Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-07 13:16:58, ended 2025-12-07 15:16:07. dacf, neutral male human Healer --.----- --- .---- |......| |..-- ..^.| |..---.--- |....- ....-- ---- |...| --....| .....-- ---.-- --)...| ......| ----- --|.*| |.....| .....----...------.--.| ---- --..).----......| |......|.|.....-- |..-- ------..)..).......----..............| |<...| #..---.--............................-- ---..--- --......----.........----....%.........| |-...------- |..................-- --.---.---....-- |....%....... |->....------.(....| --- --- |....| --..#---....-- .....# |.....-- --...... -...| ---## ----..--... .....^-- --....^| |.....- ..- ##0 --.........--...| --....-- --....| # #*# ---.......||..-- |.....-- |....| --.--.------- --.d...| ----.| ------ ...|..| --- ------ Dacf the Werejackal St:13 Dx:12 Co:16 In:9 Wi:16 Ch:17 Neutral Dlvl:3 $:2007 HP:8(8) Pw:55(77) AC:7 HD:2 T:5595 Overloaded Latest messages: You see here a pick-axe. The housecat drops a spear. You try to move the boulder, but in vain. You swap places with your housecat. You swap places with your housecat. You climb up the stairs. The gecko bites! You hit the gecko. You kill the gecko! With great effort you move the boulder. You climb up the stairs. The werejackal bites! You feel feverish. The werejackal bites! You hit the werejackal! The housecat bites the werejackal. The werejackal misses the housecat. The werejackal summons help! The werejackal bites! You hear some noises. The werejackal bites! You hit the werejackal! The jackal misses! The werejackal bites! The jackal misses! The jackal is killed! The werejackal misses! You kill the werejackal! The housecat eats a jackal corpse. You see here a wand called striking. You have a little trouble lifting o - a wand called striking. You turn into a werejackal! Your armor falls around you! You shrink out of your cloak! You drop your gloves and weapon! You can't even move a handspan with this load! Your boots are pushed off your feet! You sure are noisy. Use the command #monster to summon help. What do you want to drink? [fglwHQV or ?*] ? Never mind. Are you sure you want to pray? [yn] (n) y You begin praying to Hermes. You finish your prayer. The voice of Hermes booms: "Thou art arrogant, creature." "Thou must relearn thy lessons!" You feel foolish! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2007 gold pieces Comestibles e - an uncursed slime mold M - an uncursed slime mold m - 2 uncursed carrots U - 2 uncursed food rations R - 2 uncursed tripe rations Scrolls T - an uncursed scroll of blank paper S - an uncursed scroll of stinking cloud Spellbooks Z - an uncursed spellbook of detect monsters h - a blessed spellbook of healing Potions V - an uncursed potion of gain ability g - an uncursed potion of hallucination Q - an uncursed potion of object detection l - an uncursed potion of oil w - an uncursed potion of restore ability H - an uncursed potion of speed f - a potion of unholy water Wands o - a wand of striking (0:5) L - a wand of striking (0:5) Tools p - an uncursed wooden harp t - an uncursed blindfold x - a +0 pick-axe k - an uncursed skeleton key c - an uncursed stethoscope Gems/Stones J - an uncursed amber stone s - 2 uncursed amethyst stones Y - an uncursed black opal q - 2 uncursed diamonds n - 3 uncursed emeralds N - an uncursed fluorite stone z - 3 uncursed garnet stones A - an uncursed obsidian stone O - 3 uncursed rubies y - 5 uncursed worthless pieces of black glass j - an uncursed worthless piece of blue glass G - 3 uncursed worthless pieces of green glass E - 4 uncursed worthless pieces of orange glass W - 5 uncursed worthless pieces of red glass B - 6 uncursed worthless pieces of violet glass d - 3 uncursed worthless pieces of white glass v - an uncursed worthless piece of yellow glass X - 4 uncursed worthless pieces of yellowish brown glass K - a cursed worthless piece of yellowish brown glass i - an uncursed luckstone Dacf the Healer's attributes: Background: You were in male werejackal form. You were actually an Embalmer, a level 8 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 3. You entered the dungeon 5595 turns ago. There was a full moon in effect when your adventure ended. Basics: You had all 8 hit points. You had 55 out of 77 energy points (spell power). You had 2 hit dice. Your armor class was 7. Your wallet contained 2007 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13. Your dexterity was 12. Your constitution was 16. Your intelligence was 9. Your wisdom was 16. Your charisma was 17. Final Status: You were transformed. You were overloaded; movement was not possible. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were telepathic. You regenerated. You were a werejackal in beast form. You were harmed by silver. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Hermes was angry with you. You survived. Vanquished creatures: a ghost 4 small mimics a leather golem a watchman a chameleon 2 giant spiders a vampire bat 2 gnome kings a lizard a dwarf lord a raven a human zombie 5 fire ants a quasit 3 rock moles a fog cloud a shrieker 13 gnome lords 7 gnomish wizards a kobold mummy a golden naga hatchling a barrow wight a straw golem a baby crocodile a giant ant a floating eye 18 dwarves a kobold lord 9 hill orcs a werejackal 3 iguanas 5 hobbits 55 gnomes a garter snake a gecko 6 jackals a fox a kobold 2 goblins 3 sewer rats 2 grid bugs 5 lichens 3 kobold zombies 2 newts 174 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A grave. Level 2: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 10 Level 3: <- You were here. Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Goodbye dacf the Healer... You quit in The Gnomish Mines on dungeon level 3 with 10464 points, and 2007 pieces of gold, after 5595 moves. You were level 8 with a maximum of 67 hit points when you quit.