Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-27 10:13:19, ended 2025-08-30 11:23:35. cf2iqx, lawful male human Knight ------ ----- |=?=[| |[[0| |....----...| |".....@....| |".--->---..| |---------.--- |.....<|%...!| |..----|?....| --.| |%.../| |.-----(...(| |......./[*=| |..---------- ---- Cf2iqx the Sergeant St:18/02 Dx:14 Co:18 In:9 Wi:16 Ch:18 Lawful Dlvl:8 $:2840 HP:0(95) Pw:103(103) AC:-2 Xp:13/45553 T:34350 Latest messages: The sleep ray hits it. You hear a nearby zap. The sleep ray hits you! You dream that you hear a nearby zap. The bolt of cold whizzes by you! The bolt of cold bounces! You dream that you hear a nearby zap. The bolt of cold hits you! You don't feel cold. You dream that you hear a nearby zap. The bolt of cold whizzes by you! The bolt of cold bounces! You dream that you hear a nearby zap. The bolt of cold hits you! You don't feel cold. You dream that you hear a nearby zap. The bolt of cold hits you! You don't feel cold. One of your diluted potions of object detection freezes and shatters! Your potion of object detection freezes and shatters! You dream that you hear a nearby zap. The magic missile whizzes by you! You dream that you hear a nearby zap. The magic missile whizzes by you! The magic missile bounces! You dream that you hear a nearby zap. The magic missile whizzes by you! The magic missile bounces! You dream that you hear a nearby zap. The magic missile whizzes by you! You dream that you hear a nearby zap. The magic missile hits you! It hurls an uncursed potion of sleeping named 100z! The flagon crashes on your head and breaks into shards. The potion of sleeping named 100z evaporates. You dream that you feel rather tired. It hits! It hits! It hits! It hits! It hits! It hits! It hits! It hits! You die... Do you want your possessions identified? y Do you want to see your attributes? y Do you want an account of creatures vanquished? y Do you want to see your conduct? y Do you want to see the dungeon overview? y Inventory: Coins $ - 2840 gold pieces Amulets E - an uncursed amulet of magical breathing (being worn) Weapons e - 8 blessed rusty +1 crossbow bolts H - 6 very rusty +0 crossbow bolts U - 9 very rusty +0 crossbow bolts (in quiver pouch) D - a blessed +3 crossbow (alternate weapon; not wielded) a - the blessed rustproof +5 Excalibur (weapon in hand) Armor d - an uncursed thoroughly rusty +0 helmet (being worn) f - a blessed +0 pair of leather gloves (being worn) O - a blessed +1 pair of elven boots (being worn) P - an uncursed +0 elven shield (being worn) G - a blessed rotted +1 cloak of displacement (being worn) F - a blessed +0 dwarvish mithril-coat (being worn) Comestibles w - an uncursed food ration Scrolls v - an uncursed scroll of amnesia h - 2 uncursed scrolls of confuse monster named 100z R - a blessed scroll of create monster p - an uncursed scroll of destroy armor named 100z q - a blessed scroll of earth named 200z m - an uncursed scroll of earth V - an uncursed scroll of enchant weapon I - a blessed scroll of fire named 100z n - an uncursed scroll of fire B - 2 uncursed scrolls of gold detection named 100z i - 3 uncursed scrolls of light named light C - an uncursed scroll of magic mapping named 100z g - an uncursed scroll of remove curse s - 2 blessed scrolls of taming named 200z J - a blessed scroll of teleportation j - an uncursed scroll of teleportation Potions r - an uncursed potion of full healing z - an uncursed diluted potion of object detection o - an uncursed potion of water Rings T - an uncursed ring of protection from shape changers (on right hand) Q - an uncursed ring of teleport control (on left hand) Wands L - a wand of cold (0:6) N - a wand of digging (0:7) K - a wand of digging (0:6) y - a wand of digging (0:4) M - a wand of light (0:11) Tools b - an uncursed bag of holding named holding containing 2 items A - an uncursed magic whistle W - an uncursed mirror l - a blessed oil lamp k - an uncursed skeleton key Z - a tinning kit (0:98) t - an uncursed wet towel u - a blessed +0 unicorn horn c - an uncursed wax candle Contents of the bag of holding named holding: 7373 gold pieces 2 uncursed lumps of royal jelly Cf2iqx the Knight's attributes: Background: You were a Sergeant, a level 13 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in Sokoban, on level 8. You entered the dungeon 34350 turns ago. You had 45553 experience points, 34447 more were needed to attain level 14. Basics: You had 0 out of 95 hit points. You had all 103 energy points (spell power). Your armor class was -2. Your wallet contained 