Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-27 19:21:44, ended 2026-02-28 16:36:59. dacf, lawful male human Priest a ! ------- ; ; % |..?/+|------------------------- | ---- |.....).)))..).)%..).%%..%....).. -.....| 0|...|}-------------------------------%------ ------ * |0|.|.|}}}}}}|........|.....%................|%%%%%%% ? ******* % |...|^|....))|........|....(.....|...........|%%%%%%% ******* |$--|.|..(.)[|........|----------|...........|------ |...|.|../[))))[.{.)).)*)..@H....-..........(...... ---.|.|......|)..)....|----------|...........|------ |.|0.......|.)......|..........|...........|[[[[[[[ / ))))))) * |.|.|--}}}}}}|........|......................|[[[[[[[ ))))))) |...|.|}-------------------------------.------ 0 |.---.|}| [* % |.|..0| |.|.|.| % ; ; % |...|.| / --- Dacf the Priest St:25 Dx:14 Co:17 In:8 Wi:17 Ch:9 Lawful Dlvl:26 $:0 HP:0(100) Pw:19(170) AC:-11 Xp:12/33064 T:12773 Stone Burdened Latest messages: There are several objects here. You have a little trouble lifting Z - a potion of invisibility. You see here a wand of striking (0:0). With great effort you move the boulder. You see here a cursed mummy wrapping. There are many objects here. You see here a cursed mummy wrapping. You see here a wand of striking (0:0). You see here a cursed mummy wrapping. There are many objects here. With great effort you move the boulder. There are many objects here. There is a doorway here. There are several objects here. You see here a knife. There are several objects here. There are several objects here. There are several objects here. There is an open door here. You see here a spear. You hear a distant zap. The boulder falls apart. Boing! You see here 64 rocks. You hear a nearby zap. Boing! There are several objects here. You hear a nearby zap. Boing! The hill giant wields a chickatrice corpse! You hit the hill giant! The hill giant swings her corpse. The hill giant hits you with the chickatrice corpse. You are slowing down. You hit the hill giant! The hill giant swings her corpse. The hill giant hits you with the chickatrice corpse. The hill giant hits! Your limbs are stiffening. You hit the hill giant! The hill giant swings her corpse. The hill giant hits you with the chickatrice corpse. The hill giant hits! Your limbs have turned to stone. The hill giant swings her corpse. The hill giant hits you with the chickatrice corpse. The hill giant hits! You have turned to stone. You are a statue. Do you want your possessions identified? [ynq] (y) q Inventory: Amulets N - an amulet of unchanging Weapons a - the +3 Grayswandir (weapon in hand) G - a cursed +0 long sword Armor C - a +0 elven leather helm (being worn) f - a blessed +0 helmet o - a blessed rustproof +3 pair of gauntlets of power (being worn) p - a blessed fireproof +0 pair of speed boots (being worn) e - a blessed +0 small shield (being worn) X - a blessed +2 mummy wrapping b - a blessed +0 robe (being worn) r - a blessed +3 silver dragon scale mail (being worn) Comestibles q - 2 carrots W - 8 food rations B - 2 lembas wafers A - 24 lumps of royal jelly Scrolls J - 8 scrolls of blank paper H - 2 blessed scrolls of identify Potions c - 2 potions of fruit juice Z - a potion of invisibility F - 5 potions of water Rings D - a cursed ring of aggravate monster v - a ring of stealth (on left hand) Wands U - a wand of cancellation (0:7) j - a wand of cancellation (0:4) Y - a wand of cold (0:7) P - a wand of create monster (0:13) n - a wand of create monster (0:12) R - a wand of create monster (0:12) z - a wand of death (0:7) E - a wand of light (0:15) M - a wand of light (0:12) h - a wand of magic missile (0:4) T - a wand of polymorph (0:8) L - a wand of secret door detection (0:14) g - a wand of sleep (0:8) I - a wand of striking (0:4) Q - a blessed wand of teleportation (0:3) w - a wand of wishing (0:1) Tools s - a blessed bag of holding containing 58 items S - a bag of tricks (0:4) V - a wooden flute i - a cursed expensive camera (0:95) m - a blessed magic marker (0:14) K - the blessed Magic Mirror of Merlin x - a +0 pick-axe k - a skeleton key u - a +0 unicorn horn Gems/Stones l - a blessed luckstone Contents of the bag of holding: 5368 gold pieces 2 scrolls of remove curse a scroll of enchant armor a cursed scroll of food detection 2 scrolls of amnesia a cursed scroll of amnesia a blessed scroll of charging a scroll of earth 2 scrolls of enchant weapon 2 scrolls of magic mapping a spellbook of force bolt a spellbook of healing a blessed spellbook of identify a spellbook of light a spellbook of protection a spellbook of sleep a potion of sleeping a potion of speed 2 potions of booze 2 potions of gain level 2 potions of gain ability a cursed potion of gain ability a potion of paralysis a