Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-07 19:24:35, ended 2026-03-09 16:09:51. dacf, neutral male human Priest | ----- |$..*<| | ---)| | |@|}------ --%|}}}}}}| .0[|......| | ---)|......| .....|- | |..)|..........{....- -.........\(| ---[-..0...| .......|- | |........| ....| .|}}}}}}| ..| |}------ --- | Dacf the Priest St:18/04 Dx:14 Co:16 In:9 Wi:18 Ch:13 Neutral Dlvl:26 $:1598 HP:0(88) Pw:37(116) AC:-2 Xp:11/19911 T:15442 Burdened Latest messages: You finish your dressing maneuver. What do you want to take off? [bCET or ?*] T A knife misses you. You finish taking off your gloves. What do you want to wear? [jT or ?*] ? You are hit by a hilted polearm! You finish your dressing maneuver. You hit the soldier! The soldier thrusts his short sword. The soldier hits! You hit the soldier! The soldier thrusts his short sword. The soldier hits! You kill the soldier! You fail to cast the spell correctly. You fail to cast the spell correctly. In what direction? . You feel better. What do you want to drop? [$a-qs-uw-zA-FI-Z or ?*] T You drop a +0 pair of riding gloves. There are many objects here. You hit the soldier! The soldier thrusts her knife. The soldier hits! You hit the soldier! You kill the soldier! In what direction? . You feel better. You hear a chugging sound. There are many objects here. You feel your magical energy drain away. The troll thrusts his hilted polearm. The troll hits! The troll hits! The troll bites! There are many objects here. You hear a nearby zap. The magic missile hits it. The magic missile hits it. The magic missile hits you! There are many objects here. There are several objects here. You hear a nearby zap. The magic missile hits it. There are several objects here. You hear a nearby zap. The death ray hits you! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 1598 gold pieces Amulets D - an amulet versus poison (being worn) Weapons a - the rustproof +0 Cleaver (weapon in hands) Armor q - a blessed +0 elven leather helm E - a thoroughly rusty +2 orcish helm (being worn) j - a blessed +0 pair of leather gloves (being worn) S - a +0 pair of elven boots e - a +0 pair of low boots C - a blessed thoroughly burnt +2 pair of speed boots (being worn) z - a +0 shield of reflection I - a +0 elven cloak g - a blessed +2 mummy wrapping b - a blessed very burnt +1 robe (being worn) h - a +0 dwarvish mithril-coat (being worn) Comestibles A - an apple f - 2 sprigs of wolfsbane Scrolls M - a cursed scroll of create monster R - a cursed scroll of earth Rings Q - a ring of free action U - a blessed +2 ring of increase damage (on right hand) i - a ring of protection from shape changers n - a ring of stealth (on left hand) Wands W - a wand of cancellation (0:3) l - a wand of cold (0:5) N - a wand of cold (0:0) o - a wand of digging (0:8) B - a wand of digging (0:6) F - a wand of digging (0:6) V - a wand of digging (0:5) Z - a wand of digging (0:2) L - a wand of fire (0:5) J - a wand of fire (0:3) K - a blessed wand of light (0:11) O - a wand of lightning (0:6) X - a wand of magic missile (0:3) p - a wand of probing (0:8) c - a wand of striking (0:3) w - a wand of striking (0:3) y - a wand of teleportation (0:5) Tools s - a blessed bag of holding containing 31 items m - a blessed magic marker (0:6) t - an oil lamp x - a +0 pick-axe k - a skeleton key Y - a towel u - a +0 unicorn horn Gems/Stones d - an obsidian stone P - a blessed luckstone Contents of the bag of holding: 15227 gold pieces a -1 pair of water walking boots 5 scrolls of blank paper a scroll of confuse monster a scroll of earth a cursed scroll of food detection a blessed scroll of light 2 scrolls of light 2 scrolls of teleportation a blessed spellbook of extra healing a blessed spellbook of magic missile 2 potions of extra healing a blessed potion of fruit juice a potion of fruit juice a potion of gain level 2 potions of healing a cursed potion of sleeping 5 potions of holy water a -2 ring of gain strength a -1 ring of protection a ring