2840 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 18 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had basic skill with long sword and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You were displaced. You were stealthy. You aggravated monsters. You could jump. You had teleport control. You could survive without air. You were guarded. You were protected from shape changers. You were fast. You are dead. Vanquished creatures: a stone golem a titanothere 2 nurses a frost giant an ettin 4 black puddings 3 vampires 2 ghosts 2 queen bees a mind flayer 3 giant mimics 3 long worms an ogre king 7 ice trolls 3 rock trolls an umber hulk a flesh golem 3 large mimics 2 wumpuses 2 stalkers an air elemental 2 fire elementals 3 earth elementals a water elemental 3 hill giants a giant mummy 3 giant zombies 10 elf-lords a salamander 3 wargs a winter wolf 3 small mimics 3 glass piercers a warhorse 4 xans 3 ettin mummies 4 ogre lords 2 quantum mechanics 4 trolls 4 sasquatches 2 large dogs 4 freezing spheres 3 flaming spheres 6 shocking spheres 2 large cats 3 tigers a dwarf king 2 tengu 3 ochre jellies 8 leocrottas 2 energy vortices 5 mountain centaurs an elf mummy a red naga a python 2 pit vipers a cobra 5 wraiths 2 carnivorous apes 2 leather golems 6 Grey-elves a soldier 3 succubi an incubus 3 chameleons a crocodile 3 giant beetles 2 quivering blobs 6 cockatrices 15 wolves 3 winter wolf cubs a lynx a panther 5 gremlins a spotted jelly 4 leprechauns 4 orc-captains 3 iron piercers 3 mumakil 4 giant spiders 2 scorpions 2 horses 2 black lights 2 vampire bats 2 forest centaurs 7 gnome kings an orc mummy 3 dwarf mummies 4 ogres 11 brown puddings 6 rust monsters 4 owlbears 2 yetis a gold golem 2 werewolves 4 Green-elves 10 lizards 6 chickatrices 3 dingoes 2 dogs 2 housecats 3 jaguars 4 dwarf lords 3 blue jellies a gray unicorn 4 dust vortices 2 ravens 2 gnome mummies 4 apes 6 human zombies 3 rope golems 14 Woodland-elves 8 soldier ants 3 fire ants 7 bugbears an imp 17 quasits 3 wood nymphs 2 water nymphs 5 mountain nymphs 14 Mordor orcs 7 Uruk-hai 5 orc shamans a rock piercer 2 rock moles 3 ponies 2 fog clouds 5 yellow lights 2 shriekers 2 violet fungi 15 gnome lords 7 gnomish wizards 8 kobold mummies a golden naga hatchling a guardian naga hatchling 2 gray oozes 3 barrow wights 3 elf zombies a ghoul 3 straw golems 3 paper golems 2 baby crocodiles 11 giant ants 3 little dogs 13 floating eyes 6 kittens 9 dwarves 6 homunculi 2 kobold lords 2 kobold shamans 13 hill orcs 13 rothes a rabid rat 2 centipedes 5 giant bats 4 monkeys 2 orc zombies 6 dwarf zombies a wererat 2 werejackals 12 iguanas 51 killer bees 3 acid blobs 5 coyotes a gas spore 2 hobbits 4 manes 4 large kobolds 8 hobgoblins 8 giant rats 13 cave spiders 3 brown molds 6 yellow molds 4 green molds 51 gnomes 9 garter snakes 12 geckos 11 jackals a fox 6 kobolds 5 goblins 7 sewer rats 4 grid bugs 6 bats 7 lichens 2 kobold zombies 12 newts 847 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 24 Level 1: Level 2: A general store. Oracle of Delphi. Level 3: An altar. Oracle of Delphi. Level 4: Oracle of Delphi. Stairs down to The Gnomish Mines. Level 5: Level 6: Oracle of Delphi. Level 7: An armor shop, an altar to Lugh, a fountain. Oracle of Delphi. Level 8: Many fountains. Oracle of Delphi. Level 9: An altar to Lugh. Oracle of Delphi. Stairs up to Sokoban, level 8. Level 10: A fountain. Oracle of Delphi. Level 11: A wand shop. Oracle of Delphi. Level 12: Some fountains, a grave. Oracle of Delphi. Level 13: Oracle of Delphi. Level 14: A grave. Oracle of Delphi. Summoned by King Arthur. Portal to The Quest. Level 15: Oracle of Delphi. Level 16: A throne, a fountain. Oracle of Delphi. Level 17: A temple, a fountain. Oracle of Delphi. Level 18: A fountain. Oracle of Delphi. Level 19: Oracle of Delphi. Level 20: A fountain. Oracle of Delphi. Level 21: Oracle of Delphi. Level 22: A fountain. Oracle of Delphi. Level 23: A sink. Oracle of Delphi. Level 24: Oracle of Delphi. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: <- You were here. Oracle of Delphi. Final resting place for you, killed by an invisible ogre king, while sleeping off a magical draught. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | cf2iqx | | 10213 Au | | killed by an | | invisible ogre | | king | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well cf2iqx the Knight... You died in Sokoban on dungeon level 8 with 168292 points, and 10213 pieces of gold, after 34350 moves. You were level 13 with a maximum of 95 hit points when you died.