Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-31 23:41:03, ended 2025-12-31 23:42:35. dababy, chaotic female elven Wizard --- |.@- --+-..h .......- .......- ...{.... -....G.. --...G-- ..|.... ------ -...-|...(| --...-.(((| ...-|.(((| ..|------ Dababy the Evoker St:7 Dx:8 Co:16 In:20 Wi:11 Ch:10 Chaotic Dlvl:5 $:3 HP:0(11) Pw:8(8) AC:9 Xp:1/0 T:124 Latest messages: What do you want to zap? [c or ?*] c In what direction? > You dig a hole through the floor. You fall through... "Hello, dababy! Welcome to Telloc Cyaj's hardware store!" The kitten picks up an iron hook. You see here a looking glass (for sale, 13 zorkmids). You see here a lock pick (for sale, 27 zorkmids). The kitten drops an iron hook. You stop. Your kitten is in the way! You hear a door open. You see here a whistle (for sale, 13 zorkmids). You hear a door open. The kitten picks up a looking glass. "For you, good lady; only 13 zorkmids for this whistle." q - a whistle (unpaid, 13 zorkmids). The kitten drops a looking glass. What do you want to use or apply? [cnq or ?*] q You produce a high whistling sound. What do you want to call? [b-oq or ?*] q Call a whistle: tin What do you want to drop? [$a-q or ?*] q You drop a whistle called tin (unpaid, 13 zorkmids). The kitten picks up a looking glass. You hear crashing rock. You see here a chest (for sale, 21 zorkmids). You see here a tin opener (for sale, 40 zorkmids). You see here a lock pick (for sale, 27 zorkmids). The kitten drops a looking glass. You see here a towel (for sale, 67 zorkmids). The door opens. The kitten picks up an iron hook. The gnome hits! You hear some noises. The gnome just misses! You hear some noises in the distance. You hear some noises. The gnome hits! You miss the dwarf. The dwarf wields a broad short sword! You hear some noises in the distance. You have a sad feeling for a moment, then it passes. The dwarf thrusts his broad short sword. The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 3 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles p - an uncursed lichen corpse Scrolls j - an uncursed scroll of earth i - a blessed scroll of identify k - an uncursed scroll of remove curse o - an uncursed scroll of remove curse Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of knock Potions g - an uncursed potion of enlightenment f - an uncursed potion of fruit juice h - an uncursed potion of speed Rings e - an uncursed ring of free action d - an uncursed ring of poison resistance Wands c - a wand of digging (0:3) Tools n - an uncursed tooled horn Dababy the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 5. You entered the dungeon 124 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 3 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 7 (peak:10, limit:18). Your dexterity was 8 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: a kitten a grid bug a lichen a kobold zombie 4 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. A shop, a fountain. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dababy | | 3 Au | | killed by a | | dwarf | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dababy the Wizard... You died in The Gnomish Mines on dungeon level 5 with 203 points, and 3 pieces of gold, after 124 moves. You were level 1 with a maximum of 11 hit points when you died.