Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-25 14:54:32, ended 2026-03-19 22:23:38. d4AtWerk, chaotic male human Monk ---------- |.......<.| 2 +@Q.......| XE--------- 2 D4AtWerk the Student of Waters St:18/24 Dx:18 Co:18 In:10 Wi:17 Ch:12 Chaotic Home 4 $:200 HP:0(116) Pw:51(80) AC:4 Exp:16 T:51436 Latest messages: The xorn hits! The xorn hits! The xorn hits! The xorn bites! You return to human form! S - a scroll called rem curs. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You kill the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn! You hit the xorn. The xorn reads a scroll of create monster! Unknown command ' '. You kill the xorn! You hear some noises. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn! You hit the xorn! You hit the xorn. You hit the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You hit the xorn. The earth elemental hits! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 200 gold pieces Amulets i - an uncursed amulet of reflection (being worn) Weapons a - 5 blessed +1 arrows named +5 E - 2 +0 arrows named +0 e - 57 +0 darts named +0 t - 75 +0 darts v - a blessed poisoned +0 dart Armor q - an uncursed +0 dwarvish iron helm X - an uncursed rustproof +0 pair of gauntlets of power P - a cursed -1 pair of gauntlets of power r - a blessed +1 pair of high boots Comestibles A - a cursed tripe ration c - an uncursed lizard corpse Scrolls S - a blessed scroll of remove curse Wands R - a wand of teleportation (0:5) Tools Y - an empty uncursed sack h - a cursed sack containing 32 items w - an uncursed magic whistle k - an uncursed skeleton key Q - an uncursed tin opener T - an uncursed towel g - a +0 unicorn horn u - a +0 unicorn horn Gems/Stones d - an uncursed luckstone Contents of the sack: an uncursed amulet of life saving an uncursed +1 mummy wrapping an uncursed slime mold an uncursed apple 2 uncursed cram rations 2 uncursed fortune cookies an uncursed lembas wafer an uncursed sprig of wolfsbane 2 uncursed tripe rations an uncursed tripe ration an uncursed egg an uncursed lizard corpse a cursed scroll of blank paper a blessed scroll of charging an uncursed scroll of light a cursed scroll of magic mapping an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed spellbook of detect monsters a blessed potion of booze an uncursed potion of gain ability an uncursed potion of hallucination an uncursed potion of levitation a cursed potion of speed a cursed wand of fire (0:2) a wand of lightning (0:3) a wand of magic missile (0:7) an uncursed wooden harp an uncursed blindfold an uncursed tin whistle a tinning kit (0:67) 4 uncursed emeralds D4AtWerk the Monk's attributes: Background: You were a Student of Waters, a level 16 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Quest, on level 4. You entered the dungeon 51436 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 330275 experience points, 309725 more were needed to attain level 17. Basics: You had 0 out of 116 hit points. You had 51 out of 80 energy points (spell power). Your armor class was 4. Your wallet contained 200 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/24 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were bare handed. You had grand master skill with martial arts. You were not wearing any armor. