Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-12 12:31:18, ended 2026-03-12 18:24:40. dacf, neutral male human Priest }} }} } } } }} } } }}}} } }} }}}}}}}}} }} }}} } }}}}} }}} }}}}}}}}}} } } } } }}} } }}}}}}}} }}}}}}}}} }} }}} }} }}} } } }}}}} }}}}}}} } }}}}} }} } }}} ..... }} } } }} }} }} }}}}} } }} } }} } }}}} }Z..... }}}} }}}}}} }}}}}} } } }}}}} } } }}}}} ......... }}}}}}}}}}}} } }} }} ...}............ } } }}}}}}}}} } } ....}......H......& } } } }} }}}}}}}} }} } ......^.....WZS...@. }}}}} }}}}}}}}}} } }} }}..}}...%%...WZ..g... }}}}}}}} }}}}}}}} }}}}}}}}}}Z...?...P...... }}}}}}}}}}}}}} }}}} } }}}}}}}}}}}}...%%...*.... }}}}} }}}}} }} }}}}}}}}}}}}}}}....}...}} } } }}}}}} }}}} }} }} }}} } .}}}}}}..}}}}}}}}}}} } }}}} }} } } }} }} .}}}}}}}}}}}}}}}}}}}} }} }} }}}} }} } }}}}}}}}}}}}} }}}} } } }} }} }} } ..... } }} }} }} Dacf the Priest St:25 Dx:18 Co:17 In:14 Wi:17 Ch:13 Neutral Home 5 $:1433 HP:0(118) Pw:159(168) AC:0 Xp:12/39999 T:21489 Satiated Burdened Latest messages: The wraith turns to flee. The invisible Nalzok turns to flee. You see here a frost giant corpse. The human zombie attacks a spot beside you. The frost giant swings wildly and misses! You see here a scroll of scare monster. The human zombie turns to flee. The human zombie misses! You hit the human zombie! The human zombie turns to flee. The wraith touches you! The wraith touches you! The wraith touches you! Goodbye level 13. A tower of flame erupts from the floor under the frost giant! The human zombie hits! A tower of flame erupts from the floor under the wraith! The frost giant picks up a boulder. The human zombie misses! The frost giant picks up a banded mail. What do you want to zap? [ghpvFJ-LNRUZ or ?*] ? Never mind. A lit field surrounds you! The human zombie swings wildly and misses! The invisible Nalzok casts a spell! A monster appears from nowhere! The invisible Nalzok hits! The invisible Nalzok hits! The invisible Nalzok points at you, then curses. The invisible Nalzok hits! The winged gargoyle is hit by a rock! The frost giant throws a boulder! The boulder hits the human zombie! The human zombie is destroyed! The invisible Nalzok hits! The invisible Nalzok hits! The invisible Nalzok casts a spell at you! You feel as if you need some help. The invisible Nalzok hits! The frost giant picks up a boulder. What do you want to use or apply? [ghkn-qsvxzFJ-LNQRUYZ or ?*] s You have a little trouble removing r - a scroll of scare monster. The wraith is hit by a rock! The invisible Nalzok hits! The invisible Nalzok hits! The invisible Nalzok casts a spell at you! You feel as if you need some help. The invisible Nalzok hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1433 gold pieces Weapons a - a blessed rustproof +7 mace (weapon in hand) Armor H - a cursed +0 elven leather helm (being worn) T - a blessed rusty +1 pair of gauntlets of power (being worn) t - a +2 shield of reflection c - a +0 small shield (being worn) V - a cursed +0 studded leather armor (being worn) Comestibles E - 5 food rations A - 7 cursed lumps of royal jelly Scrolls l - a scroll of enchant weapon M - a cursed scroll of identify r - a scroll of scare monster Potions u - a potion of booze e - a potion of extra healing m - a potion of gain energy f - 2 potions of sickness w - a cursed potion of sickness Rings C - a ring of levitation W - a ring of regeneration (on right hand) B - a ring of searching d - a ring of slow digestion (on left hand) X - a ring of teleportation Wands F - a wand of digging (0:8) K - a wand of digging (0:5) R - a cursed wand of digging (0:4) Z - a wand of fire (0:5) L - a wand of lightning (0:2) J - a cursed wand of locking (0:5) g - a wand of secret door detection (0:8) v - a cursed wand of sleep (0:5) N - a wand of speed monster (0:7) h - a wand of striking (0:5) p - a cursed wand of teleportation (0:6) U - a wand of undead turning (0:7) Tools s - a blessed bag of holding containing 71 items Q - a bag of tricks (0:2) z - a frost horn (0:0) o - a blindfold q - an expensive camera (0:99) Y - a magic whistle n - an oil lamp x - a +0 pick-axe k - a cursed skeleton key Gems/Stones O - an amethyst stone i - a sapphire j - 3 worthless pieces of orange glass G - 2 worthless pieces of red glass D - a blessed luckstone Contents of the bag of holding: 7313 gold pieces a -1 helm of opposite alignment a lizard corpse 8 scrolls of blank paper a blessed scroll of charging a blessed scroll of confuse monster a scroll of confuse monster 2 blessed scrolls of create monster 5 scrolls of create monster 4 scrolls of destroy armor 2 scrolls of earth 2 blessed scrolls of enchant weapon 2 scrolls of enchant weapon a scroll of food detection a blessed scroll of gold detection 4 scrolls of gold detection 3 scrolls of identify a blessed scroll of light 2 scrolls of light a blessed scroll of magic mapping 2 scrolls of magic mapping 3 scrolls of punishment a blessed scroll of remove curse 2 scrolls of remove curse a scroll of scare monster a scroll of taming a blessed scroll of teleportation 5 scrolls of teleportation a spellbook of confuse monster a spellbook of extra healing a spellbook of dig a spellbook of protection a blessed spellbook of magic missile a blessed spellbook of sleep a blessed potion of oil 2 potions of blindness a potion of enlightenment 5 potions of extra healing a potion of fruit