Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-22 17:47:59, ended 2025-12-22 18:55:15. dacf, lawful male human Monk ------. ------- |.....| # |<..[.| |......#######*##########################......| |....>| #-.----- |......############ # ------- # # 1 # # # # # f # r -- --------- % a |............ ##############@# | Dacf the Initiate St:18/01 Dx:14 Co:17 In:9 Wi:12 Ch:9 Lawful Dlvl:6 $:110 HP:13(56) Pw:53(53) AC:2 Xp:8/2448 T:4921 Burdened Latest messages: You destroy the human zombie! You see here a human corpse. You see here 7 gold pieces. You have a little trouble lifting $ - 7 gold pieces. You find a hidden passage. You see here a dagger. You fall down the stairs. You see here a leather armor. The giant bat bites! The giant bat misses! You hit the giant bat! The giant bat bites! You hit the giant bat! The giant bat bites! You kill the giant bat! You miss the rock mole. You hit the rock mole! You miss the rock mole. You kill the rock mole! You see here 2 rocks. What do you want to use or apply? [ckqs-uxCENQR or ?*] ? Never mind. You see here a murky potion. You have a little trouble lifting d - a murky potion. The guardian naga hatchling misses! You kill the guardian naga hatchling! The dog bites! You feel more confident in your weapon skills. You hit the dog! The dog bites! The dog misses! You kill the dog! You have a little trouble lifting v - a scroll of teleportation. The fire ant misses! The fire ant bites! You're on fire! The fire ant bites! The fire ant bites! You're on fire! Your murky potion boils and explodes! Call a murky potion: ? Your potion of sleeping boils and explodes! You yawn. Your potion of object detection boils and explodes! All of your clear potions boil and explode! Call a clear potion: q Your potion of sleeping boils and explodes! You yawn. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 110 gold pieces Amulets U - an uncursed amulet of ESP (being worn) Weapons Y - a blessed +0 long sword a - the rustproof +0 Snickersnee (weapon in hand) Armor D - an uncursed +2 pair of leather gloves (being worn) H - an uncursed +0 pair of iron shoes (being worn) Z - an uncursed +0 cloak of protection S - an uncursed +0 mummy wrapping b - a blessed +1 robe (being worn) Comestibles g - 4 uncursed apples f - 2 uncursed food rations G - an uncursed food ration Scrolls e - a cursed scroll of remove curse v - an uncursed scroll of teleportation Potions P - a blessed potion of booze T - 3 uncursed potions of booze A - 2 cursed potions of booze w - an uncursed potion of confusion L - an uncursed potion of confusion B - a blessed potion of monster detection O - a blessed potion of restore ability Rings J - a cursed ring of protection from shape changers Wands c - a wand of cancellation (0:3) R - a wand of fire (0:4) N - a wand of light (0:12) E - a wand of secret door detection (0:14) u - a wand of striking (0:6) Tools s - an uncursed unlocked large box containing 20 items Q - a bag of tricks (0:2) C - an uncursed blindfold k - an uncursed lock pick q - a magic marker (0:49) x - a +0 pick-axe Gems/Stones I - 2 uncursed agate stones m - 3 uncursed amethyst stones o - 2 uncursed diamonds h - an uncursed dilithium crystal j - 4 uncursed emeralds l - 5 uncursed rubies M - an uncursed topaz stone X - an uncursed worthless piece of blue glass i - 5 uncursed worthless pieces of green glass p - 2 uncursed worthless pieces of orange glass n - 3 uncursed worthless pieces of red glass r - 2 uncursed worthless pieces of yellow glass t - an uncursed luckstone Contents of the large box: 264 gold pieces 2 uncursed scrolls of light an uncursed scroll of food detection a blessed scroll of magic mapping an uncursed scroll of magic mapping an uncursed scroll of remove curse 5 uncursed scrolls of teleportation a cursed potion of see invisible an uncursed potion of confusion 5 uncursed potions of healing an uncursed potion of invisibility an uncursed potion of levitation an uncursed worthless piece of violet glass 2 uncursed worthless pieces of white glass an uncursed citrine stone an uncursed emerald 3 uncursed worthless pieces of blue glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass 2 uncursed worthless pieces of yellow glass Dacf the Monk's attributes: Background: You were an Initiate, a level 8 male human Monk. You were lawful, on a mission for Shan Lai Ching who was opposed by Chih Sung-tzu (neutral) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 4921 turns ago. There was a new moon in effect when your adventure ended. You had 2448 experience points, 112 more were needed to attain level 9. Basics: You had 13 out of 56 hit points. You had all 53 energy points (spell power). Your armor class was 2. Your wallet contained 110 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/01 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a long sword. You were unskilled in long sword and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were stealthy. You were guarded. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a small mimic a wraith 2 lynxes 2 leprechauns an iron piercer a giant spider a forest centaur 3 gnome kings a lizard a dingo 2 dogs a jaguar a raven a gnome mummy 3 human zombies a bugbear an imp 2 rock piercers 4 rock moles a fog cloud a yellow light a shrieker 2 violet fungi 17 gnome lords 5 gnomish wizards a black naga hatchling a guardian naga hatchling a barrow wight a baby crocodile a floating eye 3 dwarves a homunculus a kobold shaman 3 hill orcs a rothe a centipede a giant bat 5 monkeys a dwarf zombie 2 iguanas 2 acid blobs a gas spore a hobbit a giant rat 3 cave spiders a brown mold a yellow mold 2 green molds 2 red molds 61 gnomes a gnome zombie 4 geckos 5 jackals 4 kobolds 4 goblins 3 sewer rats 3 bats 3 lichens 5 newts 188 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Many fountains, some sinks. Level 2: Some fountains. Level 3: A general store. Level 4: A general store, an altar to Shan Lai Ching. Stairs down to The Gnomish Mines. Level 5: Some fountains. Level 6: <- You were here. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains, a sink. Level 9: Level 10: Level 11: Level 12: Level 13: Goodbye dacf the Monk... You quit in The Dungeons of Doom on dungeon level 6 with 10856 points, and 374 pieces of gold, after 4921 moves. You were level 8 with a maximum of 56 hit points when you quit.