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a moderate defense bonus (+6). You were warded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a master lich a titanothere a baby yellow dragon an aligned priest a captain 2 water trolls 2 clay golems 3 lurkers above an Aleax a frost giant an ettin 8 ghosts a winged gargoyle 4 giant mimics 3 long worms a zruty 6 fire giants 4 ice trolls 7 rock trolls an umber hulk a flesh golem an Elvenking 3 doppelgangers 3 large mimics a wumpus 4 couatls 6 stalkers 3 air elementals a fire elemental 31 earth elementals 2 water elementals a hill giant 21 xorns a giant zombie 8 wargs 3 winter wolves 15 small mimics 2 warhorses 5 xans an ettin mummy 2 ogre lords 6 quantum mechanics 5 trolls a sasquatch 4 gelatinous cubes 2 large dogs a freezing sphere 6 flaming spheres 2 shocking spheres 6 tigers 4 gargoyles 4 dwarf kings 5 tengu 7 ochre jellies 9 leocrottas 4 energy vortices 2 elf mummies 2 human mummies a python 2 pit vipers a cobra 2 wraiths 2 carnivorous apes 4 ettin zombies a leather golem a Grey-elf 7 soldiers 4 watchmen a succubus 2 incubi 3 chameleons 2 crocodiles 2 giant beetles 15 quivering blobs 4 cockatrices 17 wolves 11 winter wolf cubs 2 lynxes 3 panthers 2 gremlins 2 spotted jellies 48 leprechauns 3 orc-captains 4 iron piercers 2 mumakil 9 giant spiders 3 scorpions 4 horses 4 ice vortices 2 baby long worms 5 black lights 2 vampire bats 2 forest centaurs 4 gnome kings 3 orc mummies an ogre 4 brown puddings 5 rust monsters 9 owlbears 3 yetis 6 gold golems 2 werewolves 15 lizards a dingo 2 dogs 2 housecats 8 jaguars 6 dwarf lords 7 blue jellies 6 white unicorns 4 gray unicorns 2 dust vortices a raven 5 plains centaurs 2 gnome mummies 10 snakes a water moccasin 11 apes 2 human zombies 3 rope golems a Woodland-elf 35 soldier ants 13 fire ants 3 bugbears 3 imps 8 wood nymphs 4 water nymphs 8 mountain nymphs 16 Uruk-hai 4 orc shamans 6 rock piercers 5 rock moles 4 ponies 8 fog clouds 5 yellow lights a shrieker 8 violet fungi 19 gnome lords 11 gnomish wizards 3 kobold mummies a red naga hatchling a golden naga hatchling 5 gray oozes 3 barrow wights 4 elf zombies 5 ghouls 4 straw golems a paper golem 2 baby crocodiles 23 giant ants 6 little dogs 19 floating eyes 4 kittens 29 dwarves 3 homunculi 3 kobold lords 2 kobold shamans 10 hill orcs 20 rothes 4 rabid rats 9 centipedes 2 giant bats 6 monkeys 4 orc zombies 6 dwarf zombies 2 wererats 3 werejackals 13 iguanas 27 killer bees 9 acid blobs 4 coyotes 5 gas spores 13 hobbits 9 manes 2 large kobolds 6 hobgoblins 16 giant rats 3 cave spiders 4 brown molds 8 yellow molds 2 green molds 2 red molds 72 gnomes 4 garter snakes 2 gnome zombies 16 geckos 27 jackals 8 foxes 5 kobolds 7 goblins 5 sewer rats 9 grid bugs 10 bats 9 lichens 2 kobold zombies 20 newts 1204 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: Level 2: "floating eye here" A weapon shop, some fountains. Level 3: "angry andy" An armor shop, a fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: "pcful schrod cat" A fountain. Level 9: "warhorse, dog in hallway" A fountain. Level 10: "horse, black uni, eye" A very big room. Level 11: "black uni here" A fountain. Level 12: Summoned by the Grand Master. Portal to The Quest. Level 13: "stash, eye, lg pcful dog" A fountain. Level 14: An altar, a fountain. Level 15: "hostile gremlin!" A fountain. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: "dog here" Final resting place for LilyDP-Arc-Hum-Fem-Neu, killed by an arrow. Level 7: Many shops, a temple to Huan Ti, some fountains. Level 8: Level 9: A grave. Final resting place for aharbin-Ran-Hum-Mal-Neu, killed by an Elvenking. Level 10: A grave. Final resting place for merpish-Val-Hum-Fem-Law, killed by a giant spider. Level 11: Level 12: "lg cat here" The Quest: levels 1 to 4 Level 1: A temple, many trees. Given quest by the Grand Master. Level 2: Level 3: Level 4: <- You were here. Final resting place for you, killed by a xorn. Sokoban: levels 6 up to 3 Level 3: "horse" Solved. Level 4: "dog" Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | d4AtWerk | | 200 Au | | killed by a xorn | | | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye d4AtWerk the Monk... You died in The Quest on dungeon level 4 with 207762 points, and 200 pieces of gold, after 51436 moves. You were level 16 with a maximum of 116 hit points when you died.