juice a potion of gain energy a potion of hallucination a potion of healing a cursed potion of invisibility a blessed potion of levitation 2 potions of levitation a potion of monster detection 2 potions of object detection a cursed potion of object detection a potion of paralysis 4 potions of see invisible a potion of sleeping 2 potions of holy water a jet stone 5 worthless pieces of blue glass a cursed worthless piece of blue glass a jade stone 4 emeralds 11 worthless pieces of green glass an agate stone a garnet stone 5 rubies 7 worthless pieces of violet glass 4 worthless pieces of white glass 4 diamonds 8 chrysoberyl stones 2 worthless pieces of yellow glass an amber stone 15 worthless pieces of yellowish brown glass 2 amethyst stones 4 worthless pieces of orange glass 4 worthless pieces of red glass Dacf the Priest's attributes: Background: You were a Priest, level 12 human. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Quest, on level 5. You entered the dungeon 21489 turns ago. You had 39999 experience points, 1 more was needed to attain level 13. Basics: You had 0 out of 118 hit points. You had 159 out of 168 energy points (spell power). Your armor class was 0. Your wallet contained 1433 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/06, peak:18/11, innate limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 17 (peak:18, limit:18). Your intelligence was 14 (limit:18). Your wisdom was 17 (peak:18, limit:18). Your charisma was 13 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You saw invisible. You were telepathic. You were invisible to others. You regenerated. You had slower digestion. You had a small defense bonus (+4). You were warded. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: a storm giant a trapper 3 vampire lords a shopkeeper an aligned priest 2 nalfeshnees an Aleax a frost giant an ettin 4 vampires 13 ghosts 2 queen bees a winged gargoyle a mind flayer a long worm an ogre king an Elvenking a stalker 4 hill giants a black naga 5 giant zombies 2 sergeants 6 wargs 7 small mimics a glass piercer 2 warhorses 3 xans 4 ettin mummies an ogre lord a quantum mechanic a wood golem a djinni a gelatinous cube a pyrolisk a large dog a freezing sphere 3 flaming spheres 2 shocking spheres a gargoyle a dwarf king 2 ochre jellies 2 leocrottas a mountain centaur an elf mummy 2 human mummies a cobra 24 wraiths a carnivorous ape 9 ettin zombies a leather golem a soldier 2 succubi an incubus 4 giant beetles 4 cockatrices 4 wolves 4 winter wolf cubs a panther 2 gremlins 4 leprechauns 5 orc-captains a mumak 4 giant spiders a scorpion a horse 3 ice vortices a baby long worm 3 black lights a vampire bat 2 forest centaurs 5 gnome kings 4 orc mummies a dwarf mummy an ogre a rust monster 4 owlbears 3 yetis 3 gold golems 2 werewolves 5 Green-elves 6 lizards 2 dingoes a dog 2 jaguars a dwarf lord 2 blue jellies 4 dust vortices a raven a plains centaur 4 gnome mummies 4 snakes 6 apes 60 human zombies a rope golem 5 Woodland-elves 6 soldier ants a fire ant 14 bugbears an imp 2 wood nymphs 5 mountain nymphs 7 Mordor orcs 28 Uruk-hai 5 orc shamans 6 rock piercers a rock mole 2 fog clouds 3 yellow lights 2 shriekers 20 gnome lords 7 gnomish wizards 5 kobold mummies 2 gray oozes a barrow wight 6 elf zombies 4 ghouls 3 straw golems 2 paper golems 2 baby crocodiles a giant ant 5 floating eyes 2 kittens 17 dwarves 3 homunculi a kobold lord 3 kobold shamans 9 hill orcs 3 rothes a rabid rat a centipede 3 giant bats a monkey 20 orc zombies 18 dwarf zombies 3 wererats 2 werejackals 7 iguanas 58 killer bees 3 coyotes 2 gas spores 5 hobbits 11 manes a large kobold 20 hobgoblins 2 giant rats 7 cave spiders 2 brown molds 4 yellow molds a green mold 2 red molds 52 gnomes 2 garter snakes 8 gnome zombies 6 geckos 8 jackals 6 foxes a kobold 3 goblins 4 sewer rats 5 grid bugs 2 lichens 8 kobold zombies 6 newts 773 creatures vanquished. Genocided species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers 7 species genocided. Voluntary challenges: You genocided 7 types of monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 20 Level 1: Level 2: An untended shop. Stairs down to The Gnomish Mines. Level 3: Level 4: An armor shop. Level 5: Level 6: A fountain. Level 7: Level 8: Many fountains. Level 9: Stairs up to Sokoban, level 8. Level 10: A weapon shop, a fountain. Level 11: Some fountains, a sink. Level 12: A very big room. Level 13: A general store, a fountain. Level 14: Level 15: A fountain. Summoned by the Arch Priest. Portal to The Quest. Level 16: A primitive area. Level 17: Level 18: A grave. Level 19: A fountain. Level 20: An altar to Thoth. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple to Thoth, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Some fountains. The Quest: levels 1 to 5 Level 1: A temple, many trees. Given quest by the Arch Priest. Level 2: Many graves. Level 3: A temple, many graves. Level 4: Many graves. Level 5: <- You were here. Final resting place for you, killed by invisible Nalzok. Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 8746 Au | | killed by | | invisible Nalzok | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Priest... You died in The Quest on dungeon level 5 with 145004 points, and 8746 pieces of gold, after 21489 moves. You were level 12 with a maximum of 118 hit points when you died.