Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-26 16:39:08, ended 2025-11-26 19:31:03. cadf, neutral male human Healer ------------- |.........<.. |...........| ----.-----.-- ------------- ## |C.........C| # |.....C.....| # |...-O--- | ### ------ |...|@n.| # |...)| ###|..C|{@{| ------------|- |.....##%#|...|.{.| | |...........!| #######.....| #|...----- .| |..........."%%[ |)...| #|.....C.....| |.......>....| ------ #.C.........C. -------------- ------------- Cadf the Embalmer St:25 Dx:8 Co:17 In:9 Wi:15 Ch:18 Neutral Dlvl:7 $:258 HP:0(83) Pw:71(71) AC:3 Xp:8/1797 T:7901 Burdened Latest messages: You hit the lizard! You hit the lizard! The lizard just misses! You hear bubbling water. You kill the lizard! What do you want to drink? [eglo-qsyEGHMOPRVYZ or ?*] ? Never mind. You hear a door open. You hear convulsive ravings. "Hello, cadf, welcome to Delphi!" What do you want to dip? [$a-zBCE-VX-Z or ?*] ? Never mind. What do you want to dip? [$a-zBCE-VX-Z or ?*] > You don't have that object. What do you want to dip? [$a-zBCE-VX-Z or ?*] Never mind. There is a fountain here. d\: unknown extended command. What do you want to dip? [$a-zBCE-VX-Z or ?*] ? Dip 2 uncursed potions called confusion into the fountain? [yn] (n) y Your potions called confusion dilute. What do you want to dip? [$a-zBCE-VX-Z or ?*] V Dip 2 uncursed diluted potions called confusion into the fountain? [yn] (n) y Your diluted potions called confusion dilute further. A feeling of loss comes over you. What do you want to dip? [$a-zBCE-VX-Z or ?*] ? Dip a cursed potion called confusion into the fountain? [yn] (n) y Your potion called confusion dilutes. What do you want to dip? [$a-zBCE-VX-Z or ?*] O Dip a cursed diluted potion called confusion into the fountain? [yn] (n) y Your diluted potion called confusion dilutes further. You attract a water nymph! What do you want to zap? [bdhJKTU or ?*] ? In what direction? l The sleep ray hits the water nymph. The sleep ray bounces! The sleep ray hits the water nymph. The sleep ray hits you! The ogre swings her club. The ogre hits! The ogre swings her club. The ogre hits! The ogre swings her club. The ogre hits! The ogre swings her club. The ogre hits! The ogre swings her club. The ogre hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 258 gold pieces Amulets m - a cursed amulet of strangulation n - an uncursed amulet versus poison (being worn) Weapons x - a blessed +1 dwarvish mattock a - a +0 mace (weapon in hand) Armor c - an uncursed +0 dwarvish iron helm (being worn) w - an uncursed +0 pair of gauntlets of power (being worn) t - a cursed -1 pair of fumble boots u - an uncursed +0 pair of speed boots (being worn) W - an uncursed +0 Hawaiian shirt (being worn) S - an uncursed +0 studded leather armor (being worn) Scrolls C - an uncursed scroll of confuse monster X - a cursed scroll of destroy armor L - a blessed scroll of enchant armor F - an uncursed scroll of fire z - an uncursed scroll of identify f - a cursed scroll of taming r - an uncursed scroll of teleportation Spellbooks Q - an uncursed spellbook of force bolt Potions E - an uncursed potion of confusion o - 2 uncursed potions of extra healing l - a cursed potion of extra healing H - an uncursed potion of gain energy s - 2 uncursed potions of gain level Z - an uncursed potion of hallucination G - 3 uncursed potions of healing y - 2 cursed potions of healing p - an uncursed potion of invisibility q - an uncursed potion of levitation R - a cursed potion of object detection g - an uncursed potion of oil M - an uncursed potion of paralysis Y - 2 uncursed potions of polymorph e - an uncursed potion of water O - an uncursed potion of water P - 3 uncursed potions of water V - 2 uncursed potions of water Rings v - an uncursed ring of free action D - an uncursed ring of teleport control (on right hand) A - an uncursed ring of warning (on left hand) Wands d - a wand of digging (0:6) h - a wand of light (0:12) T - a wand of light (0:6) J - a wand of make invisible (0:8) U - a wand of nothing (0:12) K - a wand of sleep (0:3) b - a cursed wand of sleep (0:4) Tools I - a bag of tricks (0:3) k - an uncursed skeleton key N - an uncursed stethoscope Gems/Stones B - an uncursed jet stone j - an uncursed luckstone i - an uncursed touchstone Cadf the Healer's attributes: Background: You were an Embalmer, a level 8 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 7901 turns ago. You had 1797 experience points, 763 more were needed to attain level 9. Basics: You had 0 out of 83 hit points. You had all 71 energy points (spell power). Your armor class was 3. Your wallet contained 258 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:12, innate limit:18/100). Your dexterity was 8 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 15 (peak:16, limit:18). Your charisma was 18 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a mace. You had basic skill with mace. Final Attributes: You were piously aligned. You were poison resistant. You saw invisible. You were warned. You had teleport control. You were warded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a small mimic a human mummy a quivering blob 3 wolves a leprechaun a gnome king a lizard 2 dingoes a blue jelly a snake 2 soldier ants a bugbear a water nymph 11 Mordor orcs 2 rock piercers 4 rock moles 2 fog clouds 5 gnome lords 3 gnomish wizards a kobold mummy a gray ooze a paper golem 4 giant ants a little dog a kitten 8 dwarves a homunculus a kobold lord 2 kobold shamans a hill orc 2 rothes 3 giant bats 4 monkeys an orc zombie 2 iguanas an acid blob a coyote 3 hobbits 7 manes a large kobold 4 hobgoblins 8 giant rats 2 cave spiders a green mold 32 gnomes 2 gnome zombies 7 geckos 16 jackals 2 foxes 2 kobolds 6 goblins 6 sewer rats 7 grid bugs 2 bats 5 lichens 5 kobold zombies 6 newts 204 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A potion shop. Stairs down to The Gnomish Mines. Level 3: An armor shop. Level 4: A fountain, a grave. Level 5: A scroll shop. Level 6: Level 7: <- You were here. Many fountains. Oracle of Delphi. Final resting place for you, killed by an ogre, while sleeping. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, a sink. Level 6: Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cadf | | 258 Au | | killed by an | | ogre | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye cadf the Healer... You died in The Dungeons of Doom on dungeon level 7 with 7618 points, and 258 pieces of gold, after 7901 moves. You were level 8 with a maximum of 83 hit points when you died.