Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-05 08:57:30, ended 2026-04-05 11:14:57. dacf, neutral male human Ranger --- -..------ --- .......---- .. ........ ..-- -......--- ------- .. |........ .....-------^--------- -- -......-------.......'@)........- --.---.......|.--.....<...------ -- |....................[.......| -.............%..............-#- --..................%.......-- -....)).--.....%............- -.........-----^........----........ |.......... |......|.-- --.....-- ---.--...... |....----- -....| -- --.....| |.---- ---.| ---.--- --- -- --- Dacf the Trailblazer St:25 Dx:13 Co:13 In:13 Wi:13 Ch:8 Neutral Dlvl:8 $:2121 HP:0(54) Pw:36(36) AC:-6 Xp:8/1615 T:6406 Latest messages: $ - 147 gold pieces. P - a wand of cold. U - a pick-axe. f - 2 yellow gems. What do you want to adjust? [a-fh-qt-zABD-GJM-Z or ?*] U Adjust letter to what [grsCHIKLU] (? see used letters)? x Swapping: x - a pick-axe. There are many objects here. g - 7 arrows. r - a bow. K - an uncursed bubbly potion. I - an uncursed dark green potion. s - an uncursed golden potion. C - an uncursed pink potion. L - an uncursed purple-red potion. H - a cursed purple-red potion. Your knapsack cannot accommodate any more items. What do you want to drop? [$a-zA-Z or ?*] g You drop 7 arrows. What do you want to drop? [$a-fh-zA-Z or ?*] r You drop a bow. There are several objects here. g - 2 uncursed white potions. You have a little trouble lifting a yellow potion. Continue? [ynq] (q) y You have a little trouble lifting r - a yellow potion. Your knapsack cannot accommodate any more items. Your movements are slowed slightly because of your load. You find a pit. What do you want to drink? [grsCHIKL or ?*] ? Yecch! This stuff tastes like poison. You feel very sick. Your movements are now unencumbered. You have a little trouble lifting a potion called object detection. Continue? [ynq] (q) q You have a little trouble lifting a potion called object detection. Continue? [ynq] (q) y You have a little trouble lifting K - a potion called object detection. Your knapsack cannot accommodate any more items. Your movements are slowed slightly because of your load. What do you want to drink? [grsCHIKL or ?*] ? Your feet are frozen to the floor! Your movements are now unencumbered. The glass golem hits! The glass golem hits! The glass golem hits! The glass golem hits! The glass golem hits! The glass golem hits! The glass golem hits! The glass golem hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2121 gold pieces Amulets W - an uncursed amulet of ESP (being worn) Weapons c - 44 +2 arrows (in quiver) d - 39 +0 arrows b - a blessed +1 bow (alternate weapon; not wielded) a - the rustproof +2 Giantslayer (weapon in hand) Armor F - an uncursed +1 dwarvish iron helm (being worn) S - an uncursed +0 elven leather helm v - an uncursed +0 pair of gauntlets of power (being worn) t - an uncursed +0 pair of high boots (being worn) V - an uncursed +0 pair of water walking boots e - an uncursed +2 cloak of displacement (being worn) T - a blessed +1 dwarvish mithril-coat (being worn) Comestibles n - 4 uncursed food rations q - 2 uncursed food rations Scrolls j - an uncursed scroll of amnesia J - 2 uncursed scrolls of blank paper l - a blessed scroll of confuse monster D - an uncursed scroll of confuse monster E - an uncursed scroll of create monster B - an uncursed scroll of genocide M - a cursed scroll of light u - an uncursed scroll of magic mapping h - an uncursed scroll of remove curse p - an uncursed scroll of stinking cloud A - 2 uncursed scrolls of teleportation X - a cursed scroll of teleportation Potions s - an uncursed potion of hallucination C - an uncursed potion of levitation K - a cursed potion of object detection I - an uncursed potion of restore ability g - 2 uncursed potions of see invisible L - an uncursed potion of sleeping H - a cursed potion of sleeping Rings Z - an uncursed +3 ring of gain strength G - an uncursed ring of polymorph control (on left hand) Wands P - a wand of cold (0:2) U - a wand of create monster (0:1) N - a wand of digging (0:7) o - a wand of digging (0:1) i - a wand of light (0:14) y - a wand of speed monster (0:7) Y - a wand of striking (0:5) R - a wand of striking (0:2) Q - a wand of teleportation (0:8) Tools z - an uncursed magic whistle x - a +0 pick-axe k - an uncursed skeleton key w - an uncursed towel Gems/Stones m - an uncursed amber stone O - an uncursed fluorite stone f - 2 uncursed worthless pieces of yellow glass Dacf the Ranger's attributes: Background: You were a Trailblazer, a level 8 male human Ranger. You were neutral, on a mission for Venus who was opposed by Mercury (lawful) and Mars (chaotic). You were in the Gnomish Mines, on level 8. You entered the dungeon 6406 turns ago. You had 1615 experience points, 945 more were needed to attain level 9. Basics: You had 0 out of 54 hit points. You had all 36 energy points (spell power). Your armor class was -6. Your wallet contained 2121 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:15, peak:16, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 13 (peak:17, limit:18). Your intelligence was 13 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were telepathic. You had automatic searching. You were invisible. You were displaced. You were stealthy. You were guarded. You had polymorph control. You are dead. Vanquished creatures: a large mimic a lizard a bugbear a wood nymph a water nymph a mountain nymph 11 Mordor orcs 2 Uruk-hai 3 orc shamans 2 rock piercers a rock mole a pony 2 yellow lights 2 shriekers a violet fungus 6 gnome lords a kobold mummy 3 gray oozes an elf zombie 3 giant ants a little dog 2 floating eyes a kitten 11 dwarves 13 hill orcs a rabid rat a giant bat 3 Kop Sergeants 2 orc zombies a wererat 3 iguanas 2 acid blobs 2 coyotes 6 hobbits 12 manes a large kobold 2 hobgoblins 7 giant rats 2 cave spiders a green mold 35 gnomes 4 Keystone Kops 3 garter snakes 3 geckos 4 jackals a fox a kobold 2 goblins 3 sewer rats 15 grid bugs 4 bats 7 lichens a kobold zombie 6 newts 208 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A general store. Level 3: A general store, an altar to Venus, a sink. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: A fountain. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: An altar, a fountain. Level 7: Level 8: <- You were here. Final resting place for you, killed by a glass golem, while frozen by a potion. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 2121 Au | | killed by a | | glass golem | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Ranger... You died in The Gnomish Mines on dungeon level 8 with 8809 points, and 2121 pieces of gold, after 6406 moves. You were level 8 with a maximum of 54 hit points when you died.