Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-20 18:51:30, ended 2025-12-20 19:23:30. dacf, lawful female human Monk ----------------------- |.................|...| |.----------.--.--|)..|--------------------------- |.| |.| |)..|..........................| |.| --.| -...|...[.........<............| |.| .... .%|.|....%)..).)...............| |.| --.-. ..|............................| |.| |.)| ..------------------------------ |.| |..| .... |.| |..| --..-- |.-----..---- ....| |........ -.--- -------.. |.| -------..- |.| 1 |.).).%... |.| --------- |.---------------.| .|.....1...q.........| |.................| ...(.................| ------------------- ---------------------- Dacf the Baluchitherium St:18/** Dx:15 Co:14 In:8 Wi:11 Ch:8 Lawful Dlvl:11 $:172 HP:75(75) Pw:35(41) AC:5 HD:14 T:2146 Satiated Latest messages: You read: "Trespassers will be persecuted!". You find a hidden door. In what direction? j WHAMMM!!! In what direction? j As you kick the door, it crashes open! You have a little trouble lifting h - an effervescent potion. You have a little trouble lifting l - a swirly potion. You have a little trouble lifting q - a swirly potion. You have a little trouble lifting s - a dark potion. You have a little trouble lifting q - 2 swirly potions. You hear water falling on coins. You have a little trouble lifting J - a ruby potion. You have a little trouble lifting L - a swirly potion. You have a little trouble lifting q - a swirly potion. What do you want to call? [ad-fhj-wyzAC-LNPS-Z or ?*] q Call a swirly potion: booze An arrow shoots out at you! An arrow misses you. Something is engraved here on the floor. You read: "Trespassers will be persecuted!". Something is engraved here on the floor. You read: "You are now entering the Gnome King's wine cellar.". You hear a crunching sound. You hear the splashing of a naiad. You see here a dart. What do you want to use or apply? [fkmrxzAMR or ?*] ? Never mind. You hear a crunching sound. The quantum mechanic hits! Your position suddenly seems very uncertain! You see here a tinning kit. Really attack the lich? [yn] (n) n You hit the quantum mechanic! The quantum mechanic misses! You hit the quantum mechanic! The quantum mechanic misses! You hit the quantum mechanic! The quantum mechanic staggers from your powerful strike! You kill the quantum mechanic! You step onto a polymorph trap! You feel a change coming over you. You turn into a female baluchitherium! Your robe tears apart! You drop your gloves! Your helm falls to the floor! Your boots are pushed off your feet! Your movements are now unencumbered. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 172 gold pieces Comestibles g - 2 uncursed food rations i - 5 uncursed oranges Scrolls y - an uncursed scroll of amnesia X - an uncursed scroll of confuse monster D - an uncursed scroll of earth S - an uncursed scroll of earth t - an uncursed scroll of enchant weapon E - an uncursed scroll of enchant weapon d - an uncursed scroll of genocide U - an uncursed scroll of identify u - an uncursed scroll of magic mapping N - an uncursed scroll of punishment Potions l - a blessed potion of booze q - 4 uncursed potions of booze L - a cursed potion of booze F - an uncursed potion of levitation J - an uncursed potion of object detection h - a cursed potion of oil j - an uncursed potion of paralysis o - an uncursed potion of paralysis s - a cursed potion of restore ability Rings G - an uncursed ring of protection from shape changers (on left foreclaw) Wands r - a wand of lightning (0:5) f - a wand of striking (0:4) Tools z - an uncursed magic whistle m - an uncursed oil lamp x - a +0 pick-axe k - an uncursed skeleton key M - an uncursed stethoscope R - an uncursed towel A - an uncursed wax candle Gems/Stones Y - an uncursed aquamarine stone v - an uncursed dilithium crystal K - an uncursed emerald T - an uncursed fluorite stone e - 2 uncursed turquoise stones P - an uncursed worthless piece of black glass Z - an uncursed worthless piece of green glass w - 3 uncursed worthless pieces of orange glass p - 3 uncursed worthless pieces of violet glass n - 4 uncursed worthless pieces of white glass H - 2 uncursed worthless pieces of white glass V - an uncursed worthless piece of yellow glass C - an uncursed worthless piece of yellowish brown glass Iron balls B - an uncursed heavy iron ball Dacf the Monk's attributes: Background: You were in female baluchitherium form. You were actually an Initiate, a level 8 male human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 2146 turns ago. There was a new moon in effect when your adventure ended. Basics: You had all 75 hit points. You had 35 out of 41 energy points (spell power). You had 14 hit dice. Your armor class was 5. Your wallet contained 172 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/100. Your dexterity was 15. Your constitution was 14. Your intelligence was 8. Your wisdom was 11. Your charisma was 8. Final Status: You were transformed. You were satiated. You were unencumbered. You were not wielding anything. You had basic skill with martial arts and could have enhanced that. You were not wearing any armor. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You were protected from shape changers. You were polymorphed into a baluchitherium. You were fast. You survived. Vanquished creatures: a quantum mechanic an elf mummy a carnivorous ape a giant beetle a cockatrice 2 giant spiders a gnome king a dwarf lord a bugbear a rock mole 13 gnome lords 4 gnomish wizards 7 dwarves 5 monkeys an acid blob a coyote 2 hobbits 3 giant rats 54 gnomes a garter snake 5 jackals a goblin 2 sewer rats a grid bug 3 lichens 2 newts 116 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: A general store. Level 3: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Some shops, a temple, some fountains, a sink. Level 8: Level 9: Level 10: Level 11: <- You were here. Goodbye dacf the Monk... You quit in The Gnomish Mines on dungeon level 11 with 6184 points, and 172 pieces of gold, after 2146 moves. You were level 8 with a maximum of 61 hit points when you quit.