of protection from shape changers a ring of see invisible a ring of stealth a ring of teleport control a ring of teleportation a ring of teleportation 4 diamonds 3 emeralds a garnet stone a jasper stone 2 rubies Dacf the Priest's attributes: Background: You were a Priest, level 11 human. You were neutral, on a mission for Brigit who was opposed by Lugh (lawful) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 26. You entered the dungeon 15442 turns ago. You had 19911 experience points, 89 more were needed to attain level 12. Basics: You had 0 out of 88 hit points. You had 37 out of 116 energy points (spell power). Your armor class was -2. Your wallet contained 1598 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 13 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding an axe. You had basic skill with axe. Final Attributes: You were piously aligned. You were cold resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You had a small damage bonus (+2). You were guarded. You were very fast. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: Medusa a purple worm a blue dragon a vampire lord 3 liches a clay golem a lieutenant a queen bee a giant mimic 2 long worms an ogre king a rock troll a doppelganger a baby purple worm 2 air elementals 2 earth elementals a hill giant a giant mummy a black naga 2 xorns 2 sergeants 4 wargs 8 small mimics 3 xans an ettin mummy an ogre lord a quantum mechanic a troll a wood golem a gelatinous cube 2 pyrolisks a shocking sphere a large cat 3 tigers a dwarf king a tengu an ochre jelly a stone giant an elf mummy 2 human mummies 2 red nagas 2 pythons 4 pit vipers 2 cobras a wraith 3 carnivorous apes 4 Grey-elves 13 soldiers an incubus 2 chameleons 3 giant beetles a quivering blob 2 cockatrices a wolf 6 winter wolf cubs a lynx a panther a gremlin a spotted jelly 3 leprechauns 3 iron piercers a mumak 7 giant spiders a scorpion an ice vortex a black light 3 vampire bats a forest centaur 4 gnome kings 2 orc mummies an ogre 3 rust monsters 2 owlbears 2 yetis a gold golem a Green-elf a housecat a jaguar 2 dwarf lords 3 white unicorns 4 dust vortices 3 ravens a gnome mummy 5 snakes 5 apes a human zombie a rope golem a Woodland-elf 7 soldier ants 5 fire ants 4 bugbears 3 wood nymphs 4 water nymphs 2 mountain nymphs 6 Mordor orcs an Uruk-hai an orc shaman a pony 2 fog clouds a yellow light 2 shriekers a violet fungus 17 gnome lords 6 gnomish wizards 3 kobold mummies a red naga hatchling 2 gray oozes a barrow wight a ghoul 3 paper golems 6 giant ants 2 floating eyes 21 dwarves 4 homunculi a kobold lord a kobold shaman 12 hill orcs 9 rothes a rabid rat 5 giant bats 4 orc zombies 4 iguanas 38 killer bees 2 acid blobs 14 coyotes 4 gas spores 5 hobbits 4 manes 4 hobgoblins 10 giant rats 5 cave spiders a brown mold a yellow mold a red mold 64 gnomes 5 garter snakes a gnome zombie 7 geckos 4 foxes 2 kobolds 2 goblins 6 sewer rats 6 grid bugs a bat 3 lichens 4 newts 517 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 26 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A general store. Level 5: A bookstore. Level 6: Level 7: Level 8: Level 9: Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. Level 11: A grave. Level 12: Level 13: Some altars. Level 14: Many fountains. Level 15: A primitive area. Summoned by the Arch Priest. Level 16: A fountain. Level 17: Level 18: Level 19: A general store, some fountains, a grave. Level 20: Level 21: An altar to Brigit, a fountain. Level 22: Some fountains, many trees. Level 23: Level 24: Level 25: Level 26: <- You were here. A throne, a fountain. The castle. Final resting place for you, killed by a death ray. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 16825 Au | | killed by a | | death ray | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Priest... You died in The Dungeons of Doom on dungeon level 26 with 112459 points, and 16825 pieces of gold, after 15442 moves. You were level 11 with a maximum of 88 hit points when you died.