Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-19 08:43:36, ended 2025-12-20 10:32:19. dacf, lawful male human Monk ######################%###)######## ####0############## ####### #####h############################# ################### ####### ######################## ################### ####### #####*#### ##### ## ### ### ### ### ### ### 1 ###@####### ########### ######%############ ### ####### ### ##> ### ####### ########### ################### ## ####### ### ### ### #(##### ########## ################### 0# ####### ### ### ### ##% ###*######## ### ## ### ### ### ####### ### #######*#0## ###### ### ## ##(#### ### ### ###*@## ### ############ ####### ### ## ####### ### ### ####### ### ###### ^### #####[# ### ## ####### ### ### ### ## # *#*# # ### ### ^## ### ### ########## #################%############# ###### ########### ########## ############################### ###^<# ########### #0#####[## #######^####################### ###### *########## Dacf the Student of Stones St:18/13 Dx:18 Co:18 In:13 Wi:18 Ch:15 Lawful Dlvl:24 $:1109 HP:0(119) Pw:75(75) AC:-15 Xp:12/27365 T:17088 Burdened Latest messages: You hit the statue with all your might. The statue shatters. What do you want to use or apply? [di-kprsuwxzA-CIKMPSTVZ or ?*] x In what direction do you want to dig? [y>] y You start chipping the statue. You hit the statue with all your might. You stop digging. What do you want to use or apply? [di-kprsuwxzA-CIKMPSTVZ or ?*] x In what direction do you want to dig? [y>] y You continue chipping the statue. You hit the statue with all your might. The statue shatters. What do you want to wield? [- aux or ?*] a a - the +5 Grayswandir (weapon in hand). You fall down the stairs. You hear a nearby zap. A board beneath you squeaks a B note loudly. You hear a distant zap. a - the +5 Grayswandir (weapon in hand). You hit the ice troll! The ice troll thrusts her runed short sword. The ice troll just misses! The ice troll misses! The ice troll bites! The ice troll thrusts her runed short sword. The ice troll hits! The ice troll misses! The ice troll misses! You hit the ice troll! You hit the ice troll! The ice troll thrusts her runed short sword. The ice troll hits! The ice troll misses! The ice troll misses! You kill the ice troll! There are many objects here. The quasit misses! The quasit misses! The quasit misses! The quasit misses! The quasit misses! The quasit misses! The quasit misses! The quasit misses! The quasit misses! Your silver Grayswandir sears the quasit's flesh! You kill the quasit! You meet Medusa's gaze. You turn to stone... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1109 gold pieces Amulets X - an uncursed amulet of ESP Weapons a - the +5 Grayswandir (weapon in hand) Armor U - a blessed burnt +6 elven leather helm (being worn) e - a blessed +2 helm of brilliance y - a blessed +5 pair of leather gloves (being worn) h - an uncursed +0 pair of high boots (being worn) q - a blessed +3 cloak of magic resistance (being worn) D - an uncursed +1 robe O - a blessed +3 T-shirt with text "Lichen Park" (being worn) Comestibles E - 2 uncursed slime molds G - an uncursed slime mold f - 5 uncursed food rations t - an uncursed food ration m - an uncursed lembas wafer Potions F - 2 uncursed potions of paralysis Rings o - an uncursed +1 ring of increase damage (on right hand) R - an uncursed ring of shock resistance Y - an uncursed ring of shock resistance (on left hand) Wands P - a wand of cancellation (0:6) C - a wand of cancellation (0:2) V - a wand of cold (0:5) B - a wand of create monster (0:5) d - a blessed wand of digging (0:5) p - a wand of light (0:14) j - a wand of light (0:12) T - a wand of lightning (0:6) M - a cursed wand of lightning (0:2) r - a wand of sleep (0:5) w - a wand of striking (0:2) K - a wand of teleportation (0:6) z - a wand of teleportation (0:2) I - a wand of