Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-10 19:41:13, ended 2026-03-11 22:39:13. dacf, neutral male human Priest ---+-- |....| ----+-- |....| |.....-## -------- --------- |>.T..######## |.%%%.| # |......| |.....<.| |....| # |%.%..| ### |.......#######........| ---|-- ##.%.%%%| ###### |......| |.......+ T |[%%..| # |....... --------- # |).%[[| ##.......| #### ------- |......| # -------- ## -----|----- |........).##))########) |...{.....| |.........| ----------- Dacf the Priest St:18 Dx:13 Co:16 In:8 Wi:18 Ch:15 Neutral Dlvl:15 $:37 HP:0(72) Pw:147(154) AC:-6 Xp:11/12315 T:16231 Satiated Burdened Latest messages: In what direction? k The sleep ray misses the Olog-hai. The sleep ray misses the troll. Your spell reveals a secret door. The door absorbs your spell! The Olog-hai swings his runed broadsword. The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! In what direction? k The sleep ray hits the Olog-hai. In what direction? . You feel better. In what direction? v The magical energy is released! You feel better. You hit the Olog-hai! You hit the Olog-hai! You hit the Olog-hai! You hit the Olog-hai! In what direction? k The sleep ray hits the Olog-hai. The sleep ray hits the troll. The door absorbs your spell! The magic-absorbing blade probes the Olog-hai! The magic-absorbing blade stuns the Olog-hai! You kill the Olog-hai! The Olog-hai rises from the dead! In what direction? k The sleep ray misses the Olog-hai. The sleep ray hits the troll. The door absorbs your spell! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You hit the Olog-hai! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! In what direction? k The sleep ray misses the Olog-hai. The sleep ray hits the troll. The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! The Olog-hai hits! The Olog-hai hits! The Olog-hai bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 37 gold pieces Amulets X - a blessed amulet of reflection (being worn) G - the blessed Eye of the Aethiopica Weapons a - the rustproof +3 Magicbane (weapon in hand) Armor L - a +1 elven leather helm (being worn) R - a +1 helmet d - a +0 pair of gauntlets of dexterity (being worn) V - a +0 pair of leather gloves i - a blessed +1 pair of elven boots (being worn) U - a +0 pair of high boots c - a blessed +3 small shield (being worn) Y - a +0 mummy wrapping b - a blessed +2 robe (being worn) p - a +0 studded leather armor (being worn) Comestibles w - 3 slime molds P - 3 carrots v - 3 food rations g - a lizard corpse Scrolls W - 3 scrolls of blank paper h - a cursed scroll of blank paper Rings q - a ring of slow digestion (on right hand) n - a ring of teleport control (on left hand) Wands C - a wand of digging (0:6) O - a wand of digging (0:4) j - a wand of light (0:14) B - a wand of magic missile (0:2) Q - a wand of opening (0:3) f - a wand of polymorph (0:6) Z - a wand of sleep (0:4) T - a wand of striking (0:7) Tools s - a blessed bag of holding containing 41 items o - a wooden flute t - a blindfold m - a blessed magic marker (0:35) z - a magic whistle S - a blessed oil lamp x - a +0 pick-axe k - a skeleton key e - a stethoscope u - a +0 unicorn horn Gems/Stones I - a blessed luckstone Contents of the bag of holding: 1944 gold pieces 5 scrolls of blank paper 2 scrolls of earth a cursed scroll of earth a scroll of gold detection 3 scrolls of magic mapping a blessed scroll of remove curse a scroll of scare monster a scroll of stinking cloud 2 scrolls of taming a blessed scroll of teleportation a scroll of teleportation a blessed spellbook of healing a spellbook of light a blessed spellbook of magic missile a blessed spellbook of sleep a potion of booze 2 potions of extra healing a potion of full healing 2 blessed potions of gain energy a potion of gain energy a potion of healing a potion of oil 2 potions of speed a cursed potion of speed 2 potions of holy water 3 potions of water a -1 ring