Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-30 16:39:01, ended 2026-03-30 17:56:10. dacf, neutral male human Ranger --------- +........ |^......| |........ --------- ----------- |.........| ..........| |.........| |.........| |.........| # |......>..| @ ----------- @ Dacf the Reconnoiterer St:18/04 Dx:17 Co:18 In:14 Wi:17 Ch:10 Neutral Dlvl:9 $:153 HP:0(101) Pw:57(57) AC:-5 Xp:10/9279 T:8625 Burdened Latest messages: The Green-elf hits! You kill the Green-elf! The Green-elf picks up an elven dagger. The Green-elf wields an elven dagger! The elven dagger welds itself to the Green-elf's hand! You hit the Green-elf! The Green-elf thrusts her elven dagger. The Green-elf hits! You kill the Green-elf! You have a little trouble lifting f - a leather hat. There is a broken door here. There are many objects here. You have a little trouble lifting i - a leather hat. You have a little trouble lifting r - a faded pall. What do you want to drop? [$a-uwxzABFGKMNPR-TW-Z or ?*] ? You drop a cursed amulet of restful sleep. What do you want to call? [c-fh-kopr-uwzBNPR-TWXZ or ?*] r Call a faded pall: elven What do you want to drop? [$a-uwxzBFGKMNPR-TW-Z or ?*] r You drop a cloak called elven. What do you want to use or apply? [kmnpqs-uxzBNPR or ?*] s You put a yellow spellbook into the sack. You put an uncursed potion of polymorph into the sack. What do you want to use or apply? [kmnpqs-uxzBNPR or ?*] s You have a little trouble removing c - a yellow spellbook. You step onto a level teleport trap! You are momentarily blinded by a flash of light. What do you want to zap? [tuBNR or ?*] ? Never mind. What do you want to zap? [tuBNR or ?*] ? In what direction? > You dig a hole through the floor. You fall through... You see here 106 gold pieces. You have a little trouble lifting $ - 106 gold pieces. You hear a low buzzing. You climb up the stairs. What do you want to read? [c or ?*] ? You feel a wrenching sensation. The Grey-elf wields a runed broadsword! The Grey-elf swings her runed broadsword. The Grey-elf hits! The Grey-elf swings her runed broadsword. The Grey-elf hits! The Grey-elf swings her runed broadsword. The Grey-elf just misses! The Grey-elf swings her runed broadsword. The Grey-elf hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 153 gold pieces Weapons K - 48 +2 arrows l - 49 +0 arrows b - a +1 bow a - a +0 dagger (weapon in hand) M - a +0 elven dagger Armor Z - an uncursed +0 dwarvish iron helm (being worn) f - an uncursed +0 elven leather helm i - an uncursed +0 elven leather helm j - a cursed -1 pair of gauntlets of fumbling X - a blessed +0 pair of iron shoes (being worn) W - an uncursed +0 shield of reflection (being worn) e - an uncursed +2 cloak of displacement (being worn) Y - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles G - an uncursed carrot F - an uncursed cram ration g - 4 uncursed food rations Spellbooks c - an uncursed spellbook of cause fear Rings o - an uncursed ring of fire resistance (on right hand) w - an uncursed ring of fire resistance S - an uncursed ring of poison resistance T - an uncursed ring of polymorph control (on left hand) Wands u - a wand of digging (0:2) B - a wand of enlightenment (0:7) N - a wand of light (0:11) t - a wand of striking (0:1) R - a wand of teleportation (0:4) Tools s - an uncursed sack containing 46 items p - an uncursed magic lamp m - a blessed magic marker (0:23) z - an uncursed magic whistle P - an uncursed oil lamp x - a +0 pick-axe k - an uncursed skeleton key q - an uncursed stethoscope n - an uncursed towel Gems/Stones h - a blessed luckstone Contents of the sack: 2645 gold pieces an uncursed scroll of light a cursed scroll of amnesia 3 uncursed scrolls of blank paper an uncursed scroll of create monster an uncursed scroll of fire an uncursed scroll of food detection an uncursed scroll of genocide a blessed scroll of gold detection a cursed scroll of identify a cursed scroll of magic mapping an uncursed scroll of punishment an uncursed scroll of stinking cloud an uncursed scroll of teleportation 2 cursed scrolls of teleportation an uncursed potion of enlightenment an uncursed potion of booze an uncursed potion of confusion an uncursed potion of fruit juice a cursed potion of gain energy an uncursed potion of hallucination an uncursed potion of healing 2 uncursed potions of monster detection a blessed potion of paralysis an uncursed potion of paralysis an uncursed potion of polymorph an uncursed potion of restore ability a blessed potion of sickness an uncursed potion of sickness an uncursed potion of sleeping an uncursed potion of sleeping a blessed potion of speed a potion of holy water an uncursed potion of water 5 uncursed worthless pieces of white glass an uncursed dilithium crystal 2 uncursed diamonds 2 uncursed worthless pieces of yellow glass 2 uncursed worthless pieces of yellowish brown glass 2 cursed worthless pieces of yellowish brown glass 2 uncursed amber stones 3 uncursed amethyst stones 2 uncursed emeralds 2 uncursed jade stones an uncursed jet stone an uncursed ruby Dacf the Ranger's attributes: Background: You were a Reconnoiterer, a level 10 male human Ranger. You were neutral, on a mission for Venus who was opposed by Mercury (lawful) and Mars (chaotic). You were in the Dungeons of Doom, on level 9. You entered the dungeon 8625 turns ago. You had 9279 experience points, 721 more were needed to attain level 11. Basics: You had 0 out of 101 hit points. You had all 57 energy points (spell power). Your armor class was -5. Your wallet contained 153 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were fire resistant. You were shock resistant. You were telepathic. You had automatic searching. You were displaced. You were stealthy. You were guarded. You had polymorph control. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a large mimic 2 small mimics a gelatinous cube a mountain centaur a chameleon a giant spider 2 baby long worms a vampire bat 2 gnome kings an orc mummy an owlbear 4 Green-elves a dwarf lord a blue jelly a raven an ape a fire ant an orc shaman 3 rock piercers 2 rock moles a fog cloud 2 shriekers 9 gnome lords 3 gnomish wizards a gray ooze 2 barrow wights an elf zombie 6 giant ants 3 floating eyes 18 dwarves 2 homunculi a kobold lord 11 hill orcs 6 rothes 2 rabid rats a giant bat 2 Kop Sergeants a wererat 5 iguanas an acid blob 5 hobbits 2 manes a large kobold 2 hobgoblins 2 yellow molds 2 green molds 61 gnomes 5 Keystone Kops 2 gnome zombies a gecko 5 jackals a fox a kobold 6 goblins 3 sewer rats 3 grid bugs 4 bats 3 lichens 2 kobold zombies 4 newts 222 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: An altar to Venus, some fountains. Stairs down to The Gnomish Mines. Level 3: A general store, some fountains. Level 4: A general store, a fountain. Level 5: A general store, a fountain. Level 6: Many fountains. Oracle of Delphi. Level 9: <- You were here. Final resting place for you, killed by a Grey-elf, while reading a book. Level 10: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple to Venus, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 2798 Au | | killed by a | | Grey-elf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Ranger... You died in The Dungeons of Doom on dungeon level 9 with 14481 points, and 2798 pieces of gold, after 8625 moves. You were level 10 with a maximum of 101 hit points when you died.