cursed potion of paralysis a potion of see invisible 2 potions of extra healing a blessed potion of gain energy a blessed potion of oil a potion of oil a cursed potion of fruit juice a cursed potion of full healing 2 potions of healing a cursed potion of healing a blessed potion of levitation 2 potions of levitation a ring of cold resistance a cursed -3 ring of gain constitution a cursed ring of protection from shape changers a ring of regeneration a ring of regeneration a ring of regeneration a cursed ring of teleportation a jet stone 4 aquamarine stones a worthless piece of blue glass 6 worthless pieces of orange glass 5 jasper stones a worthless piece of violet glass 2 diamonds a worthless piece of white glass 9 worthless pieces of yellow glass 4 topaz stones an amber stone 11 worthless pieces of yellowish brown glass 3 emeralds 2 fluorite stones a garnet stone 2 rubies Dacf the Priest's attributes: Background: You were a Priest, level 12 human. You were lawful, on a mission for Athena who was opposed by Hermes (neutral) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 26. You entered the dungeon 12773 turns ago. You had 33064 experience points, 6936 more were needed to attain level 13. Basics: You had 0 out of 100 hit points. You had 19 out of 170 energy points (spell power). Your armor class was -11. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/11, innate limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 9 (limit:18). Final Status: You turned into stone. You were burdened; movement was slightly slowed. You were wielding a saber. You had basic skill with saber. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were poison resistant. You resisted hallucinations. You were telepathic. You were invisible. You were stealthy. You were guarded. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a disenchanter 2 captains 2 liches a frost giant an ettin a vampire 3 lieutenants 3 queen bees a mind flayer a fire giant 4 rock trolls an umber hulk 3 stalkers an air elemental a water elemental a hill giant 2 giant mummies 4 xorns a giant zombie 19 sergeants 5 wargs 3 small mimics 2 warhorses an ettin mummy an ogre lord a quantum mechanic 2 trolls a gelatinous cube a pyrolisk a large dog 2 freezing spheres a shocking sphere a large cat a gargoyle 3 ochre jellies a leocrotta a mountain centaur a stone giant 2 elf mummies 4 red nagas a python a cobra 4 wraiths 3 carnivorous apes 2 leather golems 80 soldiers 3 chameleons a giant beetle 5 winter wolf cubs 4 lynxes 2 gremlins a leprechaun 2 mumakil 5 giant spiders 2 horses 2 ice vortices 2 vampire bats a gnome king 2 orc mummies 5 dwarf mummies 2 ogres 2 rust monsters an owlbear 2 yetis 2 gold golems 2 Green-elves 4 lizards a chickatrice a dog a housecat 3 jaguars a dwarf lord a blue jelly 2 gray unicorns a black unicorn 2 dust vortices 3 ravens a snake 4 apes 5 human zombies a rope golem 5 soldier ants a fire ant 2 bugbears 2 imps a quasit a water nymph 2 mountain nymphs an Uruk-hai 2 orc shamans a rock piercer 2 rock moles a yellow light a shrieker 4 violet fungi 12 gnome lords 5 gnomish wizards a kobold mummy a black naga hatchling a guardian naga hatchling a gray ooze an elf zombie 4 giant ants 2 floating eyes 2 kittens 4 dwarves 2 homunculi a kobold lord 3 kobold shamans 10 rothes 3 centipedes a monkey an orc zombie a dwarf zombie a werejackal an iguana 68 killer bees 6 coyotes 2 gas spores 11 manes a large kobold 6 cave spiders 2 brown molds 54 gnomes 4 gnome zombies 2 geckos 4 jackals 2 foxes a kobold 3 goblins a sewer rat a bat 4 lichens 2 kobold zombies 8 newts 524 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 7 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 26 Level 1: Level 2: Level 3: A fountain, a sink. Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: Level 9: A fountain. Level 10: A temple, a fountain. Level 11: Level 12: A fountain. Summoned by the Arch Priest. Portal to The Quest. Level 13: Level 14: Level 15: A primitive area. Level 16: Level 17: Some fountains. Level 18: A fountain. Level 19: Some fountains, a sink. Level 20: Level 21: A temple. Level 22: Some fountains. Level 23: Some fountains. Level 24: Level 25: Level 26: <- You were here. A fountain. The castle. Final resting place for you, petrified by a hill giant. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Some fountains. The Quest: Level 1: Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 5368 Au | | petrified by a | | hill giant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Priest... You turned to stone in The Dungeons of Doom on dungeon level 26 with 144408 points, and 5368 pieces of gold, after 12773 moves. You were level 12 with a maximum of 100 hit points when you turned to stone.