Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-22 13:11:22, ended 2025-12-22 14:26:02. dacf, lawful male human Monk ---------- ------- 1 |.........# |.....| 1@ |........|# |.<.... . |.....>..|# |.....| % 1 -+---.----# |.....| # # # --.---- ### # # ### ### ## # # ---|- ## # # ....| ## # [##%# #|...| ## ## % ------.------- ##....| # # ### |............| #|....%% # %##.............| ######|...| ----.----- |"............#### ----- |........| |............| |...%....| |............| |........| -------------- ---------- Dacf the Initiate St:18/07 Dx:18 Co:13 In:10 Wi:15 Ch:11 Lawful Dlvl:8 $:573 HP:0(59) Pw:34(44) AC:2 Xp:9/2935 T:6639 Burdened Blind Latest messages: There are several objects here. You have a little trouble lifting $ - 448 gold pieces. You try to feel what is lying here on the ground. You feel here a rust monster corpse. It misses! You kill it! You have much trouble lifting a rust monster corpse. Continue? [ynq] (q) q You kill it! You try to feel what is lying here on the ground. There are several objects here. You have a little trouble lifting $ - 32 gold pieces. There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. There is nothing here to pick up. You find a hidden door. There is nothing here to pick up. The door opens. You hear the footsteps of a guard on patrol. You hear the footsteps of a guard on patrol. You hit it. You hit it. You hit it. It hits! You hit it. You kill it! You try to feel what is lying here on the floor. You have a little trouble lifting $ - 28 gold pieces. You hit it. You hit it. You kill it! It hits! You hit it. You kill it! You try to feel what is lying here on the floor. There is a doorway here. There are several objects here. You have a little trouble lifting $ - 41 gold pieces. You try to feel what is lying here on the floor. You feel here a small mimic corpse. You find something posing as a statue. You are suddenly very cold! You hit it. You are suddenly very cold! You are suddenly very cold! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 573 gold pieces Armor H - a blessed rusty +1 dwarvish iron helm (being worn) C - a cursed -2 helm of opposite alignment W - a cursed -1 pair of gauntlets of fumbling B - a cursed -2 pair of gauntlets of fumbling a - an uncursed +2 pair of leather gloves (being worn) I - an uncursed thoroughly rusty +1 pair of iron shoes (being worn) f - an uncursed +0 mummy wrapping b - an uncursed burnt +1 robe (being worn) Comestibles h - 2 uncursed tripe rations Rings T - an uncursed +1 ring of increase accuracy (on left hand) r - an uncursed ring of teleport control Wands d - a wand of cancellation (0:7) i - a blessed wand of create monster (0:11) U - a wand of digging (0:7) Q - a wand of locking (0:7) j - a wand of magic missile (0:4) S - a wand of polymorph (0:8) c - a wand of sleep (0:8) D - a wand of slow monster (0:7) M - a wand of slow monster (0:7) n - a cursed wand of slow monster (0:8) v - a wand of striking (0:5) F - a wand of undead turning (0:7) Tools s - an uncursed sack containing 37 items L - a fire horn (0:7) J - an uncursed blindfold l - an uncursed brass lantern m - a magic marker (0:67) z - an uncursed magic whistle x - a +0 pick-axe k - an uncursed skeleton key P - an uncursed stethoscope Gems/Stones E - a blessed luckstone Contents of the sack: 1268 gold pieces an uncursed scroll of light an uncursed scroll of identify a cursed scroll of identify an uncursed scroll of remove curse a cursed scroll of teleportation an uncursed scroll of fire an uncursed scroll of magic mapping a cursed scroll of genocide a blessed scroll of destroy armor a cursed scroll of destroy armor a blessed spellbook of healing a cursed potion of gain energy an uncursed potion of enlightenment an uncursed potion of see invisible 5 potions of holy water an uncursed potion of water an uncursed potion of water an uncursed potion of healing a blessed potion of paralysis an uncursed black opal an uncursed worthless piece of black glass 5 uncursed worthless pieces of blue glass 7 uncursed emeralds 4 uncursed worthless pieces of green glass 4 uncursed worthless pieces of orange glass an uncursed agate stone an uncursed worthless piece of orange glass 6 uncursed worthless pieces of red glass 2 uncursed rubies 5 uncursed worthless pieces of violet glass 2 uncursed amethyst stones an uncursed worthless piece of violet glass 4 uncursed diamonds 3 uncursed worthless pieces of white glass an uncursed worthless piece of yellow glass 2 uncursed worthless pieces of yellowish brown glass Dacf the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 6639 turns ago. There was a new moon in effect when your adventure ended. You had 2935 experience points, 2185 more were needed to attain level 10. Basics: You had 0 out of 59 hit points. You had 34 out of 44 energy points (spell power). Your armor class was 2. Your wallet contained 573 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/07 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:18). Final Status: You were temporarily blind. You were burdened; movement was slightly slowed. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You would have seen invisible when not blind. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small bonus to hit (+1). You were guarded. You were fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a shopkeeper a long worm a stalker a winter wolf a small mimic a pyrolisk a tengu a leather golem 3 chameleons a giant beetle 3 wolves an iron piercer 2 giant spiders a horse 2 gnome kings a rust monster 2 gold golems a werewolf 2 blue jellies a plains centaur a snake 6 water moccasins 2 human zombies a quasit a wood nymph 2 Mordor orcs a rock mole 2 ponies a fog cloud 3 yellow lights a shrieker 2 violet fungi 19 gnome lords 5 gnomish wizards a kobold mummy a red naga hatchling a gray ooze a barrow wight 3 elf zombies 2 baby crocodiles 3 giant ants a little dog a floating eye 7 dwarves 4 hill orcs a rothe an orc zombie a wererat an iguana 9 killer bees 4 acid blobs a coyote a gas spore 2 hobbits 3 manes 2 large kobolds a hobgoblin a green mold 63 gnomes a gnome zombie 6 geckos 9 jackals a fox a kobold 5 goblins 2 sewer rats a grid bug 2 bats 4 lichens a kobold zombie 7 newts 231 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: An altar to Shan Lai Ching. Level 3: A wand shop, some fountains. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A sink. Level 6: Level 7: Level 8: <- You were here. Final resting place for you, killed by a blue jelly. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, a fountain. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 1841 Au | | killed by a blue | | jelly | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Monk... You died in The Dungeons of Doom on dungeon level 8 with 16063 points, and 1841 pieces of gold, after 6639 moves. You were level 9 with a maximum of 59 hit points when you died.