of adornment a -3 ring of increase damage a +1 ring of protection a ring of searching a ring of sustain ability an agate stone a chrysoberyl stone 2 diamonds 4 emeralds a garnet stone a jacinth stone a jade stone 2 obsidian stones 2 rubies Dacf the Priest's attributes: Background: You were a Priest, level 11 human. You were neutral, on a mission for Venus who was opposed by Mercury (lawful) and Mars (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 16231 turns ago. It was nighttime. You had 12315 experience points, 7685 more were needed to attain level 12. Basics: You had 0 out of 72 hit points. You had 147 out of 154 energy points (spell power). Your armor class was -6. Your wallet contained 37 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 13 (peak:14, limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 15 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You were telepathic. You were invisible. You were stealthy. You had teleport control. You had slower digestion. You were guarded. You took half spell damage. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 Olog-hai a long worm an Elvenking 2 black nagas a giant zombie 4 wargs 5 small mimics a xan an ogre lord 2 trolls a wood golem 3 gelatinous cubes a pyrolisk 2 flaming spheres 3 shocking spheres a large cat a gargoyle 3 dwarf kings 3 tengu a leocrotta 7 stone giants an elf mummy 2 human mummies 2 wraiths an ettin zombie a leather golem 2 Grey-elves 3 soldiers a chameleon 4 giant beetles a quivering blob 5 cockatrices 6 wolves a winter wolf cub 4 lynxes 2 panthers a gremlin 2 leprechauns an iron piercer a giant spider a scorpion a horse an ice vortex 2 baby long worms a black light 2 vampire bats 5 gnome kings 2 dwarf mummies an ogre a rust monster an owlbear 2 yetis 3 gold golems 2 werewolves 6 Green-elves 3 lizards a dingo a housecat a jaguar 2 dwarf lords 4 blue jellies 3 white unicorns 2 black unicorns a dust vortex a raven a plains centaur 3 snakes an ape 2 human zombies 3 rope golems 4 Woodland-elves a soldier ant 7 fire ants 11 bugbears 2 quasits 2 water nymphs 2 mountain nymphs 2 orc shamans 3 rock piercers a rock mole 2 ponies a fog cloud 4 yellow lights 2 shriekers 3 violet fungi 19 gnome lords 5 gnomish wizards 2 kobold mummies a black naga hatchling 2 golden naga hatchlings 2 gray oozes 2 paper golems 4 giant ants 3 floating eyes 23 dwarves 3 homunculi 4 kobold lords 2 kobold shamans 2 hill orcs 4 rothes a centipede a giant bat 3 orc zombies 4 dwarf zombies 2 wererats 2 werejackals 5 iguanas 20 killer bees an acid blob 2 gas spores 9 hobbits 10 manes 5 large kobolds 17 hobgoblins 4 giant rats 2 cave spiders 2 green molds 2 red molds 63 gnomes a garter snake a gnome zombie 4 geckos 2 jackals a fox 2 kobolds 4 goblins 2 sewer rats 6 grid bugs 3 bats 5 lichens a kobold zombie 5 newts 464 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 15 Level 1: Some fountains. Level 2: Level 3: A general store, a sink, a grave. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: Level 6: Many fountains. Level 7: Many fountains. Oracle of Delphi. Level 8: Many fountains, a sink. Stairs up to Sokoban, level 7. Level 9: Level 10: A general store, a fountain. Level 11: A fountain. Level 12: Some fountains. Level 13: Level 14: An altar to Venus. Summoned by the Arch Priest. Portal to The Quest. Level 15: <- You were here. A fountain. Final resting place for you, killed by an Olog-hai. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Venus, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: The Quest: Level 1: Many trees. Home. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 1981 Au | | killed by an | | Olog-hai | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Priest... You died in The Dungeons of Doom on dungeon level 15 with 52655 points, and 1981 pieces of gold, after 16231 moves. You were level 11 with a maximum of 72 hit points when you died.