olog-hai | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Healer... You died in The Dungeons of Doom on dungeon level 15 with 23400 points, and 1830 pieces of gold, after 5705 moves. You were level 10 with a maximum of 88 hit points when you died.