teleportation (0:1) Tools s - a blessed bag of holding containing 83 items A - a bag of tricks (0:8) S - a bag of tricks (0:6) Z - an uncursed blindfold x - a +0 pick-axe k - an uncursed skeleton key i - an uncursed stethoscope u - a +0 unicorn horn Gems/Stones b - an uncursed worthless piece of yellowish brown glass v - a blessed luckstone Contents of the bag of holding: 4243 gold pieces a cursed -3 pair of levitation boots 5 uncursed apples 2 uncursed cloves of garlic 6 uncursed food rations 3 uncursed fortune cookies 6 uncursed oranges an uncursed tripe ration a cursed scroll of food detection an uncursed scroll of scare monster 2 uncursed scrolls of amnesia a blessed scroll of blank paper 4 uncursed scrolls of blank paper 2 uncursed scrolls of confuse monster a blessed scroll of create monster 3 uncursed scrolls of create monster a cursed scroll of create monster a cursed scroll of create monster an uncursed scroll of earth an uncursed scroll of fire an uncursed scroll of gold detection a cursed scroll of gold detection a blessed scroll of identify 2 uncursed scrolls of magic mapping 4 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed spellbook of charm monster an uncursed spellbook of healing a blessed spellbook of protection an uncursed spellbook of sleep a blessed potion of hallucination an uncursed potion of booze an uncursed potion of fruit juice 3 uncursed potions of object detection an uncursed potion of object detection an uncursed potion of see invisible an uncursed potion of sickness an uncursed potion of acid an uncursed potion of blindness 2 uncursed potions of extra healing an uncursed potion of full healing an uncursed potion of gain energy 8 uncursed potions of healing 2 cursed potions of healing an uncursed potion of healing 3 uncursed potions of invisibility an uncursed potion of invisibility a blessed potion of levitation an uncursed potion of levitation an uncursed potion of paralysis an uncursed potion of restore ability an uncursed potion of sleeping 4 potions of holy water a blessed +1 ring of adornment an uncursed +3 ring of adornment an uncursed ring of aggravate monster a cursed ring of aggravate monster an uncursed ring of fire resistance an uncursed -1 ring of gain constitution a cursed ring of hunger a cursed ring of hunger an uncursed -1 ring of increase damage an uncursed ring of poison resistance an uncursed -1 ring of protection an uncursed ring of searching an uncursed ring of shock resistance an uncursed ring of sustain ability an uncursed ring of sustain ability an uncursed ring of teleportation 4 uncursed emeralds an uncursed agate stone 8 uncursed amber stones 2 uncursed topaz stones 3 uncursed amethyst stones 9 uncursed aquamarine stones 2 uncursed black opals an uncursed citrine stone an uncursed diamond 3 uncursed jacinth stones 2 uncursed obsidian stones 2 uncursed opals 3 uncursed rubies 9 uncursed worthless pieces of yellowish brown glass Dacf the Monk's attributes: Background: You were a Student of Stones, a level 12 male human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 24. You entered the dungeon 17088 turns ago. There was a new moon in effect when your adventure ended. You had 27365 experience points, 12635 more were needed to attain level 13. Basics: You had 0 out of 119 hit points. You had all 75 energy points (spell power). Your armor class was -15. Your wallet contained 1109 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/13 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 15 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a saber. You had basic skill with saber. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You resisted hallucinations. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small damage bonus (+1). You had a small defense bonus (+4). You were warded. You were fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a white dragon a black dragon a green dragon a yellow dragon a titanothere a trapper 5 vampire lords 3 liches a clay golem a nurse 4 frost giants an ettin 2 black puddings 11 vampires 4 lieutenants 23 ghosts a queen bee 3 giant mimics a fire giant 2 ogre kings 2 ice trolls 7 rock trolls a flesh golem an Elvenking 3 hezrous 2 wumpuses a baby purple worm 7 stalkers 2 air elementals 12 earth elementals 2 hill giants 4 giant mummies a black naga 6 xorns 8 giant zombies 6 sergeants 2 winter wolves 6 small mimics a glass piercer a warhorse a xan an ettin mummy 2 quantum mechanics 10 trolls a sasquatch 3 wood golems an erinys a gelatinous cube a pyrolisk 2 flaming spheres 2 shocking spheres 2 tigers a gargoyle a leocrotta an energy vortex 2 stone giants 3 human mummies 2 red nagas a python 2 pit vipers 5 cobras 29 wraiths a carnivorous ape 16 ettin zombies 2 leather golems 59 soldiers 2 incubi a chameleon 5 giant beetles 2 quivering blobs 2 cockatrices a wolf 5 winter wolf cubs 3 panthers 2 gremlins 2 leprechauns an orc-captain 3 iron piercers 3 mumakil 6 giant spiders 2 scorpions 3 horses a black light 3 vampire bats 2 forest centaurs 4 gnome kings 3 orc mummies 3 dwarf mummies 4 ogres a brown pudding 8 rust monsters an owlbear 4 yetis 2 gold golems 3 lizards 2 chickatrices 5 dingoes 2 dogs a housecat a jaguar a dwarf lord a blue jelly 5 gray unicorns a black unicorn 3 dust vortices a raven a plains centaur 6 gnome mummies 5 snakes 3 apes 14 human zombies 2 rope golems 10 Woodland-elves 7 soldier ants 4 fire ants 11 bugbears 3 quasits 2 wood nymphs 3 water nymphs 6 mountain nymphs a Mordor orc 12 Uruk-hai an orc shaman a rock piercer a rock mole 3 ponies 3 fog clouds 2 yellow lights a shrieker 14 gnome lords 5 kobold mummies a red naga hatchling 2 black naga hatchlings 2 gray oozes a barrow wight 11 elf zombies 17 ghouls a straw golem 3 paper golems a baby crocodile 4 giant ants a little dog 5 floating eyes a kitten 7 dwarves 2 homunculi a kobold lord 2 kobold shamans a hill orc 11 rothes 2 centipedes a giant bat 2 monkeys 13 orc zombies 5 dwarf zombies a wererat 3 werejackals 10 iguanas 14 killer bees 3 acid blobs a gas spore 3 hobbits 2 large kobolds 11 hobgoblins 10 giant rats a brown mold 2 green molds a red mold 57 gnomes 11 garter snakes 6 gnome zombies 5 geckos 2 jackals a kobold 2 goblins 6 sewer rats 9 grid bugs 3 bats 3 lichens 6 kobold zombies 11 newts 802 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: An altar to Shan Lai Ching, a fountain, a sink. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A sink. Level 5: Some fountains. Oracle of Delphi. Level 6: A wand shop. Stairs up to Sokoban, level 5. Level 7: Level 8: A grave. Level 9: An altar to Shan Lai Ching, a fountain. Level 10: Level 11: Level 12: A very big room. Summoned by the Grand Master. Portal to The Quest. Level 13: A general store. Level 14: A fountain. Level 15: A primitive area. Level 16: A sink. Level 17: A temple. Level 18: A fountain. Level 19: Some fountains, a grave. Level 20: A grave. Level 21: Level 22: An altar, some fountains. Level 23: Some fountains, many trees. Level 24: <- You were here. Final resting place for you, petrified by Medusa. Level 25: A fountain. The castle (play notes "FADAD" to open or close drawbridge). Connection to Gehennom. Gehennom: levels 26 to 27 Level 26: A temple, many graves. Valley of the Dead. Level 27: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: Some fountains. The Quest: Level 1: Many trees. Home. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 5352 Au | | petrified by | | Medusa | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Monk... You turned to stone in The Dungeons of Doom on dungeon level 24 with 269665 points, and 5352 pieces of gold, after 17088 moves. You were level 12 with a maximum of 119 hit points when you turned to stone.